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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    mame
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    • robertvb83R
      robertvb83 @grant2258
      last edited by robertvb83

      @grant2258 i could not play 3 button games 123 ;-)

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      • RiverstormR
        Riverstorm
        last edited by

        To add to the above. Your suggested layout would leave MAME button 6 to equal 'NUL' because it's left unmapped by the subtype. Any game using MAME button 6 will just simply fail to respond. Well it won't exist to actually press.

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        • robertvb83R
          robertvb83 @Riverstorm
          last edited by

          @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

          RYX
          345
          123
          BAR
          

          this is not how it works! it will be

          345
          YXL
          BAR
          123
          
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          • G
            grant2258 Banned @robertvb83
            last edited by grant2258

            @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

            @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

            RYX
            345
            123
            BAR
            

            this is not how it works! it will be

            345
            YXL
            BAR
            123
            

            this is correct but the point remains the same button 6 is not assigned ! im going to drill you a extra button! lol

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            • robertvb83R
              robertvb83
              last edited by robertvb83

              my next cab will be

              333
              YXL
              BAR
              333
              

              that way its more of a Challenge because i can only use mame button 3 for ALL the games

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              • G
                grant2258 Banned @robertvb83
                last edited by

                @robertvb83 thats it im removing button 3 from mame ahahah :)

                robertvb83R 1 Reply Last reply Reply Quote 0
                • robertvb83R
                  robertvb83 @grant2258
                  last edited by

                  @grant2258 ill beat the games Joystick only, no problem

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                  • G
                    grant2258 Banned @robertvb83
                    last edited by grant2258

                    @robertvb83 honestly though i can see why you want it setup like gamepad. it is unusal to do this but not really a wrong thing to do if like that layout. Maybe some people want a gamepad layout instead. I prefer arcade styles is all. The good thing now is mame is flexible enough to do both regardless of default mapping now. People will have to learn RA mapping is all

                    robertvb83R 1 Reply Last reply Reply Quote 0
                    • robertvb83R
                      robertvb83 @grant2258
                      last edited by robertvb83

                      @grant2258 i dont want to but i have to, because there is no arcade layout for 4 button games on a 6 button panel
                      4
                      123
                      is not by any means a proper arcade layout

                      but yes understanding and learning RA is key and then its only 5 minutes to do whatever you want

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                      • G
                        grant2258 Banned @robertvb83
                        last edited by

                        @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                        caus

                        agreed but its just as valid as
                        34
                        12

                        robertvb83R 1 Reply Last reply Reply Quote 0
                        • robertvb83R
                          robertvb83 @grant2258
                          last edited by robertvb83

                          @grant2258 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                          @robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                          caus

                          agreed but its just as valid as
                          34
                          12

                          i can accept that

                          1 Reply Last reply Reply Quote 0
                          • RiverstormR
                            Riverstorm
                            last edited by Riverstorm

                            Maybe a different way to explain it using your example above. I just trying to make a point about the concept and not the actual values. Here is your mapping example below.

                            Subtype:

                            345
                            YXL
                            BAR
                            123

                            MAME Mappings:

                            MAME 1 = RA B
                            MAME 2 = RA A
                            MAME 3 = RA R
                            MAME 3 = RA Y
                            MAME 4 = RA X
                            MAME 5 = RA L
                            MAME 6 = ? (NUL)

                            Looking at the above example you mapped button 3 twice. You're saying MAME 3 = 'RA R' and you're saying MAME 3 = 'RA Y' at the same time. I don't know but maybe @grant2258 could answer the question if that can even be done.

                            Also MAME 6 is not mapped to any RA field. There's no RA to MAME mapping so button 6 will never be available, even with overrides because it's not mapped to anything.

                            You could theoretically use the MAME Remapper to assign a value to MAME button 6 basically skipping RA altogether which defeats the point of RA subtypes.

                            MAME games are still using MAME button 6 but you didn't map any RA fields so it's going to do nothing as long as your subtype is loaded.

                            So any games coded in MAME to use button 6 will not work. Basically 6 button games wouldn't work properly with this subtype if that makes sense.

