shell scripting topic
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@hiulit Here are some info that looks like you're not aware (and is confused because of it):
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X is the graphical server for UNIX systems (including Linux).
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the resolution on a pure command line (the one you're getting with
fbset
) is different than the resolution when you are on a X environment (the one you're getting withxdpyinfo
). -
The emulators installed by RetroPie on a Raspbery Pi do NOT need a X environment.
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The emulators installed by RetroPie on a Linux-x86 system needs a X environment.
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If you are on a Raspberry Pi and
startx
(or whatever command you use to start the graphical interface) you'll have the$DISPLAY
variable, but it does NOT mean that you run the emulators on X. Therefore, when you show your launching image (with a fun fact on it) you will NOT necessarily be on the resolution you detected with your current method.
Even after all this stuff being said, I wouldn't bother that much to detect the resolution with this degree of precision. In my opinion you should focus only on keeping the aspect ratio of the image you're using for background, this would be enough.
If you show me exactly where in the fun-fact's code you want/need this and I can try to be more helpful.
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@cyperghost Yeah, thanks! I've been following the thread ;) I'll dig in when I have the time. Good job!
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@cyperghost I strongly recommend you to take a look at @hiulit 's work on the retropie-shell-script-boilerplate.sh (I believe he would give this input also). I also worked on that template.
I was about to submit a new PR when I realized that you would take some advantage looking at that code. ;-)
@hiulit what do you think about focusing on aspect ratio instead of trying to detect the exact resolution?
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@meleu Hey sorry, yeah, maybe you're right! But then, should I have a predefined resolution? Like
1080p
,720p
,800x600
and let the user decided which size to use? -
@hiulit said in shell scripting topic:
should I have a predefined resolution?
I'm not confident enough to say what you should do :), but I can say what I do on my launching image generator tool.
I'm currently away from my dev machine to confirm, but IIRC the command below is what you need to resize an image to a height of 576 pixels. The
resulting_image
's width will be the one necessary to keep the same aspect ratio of theoriginal_image
.convert -resize x576 original_image resulting_image
EDIT: confirmed. The command above works exactly as I described.
By the way, I noticed you're commiting experimental stuff (such as this resolution thing you were discussing above) directly on the master branch of the fun-facts repo. This is NOT a good practice. ;-)
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This post is deleted! -
@meleu Yes I used your function call. Works nice.
Is there anything against thereturn $value
method?
Or am I abusing the being of $? as method to check if a function/command gave return code =0 for okay and !=0 for errors?So thx... pushed BashROMManager to v080 now.
Do you have any suggestion in the use of xmlstarlet or better use grep?Maybe the script can be extended to clean also image-files and videos related to it - version 2.x?
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@meleu Yeah! I know! I should've created a new branch for this new feature.. :P But It is safe to use master because I made the code backwards compatible, so nothing that was already there is broken and the new things aren't even documented yet. When using git for yourself (at least for me) you tend to use bad practices because it's easier, hehe!
A part from that, I see you point of just using
height
to maintain the aspect ratio, but I don't know how can I can create images for different resolutions that will look good on every device. I mean, if I use, let's say, the576px
you said, it will look too small on a1920x1080
screen, I think. I'll give it a try anyway to see how "bad" (or good!) it looks. Thanks, as always! ;) -
@hiulit said in shell scripting topic:
I don't know how can I can create images for different resolutions that will look good on every device. I mean, if I use, let's say, the
576px
you said, it will look too small on a1920x1080
screen, I thinkMy tool generate launching images with 576 pixels height and keep the aspect ratio of the image being used as background, Rokkervik's pixel-themed launching images are 480x272. All of them looks just fine on my 1920x1080 TVs...
If you create launching images 1920x1080 the resulting file can be very big and the raspberry pi can delay to display a big image
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@meleu Yeah, you're right. Pixel theme images look fine on my 1920x1080 monitor. I'll try it! ;)
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I've created this little script to format all
theme.xml
from a given EmulationStation theme with 4 spaces. It's really unnecessary, but I'm that kind of person :PHere it goes:
#!/usr/bin/env bash THEME="pixel" for folder in "/etc/emulationstation/themes/$THEME/"*; do if [[ -d "$folder" ]]; then if [[ -f "$folder/theme.xml" ]]; then cp "$folder/theme.xml" "$folder/theme-backup.xml" xmlstarlet fo -s 4 "$folder/theme.xml" > "$folder/theme-indent.xml" sed -i '/\?xml/d' "$folder/theme-indent.xml" cp "$folder/theme-indent.xml" "$folder/theme.xml" rm "$folder/theme-indent.xml" "$folder/theme-backup.xml" fi fi done
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When you have a dialog inside a dialog inside a dialog (and so on...), can the "Cancel" button act as a "Back" button? I know the label can be changed, but when you click it it goes back to the first dialog :(
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@hiulit there's no "dialog inside a dialog". You execute a dialog and when you choose the "OK" or "Cancel" button the dialog finishes.
What causes that impression of a "dialog inside a dialog" is usually a dialog being called one right after another, each one inside its own while loop structure.
The example I have to show is one of my codes that I am least proud of when it comes to well-written code, but well, let's try...
Check the rpie-art code here: https://github.com/meleu/rpie-art/blob/master/rpie-art.sh
This while loop in
main_menu()
contains the first dialog. Depending on the option, the script calls another function which has another dialog. Let's follow theuninstall_art_menu()
flow.When the user choose X on the
main_menu()
, the script calls theuninstall_art_menu()
function which has another dialog where you can:- Choose Cancel: the logic flow returns to
main_menu()
and that loop calls themain_menu()
's dialog again. - Choose a valid option. Which calls another function which has another dialog and the chain-of-dialogs goes on...
Eh... I'm not sure if I explained well. 😅
Read, check the code and reread. If you still don't understand feel free to ask. ;-)
- Choose Cancel: the logic flow returns to
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@meleu Thanks! That's what I thought. I'll create some functions then, as you did ;)
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Hi there!
Can somebody help me figure this out?I have an argument passed to a shell script
fun-facts-splashscreens.sh --create-fun-fact
that can have:- no options
- 1 option [system]
- 2 options [system rom]
How can I write a help message?
--create -fun-fact [] [system] [system rom]
?Thanks!
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@hiulit Add a -h option and display the help when this option is passed to the script.
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@mitu I'm sorry, I didn't explain myself clearly enough.
I already have a
-h
option that shows all the options available. What I meant is, how should I tell the user that the option--create-fun-fact
can have:- no options
- 1 option [system]
- 2 options [system rom]
That's what I've come up with:
--create-fun-fact [] [system] [system rom]
Is that correct?Did I explain myself better this time? :P
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@hiulit said in shell scripting topic:
--create-fun-fact [] [system] [system rom]
Ah, ok. I think the correct syntax would be
--create-fun-fact [SYSTEM] [ROM]
Usually an argument in brackets (
[arg]
) means the argument is optional. -
@mitu I see! And if an argument is NOT optional? I have some of those around :P
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@hiulit If it's not optional, just remove the brackets.
--create-fun-fact system [rom]
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