mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Just lost my motivation for doing any stuff on lower end stuff with all the politricks and ebay sellers its very off putting could just be me getting old hahaYeah i had wee think about this a while back, the main reason i took up dev on the MAME2003 core was to kill a few hours in my day, and with
regards to that it did the job sometimes more than a few hours :)So i got what i wanted out of it, i guess what im saying is if folks want to take my work and make money off it the back of it although im not 100%
happy about it i think what the hell it doesn't affect me personally.Now if i was looking to make money outta this myself then i would have a big problem with others doin exactly that know what i mean :)
although i must admit when some lamers bring out a retro console with my code in there and it seems everyone muppet on YT get's
a free version of it to do a reviewThen part of me thinks i should have got one as well ha ha.
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I love the community here and well in all types of opensource software i use. There will always be people taking what is not there's and trying to make a quick buck.
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Then part of me thinks i should have got one as well ha ha.
haha someone should get you one of them boxes! so many of them wonder how bad the next one will be!
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@REK607 Ok the fix is in for Gunbird 2, update to the latest version of MAME2003+ and try playing it again and lemmie know if it crashes
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Three more games now playable in this core........
Opa Opa (Rev A Unprotected) only this version will work opaopan.zip
I've always wanted to play the arcade version of Opa Opa, however it was one of a number of Sega games that we could not emulate in the ole cores for two reasons,
firstly code to decrypt the protected rom was not compatible and secondally the video code would be incorrect anyway, so even though finally an unprotected
version of this game popped up it was no good as the only way to get it to work i thought was update to a special HAZEMD Sega E driver from MAME113 which
again would not compile in a million years in MAME2003+Well as luck would have it i remembered FBN Dev's used a combination of the same ole Sega System E driver as we have and simply spliced in some Sega VDP
video code from later MAME builds so that Opa Opa and Fantasy Zone 2 would work, so i contacted dink about this and with his help and advice around which
parts of that video code i would require i ported it across to MAME2003+ and finally im able to play this game and so can you if you want via the latest build.I just added the following two to fill up the Sega System E driver with the games we can support here and to make the code changes i did go a little further
every game now works barring Fantasy Zone 2 which would require the aforementioned decryption code.Slap Shooter
Tetris (Sega System E Version)
Big thanks to dink of the FBN dev team for help and advice regarding the video changes needed for Opa Opa and Slap Shooter to display correctly in this core
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Three more games now playable in this core........
Opa Opa (Rev A Unprotected) only this version will work opaopan.zip
I've always wanted to play the arcade version of Opa Opa, however it was one of a number of Sega games that we could not emulate in the ole cores for two reasons,
firstly code to decrypt the protected rom was not compatible and secondally the video code would be incorrect anyway, so even though finally an unprotected
version of this game popped up it was no good as the only way to get it to work i thought was update to a special HAZEMD Sega E driver from MAME113 which
again would not compile in a million years in MAME2003+Well as luck would have it i remembered FBN Dev's used a combination of the same ole Sega System E driver as we have and simply spliced in some Sega VDP
video code from later MAME builds so that Opa Opa and Fantasy Zone 2 would work, so i contacted dink about this and with his help and advice around which
parts of that video code i would require i ported it across to MAME2003+ and finally im able to play this game and so can you if you want via the latest build.I just added the following two to fill up the Sega System E driver with the games we can support here and to make the code changes i did go a little further
every game now works barring Fantasy Zone 2 which would require the aforementioned decryption code.Slap Shooter
Tetris (Sega System E Version)
Big thanks to dink of the FBN dev team for help and advice regarding the video changes needed for Opa Opa and Slap Shooter to display correctly in this core
Is it possible to get Killer Instinct running full speed on MAME2003+ on a Pi 4? With threaded video on, and the 0.78 CHD and rom KI runs pretty decent as is.
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Three more games now playable in this core........
Thanks! 👍
Will the https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml be updated? At the time of this post, its latest commit is from Feb 9th 2020.
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@Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Three more games now playable in this core........
Thanks! 👍
Will the https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml be updated? At the time of this post, its latest commit is from Feb 9th 2020.
Well i dont have the tools to do it or it would have been done, someone will get around to it as for when who knows :)
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@bluestang said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Three more games now playable in this core........
Opa Opa (Rev A Unprotected) only this version will work opaopan.zip
I've always wanted to play the arcade version of Opa Opa, however it was one of a number of Sega games that we could not emulate in the ole cores for two reasons,
firstly code to decrypt the protected rom was not compatible and secondally the video code would be incorrect anyway, so even though finally an unprotected
version of this game popped up it was no good as the only way to get it to work i thought was update to a special HAZEMD Sega E driver from MAME113 which
again would not compile in a million years in MAME2003+Well as luck would have it i remembered FBN Dev's used a combination of the same ole Sega System E driver as we have and simply spliced in some Sega VDP
video code from later MAME builds so that Opa Opa and Fantasy Zone 2 would work, so i contacted dink about this and with his help and advice around which
parts of that video code i would require i ported it across to MAME2003+ and finally im able to play this game and so can you if you want via the latest build.I just added the following two to fill up the Sega System E driver with the games we can support here and to make the code changes i did go a little further
every game now works barring Fantasy Zone 2 which would require the aforementioned decryption code.Slap Shooter
Tetris (Sega System E Version)
Big thanks to dink of the FBN dev team for help and advice regarding the video changes needed for Opa Opa and Slap Shooter to display correctly in this core
Is it possible to get Killer Instinct running full speed on MAME2003+ on a Pi 4? With threaded video on, and the 0.78 CHD and rom KI runs pretty decent as is.
