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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Is there any way to lock down retropie?

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    lock down
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    • HexH
      Hex
      last edited by

      I think we can do better if there is a need for Shutdown system

      Sent from 20,000 leagues under the sea.

      Powersaver Emulation station : https://github.com/hex007/EmulationStation
      ES dev script : https://github.com/hex007/es-dev/blob/master/es-tests.sh

      CapemanC 1 Reply Last reply Reply Quote 0
      • CapemanC
        Capeman @Hex
        last edited by Capeman

        @hex said in Is there any way to lock down retropie?:

        I think we can do better if there is a need for Shutdown system

        What about a single ES lock code that would:

        1. deactivated the start/select options menus, making just a shutdown option if start is pressed.
        2. Hides the "retropie" system on the carousel
        3. locks add/remove favorites command
        4. Disable runcommand (this might be harder to do since this option isn't integrated into ES)

        Activated by pressing select 10 times or something similar. Pressing select 10 times again would restore the unlocked state.

        Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

        Z 1 Reply Last reply Reply Quote 0
        • Z
          Zigurana @Capeman
          last edited by

          Hi guys,
          There was something very similar to this in the kid-mode ui branch of ES I build ages ago (terribly outdated by now, I'm afraid).
          It featured the hiding of menu items, systems, and games. It unlocked via the Konami code.
          There were two locked modes: kiosk (hiding all configuration menus, but showing all games) and kid (hiding menus and showing only white-listed games).
          My plan is still to bring that to the main ES branch, which should be easier to do, now the filtering is in place. However, I want to have the theming refactoring done first, because that would make the theming implementation much cleaner (ie. Not breaking ES when running older themes).

          If tetris has thought me anything, it's that errors pile up and that accomplishments dissappear.

          1 Reply Last reply Reply Quote 3
          • D
            dunginhawk
            last edited by

            capeman thats exactly what I would love to see... while the workarounds you mentioned arent hard, it would be much easier to have a button combo or 10 presses etc... would be a great option.

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            • lostlessL
              lostless
              last edited by

              I was thinking that we can somehow make the retropie menu into a custom collection. So that way only the golden controllers (the ones programmed without restrictions) and a keyboard can easily turn it off and on. I will have to test and see if I can get a solution to work.

              pjftP 1 Reply Last reply Reply Quote 0
              • pjftP
                pjft @lostless
                last edited by

                @lostless That would be quite ingenious.

                I'm not sure that will work, I am very much under the impression that I don't allow stuff from the RetroPie menu to show in some collections - at least Last Played.

                Do give it a go and see how it goes. :)

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                • lostlessL
                  lostless
                  last edited by lostless

                  no go and i realized that custom collections relies on the run command commands from the es_systems.cfg to work. i made a retro pie custom collection, but having a system that is now hidden won't work. still thinking how it can be done. I'm no coder.

                  1 Reply Last reply Reply Quote 0
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