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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • arcadez2003A
      arcadez2003 @grant2258
      last edited by arcadez2003

      @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      I've been playing to Gunbird and Gunbird2 and they are very very cool. Unfortunately, Gunbird 2 is closing unexpectedly, has anyone experienced this before on mame2003-plus?

      I just tested this on my personal build of mame2003-plus it works fine on my laptop will test on the pi later on today will need to hook it up. If you could post a verbose log it would let you know if there is romset issues.

      edit: tested on the pi is working fine (3b+) here no issues at all. Hopefully its just a bad romset you have. I tested on the latest retropie 2003+ bin

      This is the only bug ever reported with regards to Gunbird 2 crashing..........

      https://mametesters.org/view.php?id=111

      That's not to say you could not trigger a crash on a another level or boss when using a different character, there is a fix for this in later MAME might be worth me looking into it sometime......

      0.136u1: PsikyoFan fixed Gunbird 2 crashes during the 4th level boss fight (North Pole) when using Vampiro.

      Arcade Addict

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      • arcadez2003A
        arcadez2003 @barbudreadmon
        last edited by arcadez2003

        @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

        Unfortunately, Gunbird 2 is closing unexpectedly, has anyone experienced this before on mame2003-plus?

        I think many mame issues on the psikyosh driver were fixed after 2003, and i'm not sure how many of them @arcadez2003 managed to backport to mame2003+. You would probably be better using FBNeo for psikyosh games.

        Yes but if we added those improvements the performance would nosedive on many of the systems which rely on MAME2003 for arcade emulation, in an ideal world
        we could have both speed and accuracy of emulation, but unfortunately at the moment we have to choose one or the another.

        0.136u2: PsikyoSH improvements [PsikyoFan]: Added support for per-scanline scroll/zoom and per-column effects. This is adds a significant performance penalty when enabled. Removed warning flag from s1945ii and s1945iii. s1945iii needs confirmation of correctness and x-zoom is a guess. Virtually completed video rendering. Only flipscreen missing (and conversion to tilemaps one day). Per-line effects now respect per-line alpha, priority and bank. As a result daraku text works without any hacks. Added various optimisations to get back all games to a playable speed. Fixed missing soldivid effect on final boss that was broken due to above daraku hack. Added accurate scaling effects based on measurements from hardware.

        Arcade Addict

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        • arcadez2003A
          arcadez2003
          last edited by

          Simple fix i'll do it later

          https://github.com/mamedev/mame/commit/a9baa7b23dfdd51d5eeca91fc7934dac2f2b934a

          Arcade Addict

          G 1 Reply Last reply Reply Quote 1
          • G
            grant2258 Banned @arcadez2003
            last edited by

            @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

            Simple fix i'll do it later

            https://github.com/mamedev/mame/commit/a9baa7b23dfdd51d5eeca91fc7934dac2f2b934a

            Worked fine here but couldn't hurt to remove the possibility of an issue. Would still be a good idea to double check the romset that could explain retroarch closing as well. You where right as usual about the accuracy or speed fbneo slows down on a pi3 runs sweet on plus so you need to choose the right emulator for the game. If it runs slow in fbneo try plus.

            B arcadez2003A 2 Replies Last reply Reply Quote 0
            • B
              barbudreadmon @grant2258
              last edited by

              @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

              If it runs slow in fbneo try plus.

              NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

              FBNeo developer - github - forum

              G arcadez2003A 2 Replies Last reply Reply Quote 0
              • G
                grant2258 Banned @barbudreadmon
                last edited by

                @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                If it runs slow in fbneo try plus.

                NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                Didnt check the option menu to be honest it so cluttered up with dipswitch settings. The only problem I have is i cant use analog games on my barcade fo the pi so i cant really use lr-fbneo on it. You need to remap every game if you want to use it unless there is a better way on the pi. I use big box and mini pc for my barcade now with fbneo and mame standalones.

                It would be nice to have an option for people to use fbneo on barcade though that only has digital controls without having to remap every analog game.

                1 Reply Last reply Reply Quote 0
                • arcadez2003A
                  arcadez2003 @barbudreadmon
                  last edited by

                  @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                  If it runs slow in fbneo try plus.

                  NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                  Yeah but your average newbie isn't going to know about that surely.?? hence i always thought they should be turned on by default, but this is a debate for another day :)

                  Arcade Addict

                  B 1 Reply Last reply Reply Quote 0
                  • B
                    barbudreadmon @arcadez2003
                    last edited by barbudreadmon

                    @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                    If it runs slow in fbneo try plus.

