mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
There's a a few minor exceptions noted below that aren't official MAME ROMs and need to be tracked down separately for a perfect mame2003-plus set.
Yeah, mame2003-plus includes some non-MAME roms.
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@Riverstorm
Cool, thanks for the thorough explanation, it makes more sense now.
@mitu said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
I see that even though the game appears to be added, it's not in the
.xml
available on the Github, you'll have to generate the.dat
file from the Emulator - https://docs.libretro.com/library/mame2003_plus/#step-1-obtaining-an-xml-dat.Thanks. I'll try and fiddle some more with it.
When I generate my own from 2003-plus, I still get an xml that makes no mention of Space Launcher (and I updated all packages yesterday). Am I out of luck, DAT-wise?
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@WeirdH - Did you update mame2003-plus from source first? It's in the RetroPie setup menu Manage Packages -> Manage Experimental Packages? I created a new DAT last week and it's in there.
<game name="spacelnc"> <description>Space Launcher</description> <year>1979</year> <manufacturer>Nintendo</manufacturer> <rom name="sl_f1.f1" size="1024" crc="6ad59e40" sha1="d416f7e6f5f55178df5c390548cd299650853022" region="cpu1" offset="0"/> <rom name="sl_f2.f2" size="1024" crc="2de568e2" sha1="f13740d3d9bf7434b7760e9286ef6e2ede40845f" region="cpu1" offset="400"/> <rom name="sl_g1.g1" size="1024" crc="06d0ab36" sha1="bf063100b065dbf511d6f32da169fb461568d15d" region="cpu1" offset="800"/> <rom name="sl_g2.g2" size="1024" crc="73ac4fe6" sha1="7fa8c09692446bdf804900158e040f0b875a2e32" region="cpu1" offset="c00"/> <rom name="sl_h1.h1" size="1024" crc="7f42a94b" sha1="ad85706de5e3f952b12756275be1ea1276a10666" region="cpu1" offset="1000"/> <rom name="sl_h2.h2" size="1024" crc="04b7a5f9" sha1="589b0a0c8dcb1300623fe8478f1d7173b2bc575f" region="cpu1" offset="1400"/> <rom name="sl_i1.i1" size="1024" crc="d30007a3" sha1="9e5905df8f7822385daef159a07f0e8257cb862a" region="cpu1" offset="1800"/> <rom name="sl_i2.i2" size="1024" crc="640ffd2f" sha1="65c21396c39dc99ec263f66f400a8e4c7712b20a" region="cpu1" offset="1c00"/> <rom name="sl_sound.ic2" size="1024" crc="8e1ff929" sha1="5c7da97b05fb8fff242158978199f5d35b234426" region="cpu2" offset="0"/> <chip type="cpu" name="8080" clock="2520000"/> <chip type="cpu" soundonly="yes" name="I8035" clock="400000"/> <chip type="audio" name="DAC"/> <chip type="audio" name="SN76477"/> <video screen="raster" orientation="vertical" width="224" height="256" aspectx="3" aspecty="4" refresh="60.000000"/> <sound channels="1"/> <input players="2" control="joy8way" buttons="1" coins="1"/> <dipswitch name="Lives"> <dipvalue name="3" default="yes"/> <dipvalue name="4"/> <dipvalue name="5"/> <dipvalue name="6"/> </dipswitch> <driver status="good" color="good" sound="imperfect" palettesize="2"/> </game>
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@Riverstorm Well, I must have gone from binary then. I'll go check it out. Thanks again!
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@barbudreadmon Yup, just read about rollback sets. This has been an educational day for me. Thanks for your replies.
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@Riverstorm It works now, Space launcher up and running. Thanks, any and all, for your help.
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Riverstorm It works now, Space launcher up and running. Thanks, any and all, for your help.
Well done you got there in the end :) BTW how do the colours look.?? Space Launcher was one of arnold's additions, i would have added the colour prom from Space Fever as per this change
0.82u2: Stefan Jokisch decided to add the color prom from Space Fever to Space Launcher.
