mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@WeirdH - You're close. It doesn't match the whole zip but each individual file in the zip if that makes sense. It will attempt to rebuild the set but it still needs the correct ROMs to do it.
So for example if you use the Rebuilder as mentioned and specify a source path(s) to ROMs. You can have more than one here. There are many options available but just do the basics for now.
Also don't get caught up in the XML format. There's way more formats than you can shake a stick at for different things.
It will attempt to validate the ROMs from the source path(s) provided against the DAT provided and then rebuild the set in the target folder provided.
It will scan through each source folder looking for the specific ROM(s) belonging to each game zip.
If it finds a match it will add it to the correct game zip. If the game zip doesn't exist it will create it. Name is irrelevant because it could be named incorrectly inside any zip in the source folder so it searches each and every zip for a match by hash. When it finds a file match it will rename it accordingly to the DAT specifics.
Not to throw things off but the only thing that really matters is the zip archive name. The names inside a zip really don't matter. This is a cool "feature" that can be exploited to your advantage later.
In your case it found a matching hash for one file in your version of spacelnc and added it spacefev.
If that matching file had belonged to 15 game zips it would have created and/or added it to 15 game zips even though they are partial game zips. It's basically trying to build a complete set even if it's only a partial set.It then continued looking through your source folders provided and found no other other matches. So you have a partial ROM (spacefev) with one file hence it crashes back to Emulationstation due to missing ROMs.
Basically you're missing files and need to find the correct ones. Don't get caught up in name because they change so it's really about the file hash with ClrMamePro unless one isn't provided in the DAT. You'll see missing SHA1 info. etc. sometimes.
If you can't find a pre-built set anywhere with the correct ROMs then current MAME and the rollback set will build an almost complete set.
There's a a few minor exceptions noted below that aren't official MAME ROMs and need to be tracked down separately for a perfect mame2003-plus set.
Bubble Bobble (Ultra Version)(USA) [folder: bublboblu - parent: bublbobl - size: 548kb] a78-05u.52 [size: 65536] [CRC32: b31d2edc] [SHA1: b7d317c0b5b86c0bf39b18cfe584bca9d22d4eba] a78-06u.51 [size: 32768] [CRC32: a6345edd] [SHA1: 144f33002ee40acdbfa6a49119092a319048bb00] a78-08u.37 [size: 32768] [CRC32: d544be2e] [SHA1: 1472db52dcd9e17a866ea2766cfea500d8f712ab] Donkey Kong Remix [folder: dkrdemo - parent: dkong - sampleparent: dkong - size: 33kb] dkrdemo.5at [size: 4096] [CRC32: e59d406c] [SHA1: 7698e319ae191bb8bf7deeea5c4f18da04d73f73] dkrdemo.5bt [size: 4096] [CRC32: 660d43ec] [SHA1: 8bba334cec022ea851c4a82f6ecbc91c0708daea] dkrdemo.5ct [size: 4096] [CRC32: f48cb898] [SHA1: 470b8bee7f55e1d828abc0b1ec4b423392c83a78] dkrdemo.5et [size: 4096] [CRC32: f9fdff29] [SHA1: c2eb8f0ede8384369e17d8616f4ce063ae12b6c2] Hyper Street Fighter II: The Anniversary Edition (Asia 040202) [folder: hsf2a - size: 45mb] hs2ax.03 [size: 524288] [CRC32: 5f3d7397] [SHA1: 96f327dd998105ad5dc46bc9d3b741805a840d68] hs2ax.04 [size: 524288] [CRC32: 59acf108] [SHA1: e68fe233681175b29a35badab249c2b892b23af3] SegaSonic Bros (Japan, prototype) [folder: ssonicbr - size: 640kb] ssonicbr.ic31 [size: 262144] [CRC32: 03709746] [SHA1: 0b457f557da77acd3f43950428117c1decdfaf26] ssonicbr.ic32 [size: 262144] [CRC32: cf254ecd] [SHA1: 4bb295ec80f8ddfeab4e360eebf12c5e2dfb9800] ssonicbr.ic4 [size: 131072] [CRC32: 78e56a51] [SHA1: 8a72c12975cd74919b4337e0f681273e6b5cbbc6] The King of Fighters 2003 (Decrypted) [system: Neo-Geo - folder: kof2003d - size: 125mb] 271-v1d.bin [size: 16777216] [CRC32: 2964f36e] Tron (freeplay) [folder: tronfp - parent: tron - size: 108kb] 625_v11.bin [size: 8192] [CRC32: 402a99dc] [SHA1: d3fdf877f185473d3dbf33cd1a3d0dae4173e479]
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@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
There's a a few minor exceptions noted below that aren't official MAME ROMs and need to be tracked down separately for a perfect mame2003-plus set.
