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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    [SOLVED] Famicom Disk System save state issues still present?

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    fdsfamicom diskdisk systemsave state
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    • jonnykeshJ
      jonnykesh @FlyingTomahawk
      last edited by

      @flyingtomahawk sounds like a missing or incompatible BIOS to me. https://github.com/RetroPie/RetroPie-Setup/wiki/Famicom-Disk-System

      1 Reply Last reply Reply Quote 0
      • obsidianspiderO
        obsidianspider
        last edited by

        I just tested with Akumajou Dracula and it works fine. I'm on a newer version of RetroPie (4.3.3) but I don't know that it matters as I've never had an issue with save states on FDS. I checked and the version of Nestopia is "1.6.7 - Nestopia 1.49-WIP d86e1ad"

        Here's a video example (excuse the potato iPhone footage, I don't know of a great way to record video directly from the Pi). Is this what you mean?

        📷 @obsidianspider

        1 Reply Last reply Reply Quote 0
        • FlyingTomahawkF
          FlyingTomahawk
          last edited by FlyingTomahawk

          Maybe I have not explained it very well.
          The save state and load state from the lr- core works just fine for me too.
          In obsidionspider's video at the beginning where he writes the OBS... name that is or should be the in-game save feature. Same like in SNES Zelda a Link to the past where you input a name and start to play. That in-game save feature doesn't work for any FDS game.
          So every time I start to play Dracula or Metroid or Zelda on FDS I have to either use an existing in-game save or create one.
          Of course once I am in I can just save via retroarch core and be done with it. I was just not sure if only I have this in-game save state issue or if it is a general problem in FDS rom games.

          @obsidianspider

          To actually see what I mean you just load that game again and check if your created in-game account OBS... is still there or not.

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          • FlyingTomahawkF
            FlyingTomahawk
            last edited by FlyingTomahawk

            Correction to above statement.
            Metroid, Zelda Densetsu and Link no Bouken do create a .sav file using nestopia as core.
            Akumajou Dracula doesn't no matter which core you use. Well I guess I can live with that as long the core save load state (.state file ) works.

            RionR 1 Reply Last reply Reply Quote 0
            • RionR
              Rion @FlyingTomahawk
              last edited by

              @flyingtomahawk Have you tried to make a blank save and rename it to the same name as the rom?

              FBNeo rom filtering
              Mame2003 Arcade Bezels
              Fba Arcade Bezels
              Fba NeoGeo Bezels

              FlyingTomahawkF 1 Reply Last reply Reply Quote 0
              • FlyingTomahawkF
                FlyingTomahawk @Rion
                last edited by

                @rion
                Yeah, just tried and it didn't work. It seems to be happening only with Akumajou Dracula so I'll just have to accept it and use the core save/load function.

                RionR 1 Reply Last reply Reply Quote 0
                • RionR
                  Rion @FlyingTomahawk
                  last edited by

                  @flyingtomahawk Maybe there's a fix? Have you checked romhacks?

                  FBNeo rom filtering
                  Mame2003 Arcade Bezels
                  Fba Arcade Bezels
                  Fba NeoGeo Bezels

                  1 Reply Last reply Reply Quote 0
                  • obsidianspiderO
                    obsidianspider
                    last edited by obsidianspider

                    @FlyingTomahawk

                    So, I did some reading on this, and it turns out that the only way to save the game in Akumajou Dracula is to get a game over. At that point you can continue or save. I tested it and it works fine with lr-nestopia. Here's a video I made of it working properly. Saving is kludgy and slow, but I guess that's what you get for 1986 technology.

                    📷 @obsidianspider

                    FlyingTomahawkF 1 Reply Last reply Reply Quote 1
                    • FlyingTomahawkF
                      FlyingTomahawk @obsidianspider
                      last edited by FlyingTomahawk

                      @obsidianspider

                      Ha! That actually worked.
                      Who would have thought about that. Except you of course. I was too proud to let my character die on purpose so never tried it that way. ;-)

                      So for Dracula you have to die till Game Over then you are able to save. Other FDS games like Metroid or Zelda on the other hand can be quit anytime using the lr- core exit function, in my case SELECT + START, and the game still saves.

                      Cool, so this is solved I guess. Thanks for all the help and the video. I am sure this will be helpful to others in the future.

                      obsidianspiderO 1 Reply Last reply Reply Quote 1
                      • obsidianspiderO
                        obsidianspider @FlyingTomahawk
                        last edited by

                        @flyingtomahawk I’ll admit I did some searching to look into where save points were in the game since I am not very good at Castlevania and I didn’t know where FDS would ask you to save. I’m glad the issue is resolved.

                        📷 @obsidianspider

                        1 Reply Last reply Reply Quote 1
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