mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
is old MAME code compatible with GPLv2 code
RA is GPL and its api code is integrated into old mame . I dont see why it should be an issue if its already changed its license to gpl at runtime technically.
- You don't "change license at runtime", same non-sense as saying a program X would be under the same license as windows because it run on windows
- libretro api license is not gpl and limited to libretro.h only : https://github.com/libretro/libretro-common/blob/master/include/libretro.h#L4
The header file just point to code it retroarch . Id love to waste time in licensing with you but been there done that. No need to do it again. No one has the money to get a lawyer so people will sell boxes and people will pretend they arent breaking licensing. The world goes on. If someone uses i doubt anyone will blink or find a loophole
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Id love to waste time in licensing with you but been there done that. No need to do it again
Then stop the harassment about this, i'm sick of reading this shit, what you are saying here is also akin to saying any program running on linux becomes GPL, since any linux program will use glibc which is GPL. NON-SENSE. Period.
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I just dont happen to agree with you and you started the licensing nonsense above. You done it on the yabuse thread too and im pretty sick of the mods letting you swear all the time on here. There is no harassment a simple fact ra mixes licenses.
edit bizhawk is clear on this https://github.com/TASVideos/BizHawk/blob/694b3d88d3805e9cf7f2a371a17402a7eaa26f9a/LICENSE#L3
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@grant2258 you've been warned before, I don't want to police any topic that @barbudreadmon posts just because you're trying to get into an argument with them.
@barbudreadmon please, try to use a less colorful language in the future.
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@grant2258 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
edit bizhawk is clear on this https://github.com/TASVideos/BizHawk/blob/694b3d88d3805e9cf7f2a371a17402a7eaa26f9a/LICENSE#L3
How is it the same ? The bizhawk git repository indeed mix incompatible code together, that's not the case for a libretro core, nothing at https://github.com/libretro/FBNeo is under GPL license afaik.
You saying you didn't harass me about that while you even told the retroleaks guy to contact me about it on reddit is ridiculous, as always.
@mitu please unban him, or it's going to escalate even more, he already holds me responsible for his ban at libretro, i'll just try to ignore his taunts in the future
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@arcadez2003it worked! I could finish the game with no problem, only it's a bit slower when you use the bomb and the screen is full of enemy bullets being converted to candy (I'm using the young witch). Brilliant as always, thank you :-)
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Will the https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml be updated?
Well i dont have the tools to do it or it would have been done, someone will get around to it as for when who knows :)
Oh, I didn't know that it needs tools. I thought
lr-mame2003-plus
will generate it automatically via its tab menu entry "GENERATE XML DAT" from its internal drivers or so. What kind of tools are needed? (just curious) -
@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
https://github.com/libretro/mame2003-plus-libretro/issues/531
That one wouldn't help at all actually, it's x86_64 only.
Supposing someone would be interested in this, is old MAME code compatible with GPLv2 code ? If so there are several arm mips3 drc that might be reusable (mupen64, pcsx-rearmed, ...).Ok then no problem thanks for clearing that up, certainly i have no interest in this so it'll be upto someone else to pick up the baton
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@Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@Clyde said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Will the https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml be updated?
Well i dont have the tools to do it or it would have been done, someone will get around to it as for when who knows :)
Oh, I didn't know that it needs tools. I thought
lr-mame2003-plus
will generate it automatically via its tab menu entry "GENERATE XML DAT" from its internal drivers or so. What kind of tools are needed? (just curious)Well what i mean is by tools firstly you require to have github setup on your desktop in order to commit files of that size i cant be bothered setting all that up TBH,
and secondally i dont own any of the devices that MAME2003+ works on so i cannot as you say just generate the XML DAT or most of those meta data files anyhow.I must admit there is part of me that thinks i've knocked my pan in for three years solid backporting all that MAME and FBN code to the MAME2003+ core so ya's can all enjoy
a ton of new games with huge improvements to the emulation of many others also, all wrapped up in nice fastcore that for many of ya's is the only way you could even play
half of the games on many of the low spec devices MAME2003+ is aimed at in the first place.Is it too much to ask that some users of this core who might appreciate some of the work i've done step up to update a few files here and there for the good of the project
rather than chastise me all the time for the odd file or two being out of date, anyway as far as im concerned my latest commits will be my last to this project as i've moved
over to advanceMAME of late, so if anyone feels like lending a hand now would be the perfect time to update the files in this section of the core........https://github.com/libretro/mame2003-plus-libretro/tree/master/metadata
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@Rion - I appreciate the head-ups on the new catver. I just grabbed a copy.