Yeah, mame2003-plus includes some non-MAME roms.
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@Riverstorm
Cool, thanks for the thorough explanation, it makes more sense now.
@mitu said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
I see that even though the game appears to be added, it's not in the
.xml
available on the Github, you'll have to generate the.dat
file from the Emulator - https://docs.libretro.com/library/mame2003_plus/#step-1-obtaining-an-xml-dat.Thanks. I'll try and fiddle some more with it.
When I generate my own from 2003-plus, I still get an xml that makes no mention of Space Launcher (and I updated all packages yesterday). Am I out of luck, DAT-wise?
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@WeirdH - Did you update mame2003-plus from source first? It's in the RetroPie setup menu Manage Packages -> Manage Experimental Packages? I created a new DAT last week and it's in there.
<game name="spacelnc"> <description>Space Launcher</description> <year>1979</year> <manufacturer>Nintendo</manufacturer> <rom name="sl_f1.f1" size="1024" crc="6ad59e40" sha1="d416f7e6f5f55178df5c390548cd299650853022" region="cpu1" offset="0"/> <rom name="sl_f2.f2" size="1024" crc="2de568e2" sha1="f13740d3d9bf7434b7760e9286ef6e2ede40845f" region="cpu1" offset="400"/> <rom name="sl_g1.g1" size="1024" crc="06d0ab36" sha1="bf063100b065dbf511d6f32da169fb461568d15d" region="cpu1" offset="800"/> <rom name="sl_g2.g2" size="1024" crc="73ac4fe6" sha1="7fa8c09692446bdf804900158e040f0b875a2e32" region="cpu1" offset="c00"/> <rom name="sl_h1.h1" size="1024" crc="7f42a94b" sha1="ad85706de5e3f952b12756275be1ea1276a10666" region="cpu1" offset="1000"/> <rom name="sl_h2.h2" size="1024" crc="04b7a5f9" sha1="589b0a0c8dcb1300623fe8478f1d7173b2bc575f" region="cpu1" offset="1400"/> <rom name="sl_i1.i1" size="1024" crc="d30007a3" sha1="9e5905df8f7822385daef159a07f0e8257cb862a" region="cpu1" offset="1800"/> <rom name="sl_i2.i2" size="1024" crc="640ffd2f" sha1="65c21396c39dc99ec263f66f400a8e4c7712b20a" region="cpu1" offset="1c00"/> <rom name="sl_sound.ic2" size="1024" crc="8e1ff929" sha1="5c7da97b05fb8fff242158978199f5d35b234426" region="cpu2" offset="0"/> <chip type="cpu" name="8080" clock="2520000"/> <chip type="cpu" soundonly="yes" name="I8035" clock="400000"/> <chip type="audio" name="DAC"/> <chip type="audio" name="SN76477"/> <video screen="raster" orientation="vertical" width="224" height="256" aspectx="3" aspecty="4" refresh="60.000000"/> <sound channels="1"/> <input players="2" control="joy8way" buttons="1" coins="1"/> <dipswitch name="Lives"> <dipvalue name="3" default="yes"/> <dipvalue name="4"/> <dipvalue name="5"/> <dipvalue name="6"/> </dipswitch> <driver status="good" color="good" sound="imperfect" palettesize="2"/> </game>
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@Riverstorm Well, I must have gone from binary then. I'll go check it out. Thanks again!
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@barbudreadmon Yup, just read about rollback sets. This has been an educational day for me. Thanks for your replies.
