New FBA released: 0.2.97.43
-
New release today; last update was July 2017.
Lots of new drivers and fixes. Hope we see this version soon in Retropie too.Among those:
-
Added driver for Toaplan-1 games: Vimana, Outzone, Same! Same! Same!/FireShark, Demon's World, Zero Wing, Hellfire, Truxton and Rally Bike, replacing the older individual drivers [iq_132]
-
Added driver for Nibbler, Pioneer Balloon, Fantasy, Vanguard, Sasuke and Commader and Satan of Saturn on RockOla/SNK6502 hardware [iq_132, dink]
-
Added driver for Crazy Ballon [iq_132, dink]
-
Use 4-Way inputs for Volfied, making the game playable [dink]
-
Fixed distorted sounds in Time Pilot, Time Pilot '84, Tutanham and Commando Sega [dink]
-
-
Great news, it's been a while. Unfortunately still no support for Mortal Kombat games or Killer Instinct.
-
Is there any change to the ROMset whatsoever?
-
@matchaman It seems so as in the changes sync with newer mame roms is mentioned.
Someone will probably create a dedicated .DAT. -
@matchaman said in New FBA released: 0.2.97.43:
Is there any change to the ROMset whatsoever?
Why ask ? There are changes with EVERY new release.
Just finished updating lr-fbalpha with the new codebase, let me know if you find issues.
PS : i didn't add the new dats to the github repo yet. -
@barbudreadmon Thanks!
Can we get it in Retropie thru update from source ? -
-
@barbudreadmon Installed .43 today and played some games. No issues so far.
Only noticed that "the end" still has very low sound (compared to original machine and lr-mame2003). That game has sound effects + some "continuous beating" background music (reminds me of "jaws" soundtrack when the shark comes). Can this be fixed ? -
Woohoo :
Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink] -
@sano said in New FBA released: 0.2.97.43:
Woohoo :
Improved DonPachi and DoDonPachi timing to respond to inputs in 2 frames instead of 4 [dink]This improvement was actually included in lr-fbalpha a month ago.
-
I can change settings by holding START in-game, but I don't know where they are saving...
Any ideas?
-
@spartan All i can say is that the core is working properly.
-
@barbudreadmon 0.2.97.42 was reading core options
-
FBA 0.2.97.43
-
@spartan i'm not sure what you are complaining about, at first i thought you were complaining about core options not being saved/loaded properly, but actually they do ? At the very least they do for me, and anyway it's not something performed by the core.
You are only complaining about one specific dipswitch doing nothing ? Well, there are some dipswitches that do nothing in fba, especially in cps1/cps2 games, the "flip screen" one is another example. Could you explain to me the expected behavior of this "demo sound" dipswitch ?
Edit : nvm, it seems some dipswitches in cps1/cps2 are indeed acting weird, it's probably related to https://github.com/libretro/fbalpha/issues/185 again. To be honest i don't think i'll fix it, the first time i worked on this i severely broke the core for a few dipswitches that seemed totally useless.
-
@barbudreadmon "Demo Sound" switch was working fine on FBA 0.2.97.42 , it allows to play background music and SFX on the classic Street Fighter intro.
-
@spartan Fixed, i hope it won't cause new issues...
-
@barbudreadmon thanks!!
-
Is there anything special I need to do to get this to update in Retropie? I just updated lr-fbalpha from source, everything seemed to run fine but it still shows v0.2.97.42 even after a reboot.
-
@semisolidwhale if you updated from source you should get .43.
I’d suggest to retry, first updating retropie setup script and then lr-fba from source.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.