@arcadez2003
i've moved over to advanceMAME of late@arcadez2003 - Nice! So you'll be doing some work on AdvMAME? I've been testing 3.8 vs. 3.9 on the Pi 4 and both seem fairly slow but on a Pi 3 3.8 definitely runs much more smooth, whereas, 3.9 is slow. The older board with an older version is definitely the way to go if you want to run AdvMAME.
I would take a crack at updating the DAT file (or some of the others) but I need to talk to Grant (which might be difficult now that he's gone from here and from the core on Github). I have to admit I've learned quite a bit from him over the years.
I know I could manually modify the DAT and link up the parent/clones relationships but prefer to keep with what he had been doing. If it was manual modifications that's not so difficult as I was doing DAT's long before I ever started using Libretro cores.
On the other hand Twinaphex skipped right over my commit submitted back in May to clean up the custom Final Fight OST samples in the DAT. They are optional enhanced samples. After chatting on Github it was decided to remove them as being kind out of the scope vs. being required when building a ROM set (original game audio or samples still work fine and are required in the DAT). Considering no other custom OST samples are part of the DAT I would assume he just doesn't understand what the commit is doing. Basically it's just making it consistent with the other OST's after the FF commit.
BTW, I do really appreciate the work you've put into the core and know I'll be using it for years to come. I really want to try some of those stick games you modified for the core but I've been a bit stuck in a rut in a perpetual state of tweaking and I'm trying to find a good "cut off" so that I can actually take some time out to enjoy a bit of gaming more frequently.
Also getting a hold of Nintendo Switch is pretty much impossible here right now unless you want to resort to Bird Bot or similar. My wife doesn't game to often but she definitely has here niche games she really enjoys. One she really wants to give a go is Mario Kart 8 on the Switch.
She's quite good at the Mario Kart 64 on the N64 emu in RP. I don't cut her any slack and she still beats me 4 out of 5 games and she doesn't let me forget it as it's one of those few games she just has the slightest edge on me.
If there's anything you need help with just let me know. Is this the best way to get a hold of you with questions pertaining to updating miscellaneous files? Will you be frequenting the AdvMAME forums?
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@REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003it worked! I could finish the game with no problem, only it's a bit slower when you use the bomb and the screen is full of enemy bullets being converted to candy (I'm using the young witch). Brilliant as always, thank you :-)
Well being slower is no good!! so i've reverted the previous commit and just added a hack to prevent Gunbird 2 from crashing into the psikyosh driver directly.
this shouldn't affect the game speed. -
Whoops i forgot to hook up the player 2 controls for Opa Opa and Tetris it's done now via my latest commit.
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I did pull request with the new catver.ini ( 1,493 additions and 1,197 deletions). I used WinMerge and the information looks more complete, as well as, new entries.
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@Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
I did pull request with the new catver.ini ( 1,493 additions and 1,197 deletions). I used WinMerge and the information looks more complete, as well as, new entries.
Nice one!!
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Right the next thing i need doin is for someone to please update the datfile so all the new roms are supported any takers.??
https://github.com/libretro/mame2003-plus-libretro/blob/master/metadata/mame2003-plus.xml
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@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Right the next thing i need doin is for someone to please update the datfile so all the new roms are supported any takers.??
Some good news and some bad news. I was looking at the existing DAT compared to the new DAT and I'm seeing the new entries for the games added. The bad news is oddities like below using T.A.N.K. and Lunar Rescue as examples.
Some of the DAT entries are being severely cut down to nothing as shown below with T.A.N.K.
