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    Pegasus theme development general

    Scheduled Pinned Locked Moved Ideas and Development
    pegasusqmltheme makingtheme help
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    • fluffypillowF
      fluffypillow
      last edited by

      The key and modifier fields should be same across platforms (they are actually just numbers), it's the displayed name that's different, Like Ctrl turns into Option (I think?) on Mac. The list of possible key values is listed here (you can eg, do if (key == Qt.Key_X) //do something ), and modifiers are listed here. Gamepad keys have their own key code, I think I've listed them here somewhere but I'll also document them eventually.

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      • PlayingKarrdeP
        PlayingKarrde
        last edited by

        Hmm ok. I will brute force it then. It's not ideal but also not the end of the world since there aren't THAT many controller buttons.

        fluffypillowF 1 Reply Last reply Reply Quote 0
        • fluffypillowF
          fluffypillow @PlayingKarrde
          last edited by

          @PlayingKarrde one sec and I'll provide a list :)

          fluffypillowF 1 Reply Last reply Reply Quote 0
          • fluffypillowF
            fluffypillow @fluffypillow
            last edited by

            @fluffypillow here's the order, the number grows by one on every button after A

            A = 0x100000,
            B,
            X,
            Y,
            L1,
            L2,
            L3,
            R1,
            R2,
            R3,
            SELECT,
            START,
            GUIDE,
            
            PlayingKarrdeP 2 Replies Last reply Reply Quote 0
            • PlayingKarrdeP
              PlayingKarrde @fluffypillow
              last edited by

              @fluffypillow Oh ok that's easier than I thought. Although those aren't the results I was getting in my tests, I'll try them and see. Thanks!

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              • PlayingKarrdeP
                PlayingKarrde @fluffypillow
                last edited by

                For anyone else that wants to do this, this is the function I made:

                function processButtonArt(buttonModel) {
                    var i;
                    for (i = 0; buttonModel.length; i++) {
                      if (buttonModel[i].name().includes("Gamepad")) {
                        var buttonValue = buttonModel[i].key.toString(16)
                        return buttonValue.substring(buttonValue.length-1, buttonValue.length);
                      }
                    }
                  }
                

                Then passing in the key (ie processButtonArt(api.keys.cancel)) . This obviously isn't super ideal since it's currently relying on name() but it's the only way I could find to discern between a gamepad and key for now (if there's a better way I'm happy to change) but this is working for me for now.

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                • AndersHPA
                  AndersHP
                  last edited by

                  How come I have perfect game audio when running the default pegasus theme, but have no audio when switching to other themes?

                  My "Bubble Bobble" Themed Bartop Arcade
                  My Gameboy

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                  • fluffypillowF
                    fluffypillow
                    last edited by

                    @AndersHP Interesting, so you have no audio in-game if the theme is set to something else than the default theme? Does this happen also if Pegasus was launched with the other theme already set or only after you change it in the menu? Does it happen on different devices too? Does it happen with all themes?

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                    • AndersHPA
                      AndersHP
                      last edited by

                      Just tested.
                      I have tested GPiOS theme and GameOS theme, and there's no ingame sound in any of them. I tried changing theme and rebooting, and also shutting down+restarting, there's no sound no matter what I do.

                      After reverting back to the standard grid theme, the sound is back instantly.

                      My "Bubble Bobble" Themed Bartop Arcade
                      My Gameboy

                      PlayingKarrdeP 1 Reply Last reply Reply Quote 0
                      • PlayingKarrdeP
                        PlayingKarrde @AndersHP
                        last edited by

                        @AndersHP But do you mean no sound in the theme or no sound when playing a game?

                        AndersHPA 1 Reply Last reply Reply Quote 0
                        • AndersHPA
                          AndersHP @PlayingKarrde
                          last edited by

                          @PlayingKarrde
                          No sound in games at all. Haven't got any video previews so haven't considered if the sound is working in the theme.

                          My "Bubble Bobble" Themed Bartop Arcade
                          My Gameboy

                          1 Reply Last reply Reply Quote 0
                          • fluffypillowF
                            fluffypillow
                            last edited by

                            @AndersHP Does it happen with these two themes too?

                            AndersHPA 1 Reply Last reply Reply Quote 1
                            • AndersHPA
                              AndersHP @fluffypillow
                              last edited by AndersHP

                              @fluffypillow
                              Strangely enough, these two themes work fine, including backgroundmusic in the 9999999-in-1 theme.

                              My "Bubble Bobble" Themed Bartop Arcade
                              My Gameboy

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