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@Riverstorm It works now, Space launcher up and running. Thanks, any and all, for your help.
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Riverstorm It works now, Space launcher up and running. Thanks, any and all, for your help.
Well done you got there in the end :) BTW how do the colours look.?? Space Launcher was one of arnold's additions, i would have added the colour prom from Space Fever as per this change
0.82u2: Stefan Jokisch decided to add the color prom from Space Fever to Space Launcher.
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@arcadez2003 Well, glad you asked. Something's definitely up: everything is white, like a vanilla Space Invaders without any background artwork. The sound is also not right, when compared to gameplay on youtube: it plays a looping riff unless you press the button and there are no explosions. I must have done something wrong still...
EDIT: I did manage to get Match It 2 running perfectly, though, so I don't know what's wrong with Space Launcher.
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 Well, glad you asked. Something's definitely up: everything is white, like a vanilla Space Invaders without any background artwork. The sound is also not right, when compared to gameplay on youtube: it plays a looping riff unless you press the button and there are no explosions. I must have done something wrong still...
EDIT: I did manage to get Match It 2 running perfectly, though, so I don't know what's wrong with Space Launcher.
This is what i getting with arnold's code in my MAME72 test build.........
Sound is borked though, when i drop the same rom into my MAME84 emu Space Launcher is in colour and the sound is fine, this update is what will sort everything
that is wrong with Space Launcher and the other games which share the same hardware.......0.82u2: Added vidhrdw\n8080.c and sndhrdw\n8080.c. Nintendo 8080 hardware update [Stefan Jokisch]: The driver has now been split into three parts (drivers, sndhrdw\ and vidhrdw\n8080.c).
0.80u2: Added n8080.c driver. Stefan Jokisch update the Nintendo 8080 based games. Added Space Fever, Space Fever High Splitter, Space Launcher, Sheriff / Bandido and Helifire from the 8080bw to the n8080 driver. Fixed CPU speed, unified memory maps and changed ROM labels in all games.
13th March 2004: Stefan Jokisch sent in an update to the early Nintendo 8080 games driver, fixing a lot of bugs and graphics glitches in the individual games.Alotta graft but i might take this one on and plod away at it since it's classic Nintendo we're talking about here.
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Hi guys, thanks for all your work it's fantastic.
But i have a problem, i launch your core, go to the menu generate the DAT XML to try some rom set, i try on PI Batocera and on PC Windows and i can't found the dat file anywhere ???
Where is it generated please?
If you van give me the actuel one it can help a lot, but i would like to understand because i see you will release a new great update in a near future ....
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@darknior said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Where is it generated please?
"if your roms are in /RetroPie/roms/mame-libretro/
your dat will be in
/RetroPie/roms/mame-libretro/mame2003-plus/ mame2003-plus.xml"(from this post)
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@WeirdH Yes i've think to this and search in /userdata/roms/mame froam Batocera and it is not here :(
Same on PC shere i drag n drop my rom file ...
I will try on my Retropie but if you can share the file here.
Thanks -
I've try on my Retropie and same :(
Not there : /home/pi/RetroPie/roms/Arcade
Not there : /home/pi/RetroPie/roms/mame
Not there : /home/pi/RetroPie/BIOS/mame2003-plusIf some one can share his file, really i don't understand :(
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@darknior - @WeirdH posted the correct path above for you on the Pi but I think it's just missing the home directory shortcut
~
in the front but it's correct nevertheless. Here's the full path below for arcade and mame-libretro but I'm not sure on the path for Batocera or Windows./home/pi/RetroPie/roms/arcade/mame2003-plus/mame2003-plus.xml
/home/pi/RetroPie/roms/mame-libretro/mame2003-plus/mame2003-plus.xml
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@Riverstorm Thanks i already try these directories and there is no XML file ... It's why i ask some one to share his XML to help me.
I search every where on my two PI and my PC, i don't have this file ! -
@darknior You can get it from here: https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml
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that not up to date someone at libretro needs to update it the xml file will be where your retroarch savedir is set to. Retropie just happens to use the content dir as the savedir.
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@arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.
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@darknior I would send you mine, but I don't know of a good place to upload.
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