mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 i never get why someone would use sf2 as basis because this is in context of mame 0,1%. I like to make basis as what i use most and specify per game for specials...
and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
(btw. later Metal slug use abcd)yes i agree but it isint the best fit all round logically negeo and cps are mapped right the default way
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and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
I'll second the bottom row as an option for primary keys. For games with only 1,2 or 3 buttons I prefer to rest my palm on the panel and use the first row vs. reaching over it to the second row.
@markwkidd - Do directory remaps need to be RA 1.7.3 or newer. Is there a minimum version?
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
I'll second the bottom row as an option for primary keys. For games with only 1,2 or 3 buttons I prefer to rest my palm on the panel and use the first row vs. reaching over it to the second row.
@markwkidd - Do directory remaps need to be RA 1.7.3 or newer. Is there a minimum version?
@Riverstorm will need details of the full layout 6 or 8
eg 6456
1238
456
1234i want to compile a list and poll it
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
and obviously you too chose the bottom row as primary because its more comfortable and i think this is quite common and most people use this
I'll second the bottom row as an option for primary keys. For games with only 1,2 or 3 buttons I prefer to rest my palm on the panel and use the first row vs. reaching over it to the second row.
@markwkidd - Do directory remaps need to be RA 1.7.3 or newer. Is there a minimum version?
I do think it's RA 1.7.3 minimum. A bunch of new features have gotten added lately to RA, it's hard to keep track.
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@grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
i want to compile a list and poll it
@grant2258 - I only have 6 buttons currently. It's basically what I do now through the MAME Remapper and core overrides for Libreto cores. Then ROM overrides for 6 button games.
456
123 -
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@grant2258 - Thanks good sir! ;)
What's the difference between these two? I don't quite understand how button 3 is used twice in the first layout. Also what happens to button 6 in the first layout?
345
123456
123@markwkidd - Ok, if it is 1.7.3 then people using RetroPie 4.3 (possibly 4.4?) will need to upgrade core components to get that feature which sounds pretty handy.
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@Riverstorm its not my map layout if you scroll up robert says he used different setups for 1 2 3 4 players and that would be a best fit all round for him. Thats why i want to get user input for configurations then do a poll.
It wouldn't suit me either .
I just want a general choice from users it looks to me like its based on gamepad configuration rather than an arcade panel.
I could be wrong though and everyone like there controls a certain way thats why we need input. The we have a poll when we get the final list.
to me it would be 2 ways only
123
456
or
456
123 -
@grant2258 - Ok, so it would be 1 or the other for subtype. I was confused how that worked with a button in both rows.
Yeah I prefer it down for the games that have only a few buttons as it covers a majority of the games I play. That's why I use MAME Remapper, Core and ROM overrides extensively to get those keys down for the simple games and up for others! ;)
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 - Thanks good sir! ;)
What's the difference between these two? I don't quite understand how button 3 is used twice in the first layout. Also what happens to button 6 in the first layout?
345
123456
123@markwkidd - Ok, if it is 1.7.3 then people using RetroPie 4.3 (possibly 4.4?) will need to upgrade core components to get that feature which sounds pretty handy.
with the latest retroarch it is now easily possible to assign functions to more than one button!
i want to play games with up to 3 buttons on my arcade panel like
123but i also want to play 4 button games like
34
12if i use a general layout like
345
123
it will always fit for all games up to 4 buttons (=99,9% of MAME)then i would only need to adapt game specific for those sf2 style 6 button games like this
123
456 -
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
if i use a general layout like
345
123
it will always fit for all games up to 4 buttons (=99,9% of MAME)Can you explain what you mean by MAME button 3 being located in both rows? What happens to MAME button 6?
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
with the latest retroarch it is now easily possible to assign functions to more than one button!
Ok I see what you're saying now.
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
if i use a general layout like
345
123
it will always fit for all games up to 4 buttons (=99,9% of MAME)Can you explain what you mean by MAME button 3 being located in both rows? What happens to MAME button 6?
345
YXL
BAR
123pressing R or pressing Y will produce the same action ingame. both buttons R and Y are assigned to MAME button 3
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
YXL
BARthe
YXL
BAR
will never change thats why we only need to use mame button numbers to keep it simple .you always map like this in ra mame will handle the button number mapping just visualise the number pattern you want
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@robertvb83 - Yeah I saw the comment of double assigning inputs. That's interesting. I use 5 and 6 extensively for page up/page down scrolling in emulators but I see how it may be useful.