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                            • G
                              grant2258 Banned @Riverstorm
                              last edited by grant2258

                              @riverstorm

                              let me explain it this way
                              YXL
                              BAR

                              this is how you physically bind your controller (in retropie its when configure your input for the controller)

                              when you select arcade 6 panel mame will smart map the default i set for this
                              123
                              456

                              when you go into select+x then choose controls you can remap all buttons to button 1 if you choose too or a button per retropad.

                              When you save this remap per game or per core(core in this case is mame 2003+) it will be the new map you set mame2003+ if you choose core. It wont effect anything outside of mame2003+

                              however mame2003 is doing it a very different way and you setup will be different for that.

                              here is something you can do to make your life easier

                              type

                              cd /opt/retropie/configs/all/retroarch/autoconfig/
                              ls
                              you will see your controler.cfg file

                              type pico controlerfilename.cfg

                              add this too it at the end i really think retropie should be doing this

                              input_x_btn_label = "X"
                              input_a_btn_label = "A"
                              input_b_btn_label = "B"
                              input_y_btn_label = "Y"
                              input_l_btn_label = "L"
                              input_r_btn_label = "R"
                              input_l2_btn_label = "L2"
                              input_r2_btn_label = "R2"
                              input_select_btn_label = "Select"
                              input_start_btn_label = "Start"
                              input_l3_btn_label = "L3"
                              input_r3_btn_label = "R3"

                              press ctrl+x to save

                              start mame and your controls screen will make sense

                              0_1528316542924_snapshot.png

                              without adding button labels it looks like this not cool at all

                              https://retropie.org.uk/forum/topic/17766/mame2003-plus-250-new-games-new-input-system-new-features-new-bugs/247

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                              • RiverstormR
                                Riverstorm
                                last edited by Riverstorm

                                @grant2258 - I am still missing a piece. I modify this file by hand immediately after the initial RetroPie setup. I change defaults for my controller. Also below that is my all/retroarch.cfg for "keyboard/IPAC" input modifications which I also modify by hand. Then I move to <system>/retoarch.cfg for system overrides, then to MAME 2003-plus.cfg for core overrides and finally to ROM level overrides. I am familiar with these files. I use all these overrides in my typical setup.

                                I thought these RA fields were cross-mapped to MAME keys 1-10. How do RA front-end fields get mapped back to Plus?

                                I might be oversimplifying but I was thinking some struct that says something like this or the way I understand it.

                                MAME B1 = input_b_btn && input_player1_b

                                When RetroPie boots the first time you assign values to each field and no duplicates are allowed. I suppose you could manually modify retroarch.cfg to assign duplicate values though.

                                Xbox 360 Wireless Receiver.cfg

                                input_device = "Xbox 360 Wireless Receiver"
                                input_driver = "udev"
                                input_r_y_plus_axis = "+3"
                                input_l3_btn = "11"
                                input_r_x_minus_axis = "-2"
                                input_l_btn = "4"
                                input_load_state_btn = "16"
                                input_start_btn = "9"
                                input_exit_emulator_btn = "9"
                                input_l_y_minus_axis = "-1"
                                input_up_btn = "15"
                                input_r_y_minus_axis = "-3"
                                input_a_btn = "1"
                                input_b_btn = "0"
                                input_reset_btn = "nul"
                                input_reset_axis = "-0"
                                input_enable_hotkey_btn = "8"
                                input_down_btn = "16"
                                input_l_x_plus_axis = "+0"
                                input_l_y_plus_axis = "+1"
                                input_r_btn = "5"
                                input_save_state_btn = "15"
                                input_r2_btn = "7"
                                input_r3_btn = "12"
                                input_right_btn = "14"
                                input_state_slot_increase_btn = "14"
                                input_x_btn = "3"
                                input_menu_toggle_btn = "3"
                                input_select_btn = "8"
                                input_l_x_minus_axis = "-0"
                                input_y_btn = "2"
                                input_left_btn = "13"
                                input_state_slot_decrease_btn = "13"
                                input_r_x_plus_axis = "+2"
                                input_l2_btn = "6"
                                input_screenshot_btn = "5"
                                

                                all/retroarch.cfg:

                                # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
                                # rather than relying on a default.
                                input_player1_a = "alt"
                                input_player1_b = "ctrl"
                                input_player1_y = "shift"
                                input_player1_x = "space"
                                input_player1_start = "num1"
                                input_player1_select = "num5"
                                input_player1_l = "z"
                                input_player1_r = "x"
                                input_player1_left = "left"
                                input_player1_right = "right"
                                input_player1_up = "up"
                                input_player1_down = "down"
                                # input_player1_l2 =
                                # input_player1_r2 =
                                # input_player1_l3 =
                                # input_player1_r3 =
                                
                                G robertvb83R 2 Replies Last reply Reply Quote 0
                                • G
                                  grant2258 Banned @Riverstorm
                                  last edited by grant2258

                                  @Riverstorm Keyboard is something different

                                  this applies to controller setups what exactly are you asking ?