In the Lunar Rescue example all the samples are renamed as shown below. Samples are picky on the naming convention. Unlike ROMs which really can be named anything in the zip and the game will load based off hash. I wonder if we can have Grant take a look to tweak the auto-generator as some of the detailed information, dip switch settings, etc. is incomplete.
T.A.N.K. in the new DAT:
<game name="tnk3j" cloneof="tnk3" romof="tnk3"> <description>T.A.N.K. (Japan)</description> <year>1985</year> <manufacturer>SNK</manufacturer> <rom name="p1.4e" size="16384" crc="03aca147" sha1="9ce4cfdfbd22f10e13c8e474dc2e5aa3bfd57e0b" region="cpu1" offset="0"/>
T.A.N.K. in the old DAT:
<game name="tnk3j" cloneof="tnk3" romof="tnk3"> <description>T.A.N.K. (Japan)</description> <year>1985</year> <manufacturer>SNK</manufacturer> <rom name="p1.4e" size="16384" crc="03aca147" sha1="9ce4cfdfbd22f10e13c8e474dc2e5aa3bfd57e0b" region="cpu1" offset="0"/> <rom name="tnk3-p2.bin" merge="tnk3-p2.bin" size="16384" crc="0ae0a483" sha1="6a1ba86da4fd75bfb00855db04eac2727ec4159e" region="cpu1" offset="4000"/> <rom name="tnk3-p3.bin" merge="tnk3-p3.bin" size="16384" crc="d16dd4db" sha1="dcbc61251c13e11ce3cdd7a5ad200cd2d2758cab" region="cpu1" offset="8000"/> <rom name="tnk3-p4.bin" merge="tnk3-p4.bin" size="16384" crc="01b45a90" sha1="85ba3b157cd6463c92ed831bb48d38f3a16f9537" region="cpu2" offset="0"/> <rom name="tnk3-p5.bin" merge="tnk3-p5.bin" size="16384" crc="60db6667" sha1="9c4bb99473c6d9b8ac9086b7364b6278b70757f6" region="cpu2" offset="4000"/> <rom name="tnk3-p6.bin" merge="tnk3-p6.bin" size="16384" crc="4761fde7" sha1="dadf60e33f5dd8108478ca480bcef6b2624cfca8" region="cpu2" offset="8000"/> <rom name="tnk3-p10.bin" merge="tnk3-p10.bin" size="16384" crc="7bf0a517" sha1="0197feeaf511ac59f3df8195ec57e947fb08e995" region="cpu3" offset="0"/> <rom name="tnk3-p11.bin" merge="tnk3-p11.bin" size="16384" crc="0569ce27" sha1="7aa73f57ad97445ce5729f05cd8d24973886dbf5" region="cpu3" offset="4000"/> <rom name="7122.2" merge="7122.2" size="1024" crc="34c06bc6" sha1="bb68e96a8fcc754840420952dab961e03bf6acdd" region="proms" offset="0"/> <rom name="7122.1" merge="7122.1" size="1024" crc="6d0ac66a" sha1="e792218ec43dd10473dc020afed8527cf43ea0d0" region="proms" offset="400"/> <rom name="7122.0" merge="7122.0" size="1024" crc="4662b4c8" sha1="391c2b8a17ce2e092b46a17fc4170dc1e3bde426" region="proms" offset="800"/> <rom name="p14.1e" size="8192" crc="6bd575ca" sha1="446bb929fa19a7ff8b92731f71ab3e3252899f07" region="gfx1" dispose="yes" offset="0"/> <rom name="tnk3-p12.bin" merge="tnk3-p12.bin" size="16384" crc="ff495a16" sha1="e6b97a63efe58018260ff34f0ea4edc81718cb14" region="gfx2" dispose="yes" offset="0"/> <rom name="tnk3-p13.bin" merge="tnk3-p13.bin" size="16384" crc="f8344843" sha1="c741dc84b48f830f6d4eaa4476f5c2a391153acc" region="gfx2" dispose="yes" offset="4000"/> <rom name="tnk3-p7.bin" merge="tnk3-p7.bin" size="16384" crc="06b92c88" sha1="b39c2cc4a58937d89f9b0c9093b9742509db64a3" region="gfx3" dispose="yes" offset="0"/> <rom name="tnk3-p8.bin" merge="tnk3-p8.bin" size="16384" crc="63d0e2eb" sha1="96182639bb620d9692a4c8266130769c44dd29f8" region="gfx3" dispose="yes" offset="8000"/> <rom name="tnk3-p9.bin" merge="tnk3-p9.bin" size="16384" crc="872e3fac" sha1="98e7e9315fe7ccc51151c67dc60a362a1c2d8372" region="gfx3" dispose="yes" offset="10000"/> <chip