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@arcadez2003 Well, glad you asked. Something's definitely up: everything is white, like a vanilla Space Invaders without any background artwork. The sound is also not right, when compared to gameplay on youtube: it plays a looping riff unless you press the button and there are no explosions. I must have done something wrong still...
EDIT: I did manage to get Match It 2 running perfectly, though, so I don't know what's wrong with Space Launcher.
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@WeirdH said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 Well, glad you asked. Something's definitely up: everything is white, like a vanilla Space Invaders without any background artwork. The sound is also not right, when compared to gameplay on youtube: it plays a looping riff unless you press the button and there are no explosions. I must have done something wrong still...
EDIT: I did manage to get Match It 2 running perfectly, though, so I don't know what's wrong with Space Launcher.
This is what i getting with arnold's code in my MAME72 test build.........
Sound is borked though, when i drop the same rom into my MAME84 emu Space Launcher is in colour and the sound is fine, this update is what will sort everything
that is wrong with Space Launcher and the other games which share the same hardware.......0.82u2: Added vidhrdw\n8080.c and sndhrdw\n8080.c. Nintendo 8080 hardware update [Stefan Jokisch]: The driver has now been split into three parts (drivers, sndhrdw\ and vidhrdw\n8080.c).
0.80u2: Added n8080.c driver. Stefan Jokisch update the Nintendo 8080 based games. Added Space Fever, Space Fever High Splitter, Space Launcher, Sheriff / Bandido and Helifire from the 8080bw to the n8080 driver. Fixed CPU speed, unified memory maps and changed ROM labels in all games.
13th March 2004: Stefan Jokisch sent in an update to the early Nintendo 8080 games driver, fixing a lot of bugs and graphics glitches in the individual games.Alotta graft but i might take this one on and plod away at it since it's classic Nintendo we're talking about here.
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Hi guys, thanks for all your work it's fantastic.
But i have a problem, i launch your core, go to the menu generate the DAT XML to try some rom set, i try on PI Batocera and on PC Windows and i can't found the dat file anywhere ???
Where is it generated please?
If you van give me the actuel one it can help a lot, but i would like to understand because i see you will release a new great update in a near future ....
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@darknior said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Where is it generated please?
"if your roms are in /RetroPie/roms/mame-libretro/
your dat will be in
/RetroPie/roms/mame-libretro/mame2003-plus/ mame2003-plus.xml"(from this post)
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@WeirdH Yes i've think to this and search in /userdata/roms/mame froam Batocera and it is not here :(
Same on PC shere i drag n drop my rom file ...
I will try on my Retropie but if you can share the file here.
Thanks -
I've try on my Retropie and same :(
Not there : /home/pi/RetroPie/roms/Arcade
Not there : /home/pi/RetroPie/roms/mame
Not there : /home/pi/RetroPie/BIOS/mame2003-plusIf some one can share his file, really i don't understand :(
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@darknior - @WeirdH posted the correct path above for you on the Pi but I think it's just missing the home directory shortcut
~
in the front but it's correct nevertheless. Here's the full path below for arcade and mame-libretro but I'm not sure on the path for Batocera or Windows./home/pi/RetroPie/roms/arcade/mame2003-plus/mame2003-plus.xml
/home/pi/RetroPie/roms/mame-libretro/mame2003-plus/mame2003-plus.xml
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@Riverstorm Thanks i already try these directories and there is no XML file ... It's why i ask some one to share his XML to help me.
I search every where on my two PI and my PC, i don't have this file ! -
@darknior You can get it from here: https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml
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that not up to date someone at libretro needs to update it the xml file will be where your retroarch savedir is set to. Retropie just happens to use the content dir as the savedir.
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@arcadez2003 Good to know it wasn't just me. I got the game running on mame2010, but that one always has messy keyboard controls. It won't give me functioning buttons on my cab for player 2 coin and start, and even if I use a keyboard, the player 2 screen is always up side down, with no way to flip it. Oh well, it's running at least.
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@darknior I would send you mine, but I don't know of a good place to upload.
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