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ripoff.zip audio?



  • I just got ripoff.zip running with MAME 2010 and happy now after getting the rotation fixed and sized to fit in a nice overlay. But I have read the compatibility lists for other emulators and it seems the audio has always been a problem with this game. Even though the 2010 compatibility list doesn't mention any audio issues, it is totally silent for me.

    Anyone had any luck getting ripoff audio to work? Is there a secret samples ripoff.zip I haven't been able to find?



  • @alturis Oh crap! Never mind. I just found the Mame2010 samples and ripoff.zip is in there.



  • @alturis As this game is vector, it looks much better running it with AdvanceMAME.



  • @caver01 said in ripoff.zip audio?:

    @alturis As this game is vector, it looks much better running it with AdvanceMAME.

    I found the AdvanceMAME rom for this game and it does draw the vector graphics more crisply yes.

    But it still doesn't have any sound at all.

    Am I missing something else?



  • I realized that I had failed to install the MAME 0.106 samples to a folder that advmame.rc would have access to.

    Following the same pattern that I did for artwork ( to avoid having the artwork or samples show up as games in emulation station ) I put them here

    dir_sample /home/pi/RetroPie/configs/mame-advmame/sample

    But even after doing that, still no audio for rip off. ;(



  • @alturis you need to look at the .rc file and put them in the directory specified for samples. I just checked my system and the audio definitely works.



  • @caver01 said in ripoff.zip audio?:

    @alturis you need to look at the .rc file and put them in the directory specified for samples. I just checked my system and the audio definitely works.

    Yeah that is what I am saying. I have mine set to this

    dir_sample /home/pi/RetroPie/configs/mame-advmame/sample
    

    And I have put my Advmame samples in that folder.



  • @alturis is one of those sample files called ripoff.zip? If so, what is the exact size of that file? I can compare it with mine.

    I assume you get other sounds for other titles in AdvanceMAME. Is that true?



  • @caver01 Yes I do. Well ripoff is the only game that I use with advmame that has a <samples>.zip

    Yep there is a ripoff.zip in that folder and it is 212,064 bytes (207k) containing

    bg1.wav
    bg2.wav
    bg3.wav
    bg4.wav
    bg5.wav
    bg6.wav
    bg7.wav
    bg8.wav
    bonuslvl.wav
    eattack.wav
    efire.wav
    explosion.wav
    shipfire.wav
    


  • @alturis Ok. I am away from my pi for the day, so when I get back I will verify unless someone beats me to it.

    It might be worth the time to check another title to make sure we are not troubleshooting samples when we should be troubleshooting audio in general, either for AdvMAME or for the Pi overall.



  • @caver01 said in ripoff.zip audio?:

    @alturis Ok. I am away from my pi for the day, so when I get back I will verify unless someone beats me to it.

    It might be worth the time to check another title to make sure we are not troubleshooting samples when we should be troubleshooting audio in general, either for AdvMAME or for the Pi overall.

    Oh well yes I do get audio for every other game. Its not an audio issue with the hardware or connectivity etc. Audio works fine for all other games and other games using advmame as well. ( I am only using advmame for vector games and spy hunter so just a handful )



  • @alturis Something to try is swapping in a sample file from another romset. For example, set .37b5 used for MAME4all is an older set. I know, this is typically bad advice, but my thinking is that some of the supposed .106 sets out there have bogus sample files. I have run across this before, as if someone who built the set just threw in the samples they thought were correct, and maybe some were, but they never bothered to verify all.

    I think I saw this happen once with dkong (mario's squeaky shoes) and the big explosion from Galaga.



  • @caver01 said in ripoff.zip audio?:

    @alturis Something to try is swapping in a sample file from another romset. For example, set .37b5 used for MAME4all is an older set. I know, this is typically bad advice, but my thinking is that some of the supposed .106 sets out there have bogus sample files. I have run across this before, as if someone who built the set just threw in the samples they thought were correct, and maybe some were, but they never bothered to verify all.

    I think I saw this happen once with dkong (mario's squeaky shoes) and the big explosion from Galaga.

    For no good reason MAME DAT files don't specify sample CRCs (well, it's because mamedev won't endorse any particular sample evidently). Samples are the wild west of MAME collections -- you might get anything. As long as there is a WAV with the right name it will validate in ClrMamePro.



  • @markwkidd said in ripoff.zip audio?:

    you might get anything. As long as there is a WAV with the right name it will validate in ClrMamePro.

    Well, that explains my examples! I never made a big deal about it because I wasn't building/verifying them myself, but I guess it would not have made any difference.

    Thanks for the input. It is nice to have at least some logic behind my recommendation.



  • @alturis My ripoff.zip file is exactly the same size as yours.

    I do have mine located in a different folder, however. I moved my samples to the BIOS folder like lr-mame2003:
    dir_sample /home/pi/RetroPie/BIOS/mame-advmame/samples

    I also noticed that in a copy of the original .rc file, the directory is specified as:
    dir_sample /home/pi/RetroPie/roms/mame-advmame/samples

    Notice how samples here is plural, but the folder itself is not. That will not work. You should double check that your folder name matches the line in your .rc file.



  • @caver01 said in ripoff.zip audio?:

    You should double check that your folder name matches the line in your .rc file.

    Yeah, I did double check that before.

    dir_sample /home/pi/RetroPie/configs/mame-advmame/sample
    

    I will try it out in the bios folder like yours instead of the configs folder.



  • @alturis I took another look through the advancemame documentation and I cannot find anything else to try in terms of MAME configuration. Is it possible Rip Off has a maintenance mode setting to turn off audio? If so, I don't remember ever enabling this, bit I might have years ago. I don't even know if the game has this choice, but every game is different.

    If anyone else is looking at this thread that could check, would you mind trying ripoff.zip in advancemame with samples to see if there is any audio? I have audio working fine. @Alturis does not.



  • @alturis said in ripoff.zip audio?:

    I will try it out in the bios folder like yours instead of the configs folder.

    Tried this out and no change in result. Doesnt seem to matter where I put the samples and point the .rc I get no audio for ripoff.zip.

    I will install another advmame game that uses samples and test that out soon too.



  • It actually took me a bit to find a game had the combination of using samples, the rom existing in the set I had, and working.

    I tested out Zektor and am getting the same results. No sound what so ever.

    I ran the test with my new setup of the .rc pointing to

    dir_sample /home/pi/RetroPie/bios/mame-advmame/samples
    

    And that folder containing the samples ripoff.zip and zektor.zip for testing.



  • @alturis On my system, the BIOS folder is capitalized. It makes a difference in the path. They have to match exactly.


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