type="cpu" name="Z80" clock="4000000"/> <chip type="cpu" name="Z80" clock="4000000"/> <chip type="cpu" soundonly="yes" name="Z80" clock="4000000"/> <chip type="audio" name="YM3526" clock="4000000"/> <video screen="raster" orientation="vertical" width="216" height="288" aspectx="3" aspecty="4" refresh="60.000000"/> <sound channels="1"/> <input players="2" control="dial" buttons="2" coins="2"/> <dipswitch name="Walk everywhere"> </dipswitch> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Coinage"> <dipvalue name="3 Coins/1 Credit"/> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="1 Coin/3 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="20k 60k" default="yes"/> <dipvalue name="40k 90k"/> <dipvalue name="50k 120k"/> <dipvalue name="None"/> </dipswitch> <dipswitch name="Bonus Occurrence"> <dipvalue name="1st & every 2nd" default="yes"/> <dipvalue name="1st & 2nd only"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Easy?" default="yes"/> <dipvalue name="Normal?"/> <dipvalue name="Hard?"/> <dipvalue name="Hardest?"/> </dipswitch> <dipswitch name="Game Mode"> <dipvalue name="Demo Sounds Off"/> <dipvalue name="Demo Sounds On" default="yes"/> <dipvalue name="Freeze"/> <dipvalue name="Infinite Lives"/> </dipswitch> <dipswitch name="Flip Screen"> <dipvalue name="Off" default="yes"/> <dipvalue name="On"/> </dipswitch> <dipswitch name="Unknown"> <dipvalue name="Off" default="yes"/> <dipvalue name="On"/> </dipswitch> <dipswitch name="Allow Continue"> <dipvalue name="No"/> <dipvalue name="Yes" default="yes"/> </dipswitch> <driver status="good" color="good" sound="good" palettesize="1024"/> </game>
Lunar Rescue in new DAT:
<game name="lrescue" sampleof="invaders"> <description>Lunar Rescue</description> <year>1979</year> <manufacturer>Taito</manufacturer> <rom name="lrescue.1" size="2048" crc="2bbc4778" sha1="0167f1ac1501ab0b4c4e555023fa5efed59d56ae" region="cpu1" offset="0"/> <rom name="lrescue.2" size="2048" crc="49e79706" sha1="bed675bb97d59ae0132c007ccead0d096ed2ddf1" region="cpu1" offset="800"/> <rom name="lrescue.3" size="2048" crc="1ac969be" sha1="67ac47f45b9fa5c530bf6047bb7d5776b52847be" region="cpu1" offset="1000"/> <rom name="lrescue.4" size="2048" crc="782fee3c" sha1="668295e9d6d99084bb4e7c5491f00fe75f4f5a88" region="cpu1" offset="1800"/> <rom name="lrescue.5" size="2048" crc="58fde8bc" sha1="663665ac5254204c1eba18357d9867034eae55eb" region="cpu1" offset="4000"/> <rom name="lrescue.6" size="2048" crc="bfb0f65d" sha1="ea0943d764a16094b6e2289f62ef117c9f838c98" region="cpu1" offset="4800"/> <rom name="7643-1.cpu" size="1024" crc="8b2e38de" sha1="d6a757be31c3a179d31bd3709e71f9e38ec632e9" region="proms" offset="0"/> <sample name="1.wav"/> <sample name="2.wav"/> <sample name="3.wav"/> <sample name="4.wav"/> <sample name="5.wav"/> <sample name="6.wav"/> <sample name="7.wav"/> <sample name="8.wav"/> <sample name="9.wav"/>
Lunar Rescue in old DAT:
<game name="lrescue"> <description>Lunar Rescue</description> <year>1979</year> <manufacturer>Taito</manufacturer> <rom name="lrescue.1" size="2048" crc="2bbc4778" sha1="0167f1ac1501ab0b4c4e555023fa5efed59d56ae" region="cpu1" offset="0"/> <rom name="lrescue.2" size="2048" crc="49e79706" sha1="bed675bb97d59ae0132c007ccead0d096ed2ddf1" region="cpu1" offset="800"/> <rom name="lrescue.3" size="2048" crc="1ac969be" sha1="67ac47f45b9fa5c530bf6047bb7d5776b52847be" region="cpu1" offset="1000"/> <rom name="lrescue.4" size="2048" crc="782fee3c" sha1="668295e9d6d99084bb4e7c5491f00fe75f4f5a88" region="cpu1" offset="1800"/> <rom name="lrescue.5" size="2048" crc="58fde8bc" sha1="663665ac5254204c1eba18357d9867034eae55eb" region="cpu1" offset="4000"/> <rom name="lrescue.6" size="2048" crc="bfb0f65d" sha1="ea0943d764a16094b6e2289f62ef117c9f838c98" region="cpu1" offset="4800"/> <rom name="7643-1.cpu" size="1024" crc="8b2e38de" sha1="d6a757be31c3a179d31bd3709e71f9e38ec632e9" region="proms" offset="0"/> <sample name="alienexplosion"/> <sample name="rescueshipexplosion"/> <sample name="beamgun"/> <sample name="thrust"/> <sample name="bonus2"/> <sample name="bonus3"/> <sample name="shootingstar"/> <sample name="stepl"/> <sample name="steph"/>
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Hello, I've been pointed in this direction for my little problem with lr-mame2003-plus. Running on Pi4, RetroPie 4.6.2 updated about a week ago. The tab key isn't bringing up the MAME menu, and wondered if it was something to do with the mappings from keyboard to retroarch, i.e. the keyboard isn't registering anything that wasn't originally mapped on ES when I started - tab does nothing, and the only way to get the MAME menu to show was through the retroarch GUI... once in, only assigned keys would work, e.g. because I don't use the del key for anything it just didn't see it. This makes configuring input a little tricky, understandably! Does anyone have any ideas?
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@TedMaul said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
Hello, I've been pointed in this direction for my little problem with lr-mame2003-plus. Running on Pi4, RetroPie 4.6.2 updated about a week ago. The tab key isn't bringing up the MAME menu, and wondered if it was something to do with the mappings from keyboard to retroarch, i.e. the keyboard isn't registering anything that wasn't originally mapped on ES when I started - tab does nothing, and the only way to get the MAME menu to show was through the retroarch GUI... once in, only assigned keys would work, e.g. because I don't use the del key for anything it just didn't see it. This makes configuring input a little tricky, understandably! Does anyone have any ideas?
Quick menu --> Options --> Input interface: (retropad|mame_keyboard|simultaneous) <-- set to Simultaneous
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@barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
@arcadez2003 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:
https://github.com/libretro/mame2003-plus-libretro/issues/531
That one wouldn't help at all actually, it's x86_64 only.
Supposing someone would be interested in this, is old MAME code compatible with GPLv2 code ? If so there are several arm mips3 drc that might be reusable (mupen64, pcsx-rearmed, ...).This is the only thing I could find on licensing for mame2003plus - https://raw.githubusercontent.com/libretro/mame2003-plus-libretro/master/LICENSE.md
As you stated this would probably be the best bet for the arm dynarec needed - https://github.com/pcercuei/lightrec
As for dev interest in this that’s something I can’t speak to. I am not a dev and I have very little exposure to coding.
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