mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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@robertvb83 - I haven't rebuilt in a week or so but from the last I did the current set of MAME and rollback will create a complete set if you have one available. If not you need to locate them one at a time. Start with the parent ROMs as it will distribute ROMs to the clones as needed. Have you used the rollback?
From the scan it looks like you'll need v5 CHD's (the current version) which surprises me.
Here's two ROMs that aren't in current MAME or rollback that are required for the set I see above you need to find manually.
Hyper Street Fighter II: The Anniversary Edition (Asia 040202) [folder: hsf2a - size: 45mb] missing rom: hs2ax.03 [size: 524288] [CRC32: 5f3d7397] [SHA1: 96f327dd998105ad5dc46bc9d3b741805a840d68] missing rom: hs2ax.04 [size: 524288] [CRC32: 59acf108] [SHA1: e68fe233681175b29a35badab249c2b892b23af3]
The samples in ClrMamePro are tricky (unlike ROM sets) it doesn't add them but it will remove them from the archives. It's easier to manually download them directly to the directory before scanning. Their is sites that have the whole sets available for download. I am not sure if they are a copyright thing or can be linked since it's only samples but a search usually gets you to the best site available for samples.
All clone sample errors will disappear once the parent sample is in the directory. There's not as many errors in samples as it looks. One parent sample set will clean up say 8 or 9 clones at once in some cases.
I'll let @markwkidd address the ffight, nbajam and mk samples as they are different altogether and not original but very neat OST's. I am not sure if they are staying or not as per some discussion.
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Also I see a sample named nbajam.wav. I believe that error has been corrected so you might want to download from source and generate a new DAT. This set changes almost daily right now as it's on a rolling development cycle. :)
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Ah, this is a ClrMamePro issue for the CHDs. The DAT doesn't have info on what version CHD format is in use so you need to tell ClrMamePro what format to scan for manually. It defaults to v5 because that's the current version. I set up my ClrMamePro long ago enough that I didn't put the clues together
I apologize that I'm mobile and can't tell you exactly where to change the CHD version in ClrMamePro.
If that is not enough info to go on, post again so I can get specifics for you. I should add this info to the OP and docs.
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Good point. Load your profile you're currently working with then go to Settings -> Compressor -> CHDMan tab and change "Req. CHD Version" to 3.
Remember it's a global setting even though you're using a loaded profile. So if you ever scan a newer or current set don't forget to change it back to v5.
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@riverstorm ah very cool, so now even less problems... i try to find all the samples right now, already fixed lots of things...
but there is this strange error message with the nbajam.wav. I get this during loading of the dat file in clrmamepro
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
Also I see a sample named nbajam.wav. I believe that error has been corrected so you might want to download from source and generate a new DAT. This set changes almost daily right now as it's on a rolling development cycle. :)
i have used the version from here... is this the latest?
mame 2003 plus -
The whole nbajam sample set has an incorrect name so it thinks it's an alternative sample folder vs a clone. The new DAT should correct the issue. You can download from source and generate the newest DAT or I think Mark is on the road and probably doesn't have full access so maybe we can ping @grant2258 and he would be willing to update it to the newer DAT at that exact link you're pulling from, please! :)
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I dropped to a contributer else I would update it Wilson.
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Moonwalker (bootleg) audio is now fixed thx to arcadez.
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Just create a new dat from mame2003+ it will save in the bios folder. I put a pull request in with the updated dat :)
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@robertvb83 - Here's a link to the newest DAT from today. Grant put in a PR to correct the nbajam samples. If you really want to get around the errors you could duplicate the nbajam.zip archive and rename it to nbajam.wav.zip which should work in theory. I believe the DAT is generated directly from the code.
There's 3 OST (Original Sound Track) samples. They are ffight.zip, mk.zip & nbajam.zip. These are upgrades to the original arcade audio. If you remove them from the samples directory you'll here the original arcade audio and if they are present you'll get the upgraded audio so they are more like a bonus than needed samples.
If you want to get really fancy you can actually remove individual samples from the archive and it will play the ROM based audio in place of just the missing samples. There's some other fancy things. The guy that put together these OST samples really went all out.
I am still missing the ffight.zip samples too as they are very new to 2003+.
I believe Grant also put in a PR to change some of the neogeo.zip files so you can use the same neogeo.zip for both 2003+ and FBA without conflict.
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@darksavior said in mame2003-plus: 250 new games, new input system, new features, new bugs:
Moonwalker (bootleg) audio is now fixed thx to arcadez.
That's a pretty cool little 'MJ' tribute. :)
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@riverstorm said in mame2003-plus: 250 new games, new input system, new features, new bugs:
@robertvb83 - Here's a link to the newest DAT from today. Grant put in a PR to correct the nbajam samples. If you really want to get around the errors you could duplicate the nbajam.zip archive and rename it to nbajam.wav.zip which should work in theory. I believe the DAT is generated directly from the code.
There's 3 OST (Original Sound Track) samples. They are ffight.zip, mk.zip & nbajam.zip. These are upgrades to the original arcade audio. If you remove them from the samples directory you'll here the original arcade audio and if they are present you'll get the upgraded audio so they are more like a bonus than needed samples.