Anything is possible personally i have no interest in looking into speeding up the Killer Instinct games once again i got nowhere last time.
Plus im just about to fire up Xenoblade Chronicles on my Nintendo Switch so i'll be off the radar for a while :)
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@arcadez2003 said in [mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support]
Is it possible to get Killer Instinct running full speed on MAME2003+ on a Pi 4? With threaded video on, and the 0.78 CHD and rom KI runs pretty decent as is.
Anything is possible personally i have no interest in looking into speeding up the Killer Instinct games once again i got nowhere last time.
Plus im just about to fire up Xenoblade Chronicles on my Nintendo Switch so i'll be off the radar for a while :)
What is the big roadblock? No need to answer right away - enjoy your time off and I appreciate your efforts!
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@bluestang said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in [mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support]
Is it possible to get Killer Instinct running full speed on MAME2003+ on a Pi 4? With threaded video on, and the 0.78 CHD and rom KI runs pretty decent as is.
Anything is possible personally i have no interest in looking into speeding up the Killer Instinct games once again i got nowhere last time.
Plus im just about to fire up Xenoblade Chronicles on my Nintendo Switch so i'll be off the radar for a while :)
What is the big roadblock? No need to answer right away - enjoy your time off and I appreciate your efforts!
https://github.com/libretro/mame2003-plus-libretro/issues/531
We need this apparently and it's above my level to port something like this across to MAME2003+, that is the roadblock more or less and until someone raises
a significant bounty that might tempt someone with more skill than me to attempt to port it the road will remain blocked :) -
@arcadez2003 I wonder if this could be used in someway - https://github.com/pcercuei/lightrec
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
https://github.com/libretro/mame2003-plus-libretro/issues/531
That one wouldn't help at all actually, it's x86_64 only.
Supposing someone would be interested in this, is old MAME code compatible with GPLv2 code ? If so there are several arm mips3 drc that might be reusable (mupen64, pcsx-rearmed, ...). -
@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
is old MAME code compatible with GPLv2 code
RA is GPL and its api code is integrated into old mame . I dont see why it should be an issue if its already changed its license to gpl at runtime technically.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
is old MAME code compatible with GPLv2 code
RA is GPL and its api code is integrated into old mame . I dont see why it should be an issue if its already changed its license to gpl at runtime technically.
- You don't "change license at runtime", same non-sense as saying a program X would be under the same license as windows because it run on windows
- libretro api license is not gpl and limited to libretro.h only : https://github.com/libretro/libretro-common/blob/master/include/libretro.h#L4
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@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
is old MAME code compatible with GPLv2 code
RA is GPL and its api code is integrated into old mame . I dont see why it should be an issue if its already changed its license to gpl at runtime technically.
- You don't "change license at runtime", same non-sense as saying a program X would be under the same license as windows because it run on windows
- libretro api license is not gpl and limited to libretro.h only : https://github.com/libretro/libretro-common/blob/master/include/libretro.h#L4
The header file just point to code it retroarch . Id love to waste time in licensing with you but been there done that. No need to do it again. No one has the money to get a lawyer so people will sell boxes and people will pretend they arent breaking licensing. The world goes on. If someone uses i doubt anyone will blink or find a loophole
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Id love to waste time in licensing with you but been there done that. No need to do it again
Then stop the harassment about this, i'm sick of reading this shit, what you are saying here is also akin to saying any program running on linux becomes GPL, since any linux program will use glibc which is GPL. NON-SENSE. Period.
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I just dont happen to agree with you and you started the licensing nonsense above. You done it on the yabuse thread too and im pretty sick of the mods letting you swear all the time on here. There is no harassment a simple fact ra mixes licenses.
edit bizhawk is clear on this https://github.com/TASVideos/BizHawk/blob/694b3d88d3805e9cf7f2a371a17402a7eaa26f9a/LICENSE#L3
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@grant2258 you've been warned before, I don't want to police any topic that @barbudreadmon posts just because you're trying to get into an argument with them.
@barbudreadmon please, try to use a less colorful language in the future.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
edit bizhawk is clear on this https://github.com/TASVideos/BizHawk/blob/694b3d88d3805e9cf7f2a371a17402a7eaa26f9a/LICENSE#L3
How is it the same ? The bizhawk git repository indeed mix incompatible code together, that's not the case for a libretro core, nothing at https://github.com/libretro/FBNeo is under GPL license afaik.
You saying you didn't harass me about that while you even told the retroleaks guy to contact me about it on reddit is ridiculous, as always.
@mitu please unban him, or it's going to escalate even more, he already holds me responsible for his ban at libretro, i'll just try to ignore his taunts in the future
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