                    NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                    Yeah but your average newbie isn't going to know about that surely.?? hence i always thought they should be turned on by default, but this is a debate for another day :)

                    There was an uncertainty about the fact the idle loop skipping speedhack didn't have side effects (it does on soldivid), hence why forcing it for every devices didn't seem right. Also, i think those games run ok without the speedhack since pi3b+ ?

                    FBNeo developer - github - forum

                    arcadez2003A 1 Reply Last reply Reply Quote 0
                    • arcadez2003A
                      arcadez2003 @grant2258
                      last edited by

                      @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      Simple fix i'll do it later

                      https://github.com/mamedev/mame/commit/a9baa7b23dfdd51d5eeca91fc7934dac2f2b934a

                      Worked fine here but couldn't hurt to remove the possibility of an issue. Would still be a good idea to double check the romset that could explain retroarch closing as well. You where right as usual about the accuracy or speed fbneo slows down on a pi3 runs sweet on plus so you need to choose the right emulator for the game. If it runs slow in fbneo try plus.

                      It's totally random so in theory you could play it 25 times and it might not do it, but on level 4 while playing for the 26th time bang it'll crash, from reading the MAME wip
                      there were fixes for four of the psikyosh games to stop this from happening but not for Gunbird 2, anyway here is rather uninteresting story............

                      For years Strikers 1945 III has randomly crashed in our xbox port of FBN, since alotta hackery was needed to even get this game to work on the xbox eg speedhacks
                      and more hacks to reduce down the memory loading requirements, we put the game randomly crashing down to it just slipping over the mem limit during sections
                      of a level where the screen got busy with loads of enemies or during a boss battle.

                      But finally today i sussed that when they originally ported the psikyo driver to Final Burn Neo, the sound core they ported was slightly out of alignment with
                      regards to the version of MAME the driver came from, hence the driver had the sound roms fixed but the sound core didn't have the code changes to match up
                      with that hence the crash.

                      Each level has mini set pieces where loads of enemies pop up and a main boss battle, in the first instance the music changes tempo and on the boss battle
                      it changes totally, and since it's on those occasions the game always crashed it's finally dawned on me after 10 years of this bug being reported on xbox forums
                      the sound core was the problem not a lack of memory.

                      If i'd only known about this years back it would have saved me a fair few hours trying to sort it.

                      Arcade Addict

                      G 1 Reply Last reply Reply Quote 0
                      • arcadez2003A
                        arcadez2003 @barbudreadmon
                        last edited by arcadez2003

                        @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                        If it runs slow in fbneo try plus.

                        NB : there is a speedhack dipswitch for psikyosh games in fbneo (it turns on a sh2 idle loop skipping for every games besides soldivid, the speedhack i implemented in soldivid is slightly different)

                        Yeah but your average newbie isn't going to know about that surely.?? hence i always thought they should be turned on by default, but this is a debate for another day :)

                        There was an uncertainty about the fact the idle loop skipping speedhack didn't have side effects (it does on soldivid), hence why forcing it for every devices didn't seem right. Also, i think those games run ok without the speedhack since pi3b+ ?

                        Sure each coin and every debate has two sides, as do the pro's and con's of certain speedups, for the most part i've found most of them to be harmless but i agree that wont
                        always be the case, Deco32 games might be a case in point, i'd expect Night Slashers with all the alpha blending effects present in that game to require the speedups to be active on the Rpi3b+.??

                        Anyway im not one to argue for arguments sake it wont affect me either way as i would know how to turn on the speedhacks anyway :)

                        Arcade Addict

                        1 Reply Last reply Reply Quote 1
                        • G
                          grant2258 Banned @arcadez2003
                          last edited by

                          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                          Simple fix i'll do it later

                          https://github.com/mamedev/mame/commit/a9baa7b23dfdd51d5eeca91fc7934dac2f2b934a

                          Worked fine here but couldn't hurt to remove the possibility of an issue. Would still be a good idea to double check the romset that could explain retroarch closing as well. You where right as usual about the accuracy or speed fbneo slows down on a pi3 runs sweet on plus so you need to choose the right emulator for the game. If it runs slow in fbneo try plus.

                          It's totally random so in theory you could play it 25 times and it might not do it, but on level 4 while playing for the 26th time bang it'll crash, from reading the MAME wip
                          there were fixes for four of the psikyosh games to stop this from happening but not for Gunbird 2, anyway here is rather uninteresting story............

                          For years Strikers 1945 III has randomly crashed in our xbox port of FBN, since alotta hackery was needed to even get this game to work on the xbox eg speedhacks
                          and more hacks to reduce down the memory loading requirements, we put the game randomly crashing down to it just slipping over the mem limit during sections
                          of a level where the screen got busy with loads of enemies or during a boss battle.