@grant2258 - Yeah that makes sense to remap the MAME button inputs but keeping your physical layout in mind for panels.
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@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
Specifically about Neo Geo: I think if you are using a control panel that has three buttons per row and you are emulating a system that had a four-button row, it's reasonable at that point to need a per-directory controls override, or a set of per-game overrides.
When it comes to remaps, one thing that is nice about RetroArch is that someone can post a standard 'Neo Geo to 6-Button' remap file that can be dropped in as a per-directory or per-game configuration file by other people.
What we're shooting for is a flexible enough set of baselines so that the majority of people can play the majority of games with their controller on the default settings. However if it starts to need an override of some kind for more than half of games, something has to be improved.
If the baseline set of layouts is in place -- to be determined -- then we could start thinking about "controller remap packs" which I have just invented as a term. I'm liking the sound of more and more.
well described! this is exactly what should be done. I still think that
345
123
is a valid baseline but on the other hand it is not too important! Yesterday I just did exactly what you described. I used 6 button as baseline and changed everything to the above scheme. then I saved a core input remapping file. and done! 99% of the games are correctly configured. No big deal. I further created a game specific input remapping file for sf2 and stonebal.So on the one hand it is nice to have this preset subtypes but it only makes sense if it perfectly fits to your needs so you don't need a core remap file. but this is the only difference. so there are two ways to perfectness:
- any subtype + core remap + per game remap for special games
- matching subtype + per game remap for special games
in any case: quite easy
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@robertvb83 I understand that suits your needs. Maybe it will suit others too. I think riverstorm was happier with
456
123Everyone will be different thats the point teh defaults are to cover most bases I would pick the same layout as riverstorm for a 6 button personally. I wouldnt want button 4 the second on the top row unless it was a gamepad.
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@grant2258 would you prefer to play 4-button games on a 6-Button layout as
4
123rather than
34
12
?
I would not have taken this into consideration, it feels unnatural for me but interesting, that's all just personal preferences. as said it doesn't really affect me much.
I am a little afraid that the majority will not easily come clean with the concept of core or game remap files, which once understood is a really comfortable way to get your collection configured quickly -
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@grant2258 would you prefer to play 4-button games on a 6-Button layout as
4
123rather than
34
12
?
I would not have taken this into consideration, it feels unnatural for me but interesting, that's all just personal preferences. as said it doesn't really affect me much.
I am a little afraid that the majority will not easily come clean with the concept of core or game remap files, which once understood is a really comfortable way to get your collection configured quicklyWell if i only used gamepads which i rarely do I would have that memory muscle pattern.
Ive always used arcade type controls so my memory muscle patterns are towards that is all.
Like you said at the end of the day its a generic starting point and we cant please everyone no matter which one we choose.
Gamepad users will try get that same muscle memory pattern instead of an arcade style I do get where your coming from.
L R X Y A B
is the shape you seeking in your mind from gamepads
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
well described! this is exactly what should be done. I still think that
345
123
is a valid baselineI don't think it's a bad setup but you loose a very useful feature and that's the ability to page up/page down in you game emulators. This feature is by default buttons LR (potentially 56) in MAME.
If you have a large game list of 200 or 300 games it's handy to page down to the middle of the list vs. one game at a time that takes quite a bit longer. If you have over 1,000 it would be a nightmare to scroll down one game at a time.
I am not sure of the exact goal of subtypes but I think they are perfect for beginners or out of the box up and running. As you become more familiar with RA then remaps are a great way to tweak your controls to perfection.
I agree with Grant every input scheme/diagram for RA is 100% based on controllers and nothing around Arcade panels. I never really noticed until you pointed it out. I think your idea of leaving RA alone and remapping MAME is perfect. Then you're still rooted in RA but complete freedom with Plus to customize how you see fit.
Gamepad users will try get that same muscle memory pattern instead of an arcade style I do get where your coming from.
L R X Y A B
is the shape you seeking in your mind from gamepads
@robertvb83 - That IS the shape by default for gamepads. No need to seek it! :)
I think what Grant has been saying for weeks now is really we have two separate things. Arcade panels and gamepads. Gamepads have been established and pretty much standard but he's trying to address is mapping RA gamepad buttons to MAME buttons not taking for granted physical layout needs to be taken into account.
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