Versatile C++ game scraper: Skyscraper
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2.4.2 out, please test.
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@muldjord Tested, and it works now as it should. Youre amazing. :)
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@muldjord Hmm just scraped amiga with localdb and now it skipped Lotus 3.
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@analoghero Does that here aswell, looking into it...
EDIT: Found the problem, fixing...
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@muldjord Thanks very much for the fixes, going to update and test again.
@AnalogHero How do you capture your output? with all the colors and so? xDAlso, I want to share this:
https://twitter.com/WhaddupNico/status/976887812959195136This guy has done fantastic logos for lots of games, for SNES, GBA, N64, DC, and PS1. He share the packs in mega. Logos are in vector format and in transparent PNG. Vectors are great because as you already know we can scale up to 4k or whatever.
These logos are not in any online db, but could be used with local data import of Skyscraper. Remember to rename the file as the rom you want to use it.I still not tried the graphic composer but will have a look...
I am downloading all the packs now.
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2.4.3 out, please test... I really need to figure out a better way to put out test releases, this is getting silly. :)
EDIT: @bleuge, those logos are pretty amazing. Guy's doing a fantastic job!
EDIT2: Just updated 2.4.3 code again. Hope you didn't update in the meantime. Found a flaw with the fix I just made... And fixed the fix. Meta!
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I think I'll create rcX releases from now on. Releasing 2.4.x releases seems silly to me when new issues keep popping up.
Thank you for your help with testing @AnalogHero I appreciate it a lot.
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@muldjord Compiling right now. Will test when done. Maybe you can do test updates in a seperate git branch, compiled with an argument of update_skyscraper.sh.
@bleuge Three ` will display a code block. View http://commonmark.org/help/ for more information.
Edit: Looks like it worked now. Glad that i could help. Someone has to test it all out.
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@muldjord If i swap out my amiga collection with .lha files, will skyscraper recognise them as the same game? For example i delete Agony.uae and replace it with Agony_v1.3_0960.lha, will skyscrape use the avaiable local data from the dbs?
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@analoghero No, it will differ. If you switch to LHA's completely I would recommend deleting the entire amiga db folder as the cached resources would be of no use anymore. Skyscraper detects games from their sha1 checksums. In cases where it is a script (such as .uae) it will sha1 the filename instead of the file contents, since .uae's might change contents.
EDIT: Actually that is an interesting observation. If you change/delete your romset completely or partly, you would probably want to purge localdb of all resources not related to your roms. So in a future update, when I've had a few days for R&R, I will add the option of purging the cache of resources not related to the current roms you have in your input folder.
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@muldjord Hmm. Its a lot of work then, because i manually renamed the videos to match my .uae collection, now i have to do it again to match the .lhas. Good that i picked only the games i really like to play, and not just the entire collection.
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@analoghero Yeah, not much to do about that I'm afraid. Hopefully the LHA collection will be quite stable in its contents so it won't be necessary to do it again in the future.
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@AnalogHero Amiga newbie here, as i read, i assume the way to go in Amiga for Raspberry is lha?
Also I think if i want to mount an Amiga project, Amiberry is the best? Any tips building an image for Amiga?
Sorry the offtopic :D@muldjord updated to latest, rerun my script, it seems it's working, sometimes it does very long pauses with no output, but for now it's running
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@bleuge I would recommend to wait a bit longer as RetroPie-setup hasnt updated yet to support the latest amiberry version. In the very near future it should be as easy as copying the games (in .lha format) to the /roms/amiga folder.
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@bleuge The long pauses are expected, that's because the threads run in parallel and sometimes sync up which gives those pauses in-between results. ;)
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Sorry if this has already been answered (I couldn't find a reply) but how can I get just a simple cover instead of any fancy artwork? I use videos whenever available so I don't need a screenshot or a rotated box or anything else. Just a simple 2D cover will do.
Thanks!
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@jlfernandez Artwork documentation is here: https://github.com/muldjord/skyscraper/blob/master/ARTWORK.md
Basically what you want is for Skyscraper to export a screenshot that uses the cover as a layer.
So you'd create a '[homedir]/.skyscraper/artwork.xml' something like this:
<?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="screenshot" width="640" height="480"> <layer resource="cover" height="480" align="center" valign="middle"/> </output> </artwork>
Alternatively, if you want it exported directly as the cover, then just use the following:
<?xml version="1.0" encoding="UTF-8"?> <artwork> <output type="cover" height="480"/> </artwork>
That will export the cover (as a cover) with a height of 480 pixels and width relative to that.
That should get you started. :)
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Skyscraper is so flexible i think many users don't use to its fully potential xD
I think this is correct: if i have already scraped my sets, my localdb is around 15-16GB. And i want to do things like this, export only the cover, re-build a graphic composition, etc... I just need to modify the artwork.xml file and do a -s localdb rescrape, am i right? Graphics will be rebuild and overwritten in the media folders?
Thanks
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@bleuge Id say yes. Thats one point for having a good localdb. If you have all needed images already downloaded, you can edit artwork.xml, run skyscraper with -s localdb. Not tested, but it should work offline, too.
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