mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@darksavior said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I haven't tried the games in a while, I'll retry them in plus and report my findings on the github if you like.
That would be great, thanks.
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@markwkidd - Thanks for the options list that's really helpful.
When in mame_keyboard mode <not> operators now work in a Libretro core which is wow.
The Bally/Midway games in 2003+ are great. A couple of classics that I was glad to see working are Rampage and Xenophobe. I moved them back over from AdvMAME and having them running with a decent shader. It's great playing Donkey Kong with full audio vs. missing the stomps, running, etc.. :)
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TAAAAAAAAAAAAAAPPEEEEEEEEEEEEEEEEERRRRRRRRR!!!!!
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I moved them back over from AdvMAME and having them running with a decent shader.
With all the advancements the core has seen, I've been considering doing the same. Especially now that we have arcade RetroAchievements. One, thing though; 'Donkey Kong' shouldn't have any problems playing samples in AdvanceMAME. I play the game a lot and they all play fine. Were you on one of the older versions?
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@classicgmr said in mame2003-plus: 250 new games, new input system, new features, new bugs:
TAAAAAAAAAAAAAAPPEEEEEEEEEEEEEEEEERRRRRRRRR!!!!!
Do you prefer the hard stuff, or are you a root beer guy?
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@mediamogul
Root Beer... PHUH
Suntory... PHUHGimme a Bud! :)
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Ha! I hear you. If I ever owned any one cabinet besides my MAME cab, it would definitely be that. It's freakin' gorgeous.
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@mediamogul Tapper, Funhouse Pinball, Mania Challenge. I'd love to own just those three. :)
Of course my X-Arcade stays too....
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@classicgmr said in mame2003-plus: 250 new games, new input system, new features, new bugs:
Funhouse Pinball
Funhouse fun fact; Rudy was actually voiced by Midway legend Ed Boon who was of course one half of the creative force behind 'Mortal Kombat'. He does a damn good job too. 'Funhouse' is easily in my top five pinball favorites and maybe even number one. As odd a choice as it might be, I actually hold Gottlieb's 'Rescue 911' in such high regard that it might even muscle out the likes of 'Addams Family', 'Jurassic Park' and 'Indiana Jones'. That's the thing with pinball machines though. You end up bonding with the physical play style of certain ones that just make sense to you on a fairly personal level.
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@mediamogul - I like reading the fun facts! It worked perfect in Advmame. For vector games it's incredible and also good for "regular" games but some games look awful with the built-in simulated scan line options. I'm not sure what those video options are called.
I've grown attached to shaders is the main reason but I also shut off shaders as they create a moire pattern when snapping that isn't present when playing.
I have been redoing all my snaps which is taking a lot longer than I thought. I keep getting caught up in just one more level...just one more! :)
Earlier I meant <not> mapping inputs (not operators) work cleanly now which is nice.
@markwkidd - I see reset is in the options will it get enabled by chance down the road?
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@markwkidd - I see reset is in the options will it get enabled by chance down the road?
I'm afraid I don't follow - which option?
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@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I'm afraid I don't follow - which option?
Sorry I meant in the TAB menu using mame_keyboard. Reset is there but I couldn't get it to work.
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
I'm afraid I don't follow - which option?
Sorry I meant in the TAB menu using mame_keyboard. Reset is there but I couldn't get it to work.
Ah ok now I follow, that makes sense.
It's an oversight for Reset to still show up in the MAME mapping menu -- it isn't mappable there anymore. :-\
In the case of Reset, the libretro feature has the exact same functionality so the native MAME version is already removed from mame2003-plus. You can reset from the RA Quick Menu or with a RetroArch hotkey. The default hotkey is H.
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@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
It's an oversight for Reset to still show up in the MAME mapping menu -- it isn't mappable there anymore. :-\
Ah, I saw it there and thought maybe they added it back for completeness of classic features or something. Thanks Mark!
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@markwkidd said in mame2003-plus: 250 new games, new input system, new features, new bugs:
It's an oversight for Reset to still show up in the MAME mapping menu -- it isn't mappable there anymore. :-\
Ah, I saw it there and thought maybe they added it back for completeness of classic features or something. Thanks Mark!
I'm glad you mentioned this, I thought this was already gone. Now I have cleaned it up so other folks don't run into this question!