                          But finally today i sussed that when they originally ported the psikyo driver to Final Burn Neo, the sound core they ported was slightly out of alignment with
                          regards to the version of MAME the driver came from, hence the driver had the sound roms fixed but the sound core didn't have the code changes to match up
                          with that hence the crash.

                          Each level has mini set pieces where loads of enemies pop up and a main boss battle, in the first instance the music changes tempo and on the boss battle
                          it changes totally, and since it's on those occasions the game always crashed it's finally dawned on me after 10 years of this bug being reported on xbox forums
                          the sound core was the problem not a lack of memory.

                          If i'd only known about this years back it would have saved me a fair few hours trying to sort it.

                          Well thats the thing before all these fancy ass debuggers came out you had to track n trace. Devs have it a lot easier these days. It the same problem thought the crash point isnt necessarily the problem only the symptom of the underlying problem.

                          Look at the big sega update you done it was perfect and wasnt the issue is was a core problem. There is a lot of work going in to back porting more than meets the eye. Its a means to an end on lower end hardware though and brings emulation to that audience. For what its worth i find them little storys interesting. Just lost my motivation for doing any stuff on lower end stuff with all the politricks and ebay sellers its very off putting could just be me getting old haha

                          arcadez2003A 1 Reply Last reply Reply Quote 0
                          • arcadez2003A
                            arcadez2003 @grant2258
                            last edited by arcadez2003

                            @grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
                            Just lost my motivation for doing any stuff on lower end stuff with all the politricks and ebay sellers its very off putting could just be me getting old haha

                            Yeah i had wee think about this a while back, the main reason i took up dev on the MAME2003 core was to kill a few hours in my day, and with
                            regards to that it did the job sometimes more than a few hours :)

                            So i got what i wanted out of it, i guess what im saying is if folks want to take my work and make money off it the back of it although im not 100%
                            happy about it i think what the hell it doesn't affect me personally.

                            Now if i was looking to make money outta this myself then i would have a big problem with others doin exactly that know what i mean :)
                            although i must admit when some lamers bring out a retro console with my code in there and it seems everyone muppet on YT get's
                            a free version of it to do a review

                            Then part of me thinks i should have got one as well ha ha.

                            Arcade Addict

                            RionR G 2 Replies Last reply Reply Quote 0
                            • RionR
                              Rion @arcadez2003
                              last edited by

                              @arcadez2003

                              I love the community here and well in all types of opensource software i use. There will always be people taking what is not there's and trying to make a quick buck.

                              FBNeo rom filtering
                              Mame2003 Arcade Bezels
                              Fba Arcade Bezels
                              Fba NeoGeo Bezels

                              1 Reply Last reply Reply Quote 2
                              • G
                                grant2258 Banned @arcadez2003
                                last edited by

                                @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                Then part of me thinks i should have got one as well ha ha.

                                haha someone should get you one of them boxes! so many of them wonder how bad the next one will be!

                                1 Reply Last reply Reply Quote 0
                                • arcadez2003A
                                  arcadez2003
                                  last edited by

                                  @REK607 Ok the fix is in for Gunbird 2, update to the latest version of MAME2003+ and try playing it again and lemmie know if it crashes

                                  Arcade Addict

                                  REK607R 1 Reply Last reply Reply Quote 2
                                  • arcadez2003A
                                    arcadez2003
                                    last edited by

                                    Three more games now playable in this core........

                                    Opa Opa (Rev A Unprotected) only this version will work opaopan.zip

                                    opaopa.png

                                    I've always wanted to play the arcade version of Opa Opa, however it was one of a number of Sega games that we could not emulate in the ole cores for two reasons,
                                    firstly code to decrypt the protected rom was not compatible and secondally the video code would be incorrect anyway, so even though finally an unprotected
                                    version of this game popped up it was no good as the only way to get it to work i thought was update to a special HAZEMD Sega E driver from MAME113 which
                                    again would not compile in a million years in MAME2003+

                                    Well as luck would have it i remembered FBN Dev's used a combination of the same ole Sega System E driver as we have and simply spliced in some Sega VDP
                                    video code from later MAME builds so that Opa Opa and Fantasy Zone 2 would work, so i contacted dink about this and with his help and advice around which
                                    parts of that video code i would require i ported it across to MAME2003+ and finally im able to play this game and so can you if you want via the latest build.

                                    I just added the following two to fill up the Sega System E driver with the games we can support here and to make the code changes i did go a little further
                                    every game now works barring Fantasy Zone 2 which would require the aforementioned decryption code.

                                    Slap Shooter

                                    slapshtr.png

                                    Tetris (Sega System E Version)

                                    tetrisse.png

                                    Big thanks to dink of the FBN dev team for help and advice regarding the video changes needed for Opa Opa and Slap Shooter to display correctly in this core

                                    Arcade Addict

                                    B ClydeC 2 Replies Last reply Reply Quote 3
                                    • B
                                      bluestang @arcadez2003
                                      last edited by

                                      @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      Three more games now playable in this core........

