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    PySkool as Port?

    Scheduled Pinned Locked Moved Ideas and Development
    pythonportspyskoolskooldazepygame
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    • HoraceAndSpiderH
      HoraceAndSpider
      last edited by

      Hi there,

      I am thinking about trying something a little different, and have been considering adapting the Skool Daze / Back 2 Skool port 'pyskool' to use a RetroArch-esque controller system (it is currently limited to keyboard controls, like the ZX Spectrum original)

      It's a purely Python port, and has Pygame as a dependency. It's a bit funny with where it places all it's files etc, so i might try and tidy that up a bit if i can make i more self-contained.

      I have had a look through the docs here, which mostly seems geared towards the RP install scripting. I was just wondering if there was anything i would need to consider for this ...

      Is a purely Python game acceptable?

      It has the option to have multiple 'versions' so i might need to do something like make a mini-GUI and things, but hopefully nothing major.

      Any thoughts/considerations etc welcome before i think about how i might approach this.

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      • R
        retropi19
        last edited by

        Hi
        you can try it your self
        from command line type

        wget https://pyskool.ca/downloads/pyskool/pyskool_1.2.1-1_all.deb
        sudo dpkg -i pyskool_1.2.1-1_all.deb
        run it with pyskool

        if it needs python install it with apt-get install python

        Rpi3B+ USB 2.0 Boot HDD Hitachi 40GB 5400rpm

        Rpi4 4GB rev1.4 USB 3.0 Boot HDD Hitachi 160GB 7200rpm

        1 Reply Last reply Reply Quote 0
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