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Wow this is such a great work! Impressive improvement after 15 years. I think this is one of the biggest additions to Retropie since years. Thank you so much for your dedication!
@markwkidd after rebuilding mame2003-plus with 0.78 and 0.139 there are still some missing roms (around 16 sets are affected) e.g. Metal Slug 5. I tried to rebuild again with substituting 0.189 for the incomplete sets. but still no progress. I am still trying :-)
do you see any issue in using chd version 3 instead of version 5?
some soundfiles seem to be missing (donkey kong and others)
nevertheless it seems to be way more than >95% complete
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
Wow this is such a great work! Impressive improvement after 15 years. I think this is one of the biggest additions to Retropie since years. Thank you so much for your dedication!
@markwkidd after rebuilding mame2003-plus with 0.78 and 0.139 there are still some missing roms (around 16 sets are affected) e.g. Metal Slug 5. I tried to rebuild again with substituting 0.189 for the incomplete sets. but still no progress. I am still trying :-)
do you see any issue in using chd version 3 instead of version 5?
some soundfiles seem to be missing (donkey kong and others)
nevertheless it seems to be way more than >95% complete
Thanks for taking some time to write up your notes @robertvb83 !
Regarding CHD: you need to use the same format as MAME 0.78, which I believe is CHD v3. I looked at adding support for later CHD versions but it seemed like hard work so for now it's just v3.
About NeoGeo -- there are two BIOS files that I am still trying to source myself. Is that by chance what you are missing for
mslug5
? If all you are missing is the new BIOS ROMs that mame2003-plus has support for, then it will run fine and use the BIOS ROMs it already has.If you are missing other things from
mslug5
than just the new BIOS ROMs then I need to investigate and get back to you.There is updated support for samples in mame2003-plus and I have to apologize that I haven't had time to write up instructions on how to build a matching sample set. In this case I haven't rebuilt a sample set myself yet (due to the loss of some equipment and other real life delays) so I will go through the process and then try to communicate how I did it.
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@markwkidd so i did lots of rebuilding and scanning with clrmamepro... as said i rebuild from full 0.78 and 0.139 and tried substituting 0.189 for missing sets.
clrmamepro complains about wrong version of CHDs. I have version 3
this is the scan result for missing roms
lots of missing samples are reported
and this is the list of missing sets
You are missing 17 of 4831 known mame2003-plus.xml sets (+ BIOS sets) acpsx cpzn1 cpzn2 cvs decocass konamigx megaplay megatech nbajam.wav neogeo nss pgm playch10 skns stvbios taitofx1 tps
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@robertvb83 - I haven't rebuilt in a week or so but from the last I did the current set of MAME and rollback will create a complete set if you have one available. If not you need to locate them one at a time. Start with the parent ROMs as it will distribute ROMs to the clones as needed. Have you used the rollback?
From the scan it looks like you'll need v5 CHD's (the current version) which surprises me.
Here's two ROMs that aren't in current MAME or rollback that are required for the set I see above you need to find manually.
Hyper Street Fighter II: The Anniversary Edition (Asia 040202) [folder: hsf2a - size: 45mb] missing rom: hs2ax.03 [size: 524288] [CRC32: 5f3d7397] [SHA1: 96f327dd998105ad5dc46bc9d3b741805a840d68] missing rom: hs2ax.04 [size: 524288] [CRC32: 59acf108] [SHA1: e68fe233681175b29a35badab249c2b892b23af3]
The samples in ClrMamePro are tricky (unlike ROM sets) it doesn't add them but it will remove them from the archives. It's easier to manually download them directly to the directory before scanning. Their is sites that have the whole sets available for download. I am not sure if they are a copyright thing or can be linked since it's only samples but a search usually gets you to the best site available for samples.
All clone sample errors will disappear once the parent sample is in the directory. There's not as many errors in samples as it looks. One parent sample set will clean up say 8 or 9 clones at once in some cases.
I'll let @markwkidd address the ffight, nbajam and mk samples as they are different altogether and not original but very neat OST's. I am not sure if they are staying or not as per some discussion.
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Also I see a sample named nbajam.wav. I believe that error has been corrected so you might want to download from source and generate a new DAT. This set changes almost daily right now as it's on a rolling development cycle. :)
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