mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@markwkidd well let the guys in the forum decide on a retopie 6 button we poll it and implement it as a retropie 6 button layout. We have a suggested default and we will have the retropie suggested default too. Seems the fairest way to do it
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@grant2258 just think about it controlling metal slug like
123
456
is just insane :-D@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I honestly find these conversations of button layouts to be very difficult to process cognitively. I get frustrated and I lose mental track of what is where. That is the story of the last month. Thank you all for being persistent and hashing through this complex issue.
"abstractions to abstractions to abstractions" is not really a joke. It's freakin complicated.
haha very well expressed, i also feel that way :-)
btw i would be honored to have my own subtype coded in mame :-D
now i'll have a beer and play some awesome games
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meta slug used button abc
in the neogeo arcade thats 123 tht is the button order in the coin op. Just imaging playing it on n arcade instead of a control pad as well meet half way :). I have no objection to making your suggestion the new retropie 6 button standard if no one else has any preferences if they do it will be a poll :) the people will choose the retropie arcade 6 and 8 panel layout and us a default as well sounds fair to me that way everyone gets a say.
so new suggested retropie 6 button arcade layout so far is (mame button numbers)
@robertvb83
345
123@Riverstorm
456
123default suggested layout
(reason for the layout its sf2 layout correct and neogeo is accurate up to 3 buttons layout wise)
123
4568 button layout
my retropie setup suggestion for 8 panel ( notice its not default because it changes punches and kick rows in sf2 )
@grant2258
4 5 6
1 2 3 4
(reason i prefer my main buttons at the bottom to rest my palms on the panel)suggested default for neo geo/cps/other (currently not set in code)
1 2 3 4
4 5 6we will add new ideas to this list then poll it
its also worth keeping in mind this is just general default changes per game can still be done or globally so your not stuck to this layout its just a sensible all rounder to fit most games working and this is only arcade panels gamepad controler issues are seperatre you need to specify and arcade panel or gamepad issue
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@grant2258 i never get why someone would use sf2 as basis because this is in context of mame 0,1%. I like to make basis as what i use most and specify per game for specials...
and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
(btw. later Metal slug use abcd) -
Specifically about Neo Geo: I think if you are using a control panel that has three buttons per row and you are emulating a system that had a four-button row, it's reasonable at that point to need a per-directory controls override, or a set of per-game overrides.
When it comes to remaps, one thing that is nice about RetroArch is that someone can post a standard 'Neo Geo to 6-Button' remap file that can be dropped in as a per-directory or per-game configuration file by other people.
What we're shooting for is a flexible enough set of baselines so that the majority of people can play the majority of games with their controller on the default settings. However if it starts to need an override of some kind for more than half of games, something has to be improved.
If the baseline set of layouts is in place -- to be determined -- then we could start thinking about "controller remap packs" which I have just invented as a term. I'm liking the sound of more and more.
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@robertvb83 the truth is you dont have 4 buttons in a row its always going to be a compromise.
some people might prefer your layout some people might prefer the suggested default and some other people might prefer something completely different.
your suggestion is on the list and its the only one so far. I will add this if everyone wants it. I just would prefer user get input on the retropies defaults and its polled if one needs chosen. I dont want to decide what everyone controls are i just use the most sane fit in arcade terms that i can see and users can can decide together what they want if they dont say nothing you will be the default 6 panel for retropie.
like mark said you can still changed buttons in varies ways globally per game or per folder this is just a starting format.
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 i never get why someone would use sf2 as basis because this is in context of mame 0,1%. I like to make basis as what i use most and specify per game for specials...
and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
(btw. later Metal slug use abcd)yes i agree but it isint the best fit all round logically negeo and cps are mapped right the default way
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and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
I'll second the bottom row as an option for primary keys. For games with only 1,2 or 3 buttons I prefer to rest my palm on the panel and use the first row vs. reaching over it to the second row.
@markwkidd - Do directory remaps need to be RA 1.7.3 or newer. Is there a minimum version?
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
I'll second the bottom row as an option for primary keys. For games with only 1,2 or 3 buttons I prefer to rest my palm on the panel and use the first row vs. reaching over it to the second row.
@markwkidd - Do directory remaps need to be RA 1.7.3 or newer. Is there a minimum version?
@Riverstorm will need details of the full layout 6 or 8
eg 6456
1238
456
1234i want to compile a list and poll it
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
I'll second the bottom row as an option for primary keys. For games with only 1,2 or 3 buttons I prefer to rest my palm on the panel and use the first row vs. reaching over it to the second row.
@markwkidd - Do directory remaps need to be RA 1.7.3 or newer. Is there a minimum version?
I do think it's RA 1.7.3 minimum. A bunch of new features have gotten added lately to RA, it's hard to keep track.
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
i want to compile a list and poll it
@grant2258 - I only have 6 buttons currently. It's basically what I do now through the MAME Remapper and core overrides for Libreto cores. Then ROM overrides for 6 button games.
456
123 -
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@grant2258 - Thanks good sir! ;)
What's the difference between these two? I don't quite understand how button 3 is used twice in the first layout. Also what happens to button 6 in the first layout?
345
123456
123@markwkidd - Ok, if it is 1.7.3 then people using RetroPie 4.3 (possibly 4.4?) will need to upgrade core components to get that feature which sounds pretty handy.
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@Riverstorm its not my map layout if you scroll up robert says he used different setups for 1 2 3 4 players and that would be a best fit all round for him. Thats why i want to get user input for configurations then do a poll.
It wouldn't suit me either .
I just want a general choice from users it looks to me like its based on gamepad configuration rather than an arcade panel.
I could be wrong though and everyone like there controls a certain way thats why we need input. The we have a poll when we get the final list.
to me it would be 2 ways only
123
456
or
456
123 -
@grant2258 - Ok, so it would be 1 or the other for subtype. I was confused how that worked with a button in both rows.
Yeah I prefer it down for the games that have only a few buttons as it covers a majority of the games I play. That's why I use MAME Remapper, Core and ROM overrides extensively to get those keys down for the simple games and up for others! ;)
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 - Thanks good sir! ;)
What's the difference between these two? I don't quite understand how button 3 is used twice in the first layout. Also what happens to button 6 in the first layout?
345
123456
123@markwkidd - Ok, if it is 1.7.3 then people using RetroPie 4.3 (possibly 4.4?) will need to upgrade core components to get that feature which sounds pretty handy.
with the latest retroarch it is now easily possible to assign functions to more than one button!
i want to play games with up to 3 buttons on my arcade panel like
123but i also want to play 4 button games like
34
12if i use a general layout like
345
123
it will always fit for all games up to 4 buttons (=99,9% of MAME)then i would only need to adapt game specific for those sf2 style 6 button games like this
123
456 -
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
if i use a general layout like
345
123
it will always fit for all games up to 4 buttons (=99,9% of MAME)Can you explain what you mean by MAME button 3 being located in both rows? What happens to MAME button 6?
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
with the latest retroarch it is now easily possible to assign functions to more than one button!
Ok I see what you're saying now.
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
if i use a general layout like
345
123
it will always fit for all games up to 4 buttons (=99,9% of MAME)Can you explain what you mean by MAME button 3 being located in both rows? What happens to MAME button 6?
345
YXL
BAR
123pressing R or pressing Y will produce the same action ingame. both buttons R and Y are assigned to MAME button 3
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
YXL
BARthe
YXL
BAR
will never change thats why we only need to use mame button numbers to keep it simple .you always map like this in ra mame will handle the button number mapping just visualise the number pattern you want
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