If you want to get really fancy you can actually remove individual samples from the archive and it will play the ROM based audio in place of just the missing samples. There's some other fancy things. The guy that put together these OST samples really went all out.
I am still missing the ffight.zip samples too as they are very new to 2003+.
I believe Grant also put in a PR to change some of the neogeo.zip files so you can use the same neogeo.zip for both 2003+ and FBA without conflict.
I just renamed 2 files in mame neogeo bios that where conflicting with fba. People can add the extra bios files the the neogeo zip now if they want both to work on both instead crashing.
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@riverstorm thank you for your great explanations! this is very helpful! i will try the linked dat file later.
but so far i managed to get almost no more errors in clrmamepro. NO Missing roms in my sets only the soundfiles of the sega OST are missing... which for now is ok for me (i couldnt trace them)
the only thing is that clrmamepro is still reporting the missing sets although i tried to add them manually...
@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
[...]and this is the list of missing sets
You are missing 17 of 4831 known mame2003-plus.xml sets (+ BIOS sets) acpsx cpzn1 cpzn2 cvs decocass konamigx megaplay megatech nbajam.wav neogeo nss pgm playch10 skns stvbios taitofx1 tps
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@robertvb83 - Almost all are system files. If you go under Scanner -> System do you have all the paths defined? If not click 'Auto-Assign' and it should populate those SysDefPath paths based on your ROM path settings.
Also under Scanner -> Advanced you could try checking 'Separate BIOS sets'. This will take a few minutes to update all the files. If they are being merged they might show up as missing.
If everything is configured correctly you might simply be missing the system ROMs.
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
the only thing is that clrmamepro is still reporting the missing sets although i tried to add them manually...
@Riverstorm nailed it. Another ClrMamePro issue. Those are BIOS files that don't get generated if you have "Disable Separate BIOS Sets" (which I recommend - there is no need to have separate BIOS files though some people are used to it for historical reasons).
IMO ClrMamePro should not display "missing" messages for BIOS sets when you specifically tell it you don't want BIOS sets but that's how it is for now. I should also add this information to the docs!
Edit: @robertvb83 I have updated the OP with the information on CHDs and the BIOS sets. @Riverstorm I incorporated some of your text. Thank you!
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@markwkidd Any news on backdrop artwork support ?
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@markwkidd thanks again for clarification. you say 15 missing files, i have 16 plus nbajam.wav...
even the new dat has this confusing missing folder for nbajam.zip... but i am totally fine with my set right now. so many great additions. we played tapper for hours yesterday :-)
you did an outstanding job with that. thank you so much!i have one more question. i am used to use the crt shader with config files from this thread
for mame 2003 there are per game cfg files loaded on game start in this folder: /configs/all/retroarch/config/MAME 2003/is there a corresponding folder to put the files in fir mame2003-plus?
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@robertvb83 said in mame2003-plus: 250 new games, new input system, new features, new bugs:
even the new dat has this confusing missing folder for nbajam.zip... but i am totally fine with my set right now. so many great additions. we played tapper for hours yesterday :-)
It's awesome to really get in the zone on a game. It's very gratifying to know that the core is helping create some good times. I am making a note to be sure I understand the 'NBA Jam CD Hack soundtrack sample folder' issue.
It was originally created for KMDFManic's fork of mame2003-plus for SNES Classic where DATs are not really in used, so there has been some adaptation to figure out how to incorporate it back here "upstream".
I see that dankcushions just gave an updated answer to the per-game cfg folders. Thankfully! I wasn't sure of the answer on that one. :)
@UDb23 the Backdrop support is very close to working but there is still one visual issue that has to be solved. grant and I believe we have narrowed down to a pretty specific part of the code that was used to port the original xmame video system to libretro.
For the curious, we think it is an issue in or around the code that calls
osd_create_display
. Since that is a key function for video there is even some thought that fixing this bug might improve other issues.At any rate, we've already been calling on developers from RetroArch and some other libretro cores on a regular basis lately to help address pressing issues, but I'm personally hoping that we could get a hand with this before too much longer now that mame2003-plus is mostly running, most of the time.
Coders new to libretro are welcome to join in too though! Not just veterans. :D
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One minor UI update today.
The UI update: The copyright and the emulation warnings are now consolidated into one message window controlled with one core option rather than two. Instead of being "modal" where the warning screen pauses the emulator, the new warning is non-modal.
The warning window will display for 8 seconds and then disappear on its own. If you want to make it disappear sooner than that, you can press whatever button you have defined as
UI_cancel
and the window will close instantly. Note: there is no default UI_cancel mapping at the moment for gamepad users. This issue is on our radar, but you can map your own through the MAME menu in the meantime.Edit 1: There was no regression accessing the MAME menu via the core option. I don't know what I was doing when I couldn't open it earlier. Nevermind on that regression!
Edit 2: I spoke too soon!
There is one update for today that is a little more exiting. With help from arcadez I backported the romsets for two zany mini-game systems from mame 0.139/mame2010:
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