                                      Opa Opa (Rev A Unprotected) only this version will work opaopan.zip

                                      opaopa.png

                                      I've always wanted to play the arcade version of Opa Opa, however it was one of a number of Sega games that we could not emulate in the ole cores for two reasons,
                                      firstly code to decrypt the protected rom was not compatible and secondally the video code would be incorrect anyway, so even though finally an unprotected
                                      version of this game popped up it was no good as the only way to get it to work i thought was update to a special HAZEMD Sega E driver from MAME113 which
                                      again would not compile in a million years in MAME2003+

                                      Well as luck would have it i remembered FBN Dev's used a combination of the same ole Sega System E driver as we have and simply spliced in some Sega VDP
                                      video code from later MAME builds so that Opa Opa and Fantasy Zone 2 would work, so i contacted dink about this and with his help and advice around which
                                      parts of that video code i would require i ported it across to MAME2003+ and finally im able to play this game and so can you if you want via the latest build.

                                      I just added the following two to fill up the Sega System E driver with the games we can support here and to make the code changes i did go a little further
                                      every game now works barring Fantasy Zone 2 which would require the aforementioned decryption code.

                                      Slap Shooter

                                      slapshtr.png

                                      Tetris (Sega System E Version)

                                      tetrisse.png

                                      Big thanks to dink of the FBN dev team for help and advice regarding the video changes needed for Opa Opa and Slap Shooter to display correctly in this core

                                      Is it possible to get Killer Instinct running full speed on MAME2003+ on a Pi 4? With threaded video on, and the 0.78 CHD and rom KI runs pretty decent as is.

                                      arcadez2003A 1 Reply Last reply Reply Quote 0
                                      • ClydeC
                                        Clyde @arcadez2003
                                        last edited by

                                        @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                        Three more games now playable in this core........

                                        Thanks! 👍

                                        Will the https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml be updated? At the time of this post, its latest commit is from Feb 9th 2020.

                                        arcadez2003A 1 Reply Last reply Reply Quote 0
                                        • arcadez2003A
                                          arcadez2003 @Clyde
                                          last edited by

                                          @Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                          Three more games now playable in this core........

                                          Thanks! 👍

                                          Will the https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml be updated? At the time of this post, its latest commit is from Feb 9th 2020.

                                          Well i dont have the tools to do it or it would have been done, someone will get around to it as for when who knows :)

                                          Arcade Addict

                                          ClydeC 1 Reply Last reply Reply Quote 0
                                          • arcadez2003A
                                            arcadez2003 @bluestang
                                            last edited by

                                            @bluestang said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            @arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            Three more games now playable in this core........

                                            Opa Opa (Rev A Unprotected) only this version will work opaopan.zip

                                            opaopa.png

                                            I've always wanted to play the arcade version of Opa Opa, however it was one of a number of Sega games that we could not emulate in the ole cores for two reasons,
                                            firstly code to decrypt the protected rom was not compatible and secondally the video code would be incorrect anyway, so even though finally an unprotected
                                            version of this game popped up it was no good as the only way to get it to work i thought was update to a special HAZEMD Sega E driver from MAME113 which
                                            again would not compile in a million years in MAME2003+

                                            Well as luck would have it i remembered FBN Dev's used a combination of the same ole Sega System E driver as we have and simply spliced in some Sega VDP
                                            video code from later MAME builds so that Opa Opa and Fantasy Zone 2 would work, so i contacted dink about this and with his help and advice around which
                                            parts of that video code i would require i ported it across to MAME2003+ and finally im able to play this game and so can you if you want via the latest build.

                                            I just added the following two to fill up the Sega System E driver with the games we can support here and to make the code changes i did go a little further
                                            every game now works barring Fantasy Zone 2 which would require the aforementioned decryption code.

                                            Slap Shooter

                                            slapshtr.png

                                            Tetris (Sega System E Version)

                                            tetrisse.png

                                            Big thanks to dink of the FBN dev team for help and advice regarding the video changes needed for Opa Opa and Slap Shooter to display correctly in this core

                                            Is it possible to get Killer Instinct running full speed on MAME2003+ on a Pi 4? With threaded video on, and the 0.78 CHD and rom KI runs pretty decent as is.

                                            Anything is possible personally i have no interest in looking into speeding up the Killer Instinct games once again i got nowhere last time.

                                            Plus im just about to fire up Xenoblade Chronicles on my Nintendo Switch so i'll be off the radar for a while :)

                                            Arcade Addict

                                            B 1 Reply Last reply Reply Quote 0
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