                                  if you add below to the end of Xbox 360 Wireless Receiver.cfg

                                  you will see exactly how your xbox360 pad is mapped with the retropad you choose for it

                                  input_x_btn_label = "X"
                                  input_a_btn_label = "A"
                                  input_b_btn_label = "B"
                                  input_y_btn_label = "Y"
                                  input_l_btn_label = "L"
                                  input_r_btn_label = "R"
                                  input_l2_btn_label = "L2"
                                  input_r2_btn_label = "R2"
                                  input_select_btn_label = "Select"
                                  input_start_btn_label = "Start"
                                  input_l3_btn_label = "L3"
                                  input_r3_btn_label = "R3"

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                                  • RiverstormR
                                    Riverstorm
                                    last edited by

                                    I'm not sure exactly now. I am trying to figure out how the RA fields/values are passed to Plus but maybe it doesn't matter at this point what's happening under the hood and just what I can see as a user. I get stuck in that how does the code look from a bird's eye view. I get stuck in ideas of variables, strings, float, if/else/then, for/next, structures, subscripts, array's, C pointers, etc. My head swim's with programming concepts but I guess the end game is a decent layout so it probably doesn't matter now. Always good conversation I guess! ;)

                                    G 1 Reply Last reply Reply Quote 0
                                    • G
                                      grant2258 Banned @Riverstorm
                                      last edited by grant2258

                                      @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                      ode look fr

                                      6 panel is passed as 
                                      YXL
                                      BAR
                                      physical layout
                                      
                                      8 panel is passed as 
                                      Y X L R
                                      B A L2 R2
                                      physical layout
                                      
                                      
                                      retropad is passed as
                                        L2      R2
                                        L       R
                                           Y X
                                           b a
                                      
                                      physical layout
                                      
                                      thats how you work your mapping out to each one
                                      
                                      
                                      if you picked the 6 panel retropad  for 8 panel physical mapping this is  what would happen to the mame button.
                                      
                                      
                                      1 2 3 6
                                      Y X L R
                                      B A L2 R2
                                      4 5
                                      
                                      in 6 pannel physical mapping it translates right
                                      1 2 3
                                      X Y L
                                      B A R
                                      4 5 6
                                      
                                      your global mapping is how you bind your controller physically with ES in retropie
                                      robertvb83R 1 Reply Last reply Reply Quote 0
                                      • robertvb83R
                                        robertvb83 @Riverstorm
                                        last edited by

                                        @riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:

                                        @grant2258 - I am still missing a piece. I modify this file by hand immediately after the initial RetroPie setup. I change defaults for my controller. Also below that is my all/retroarch.cfg for "keyboard/IPAC" input modifications which I also modify by hand. Then I move to <system>/retoarch.cfg for system overrides, then to MAME 2003-plus.cfg for core overrides and finally to ROM level overrides. I am familiar with these files. I use all these overrides in my typical setup.

                                        this sounds like much trouble, why do you need to configure that on so many levels. i know of the different possibilities (game specific cfg overrides and input remapping) but you should really use them alternatively and not all together?

                                        for an xbox pad it is sufficient to have it autoconfigured in ES and then use the RA input remapping core wide and game specific

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                                        • robertvb83R
                                          robertvb83 @grant2258
                                          last edited by robertvb83

                                          This post is deleted!
                                          G 1 Reply Last reply Reply Quote 0
                                          • G
                                            grant2258 Banned @robertvb83
                                            last edited by grant2258

                                            @robertvb83 fixed it before you posted this im typing by hand. This is why the automaps are there for people who really dont understand this its just to give them the best defaults all rounf till they grasp it

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