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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

    Scheduled Pinned Locked Moved Ideas and Development
    mame
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    • UDb23U
      UDb23 @grant2258
      last edited by

      @grant2258 ...but somewhat transparent in the green... again :-(

      ClydeC 1 Reply Last reply Reply Quote 0
      • G
        grant2258 Banned
        last edited by grant2258

        well you dont want the free tinge or the alpha. We could just make the game b & w. if this is doing the same thing in advance mame is not a code fault on out end ill get it and test it on there at some point and do some experimentation the geen and red added are treated as overlays

        1 Reply Last reply Reply Quote 0
        • RiverstormR
          Riverstorm
          last edited by

          I guess I don't doubt the validity of whether it was there or not but since we are kind of breaking all the rules so to speak for backdrops why not remove it, if it's easy. It's so pronounced when you see it on a TV and doesn't look right to me at all.

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          • G
            grant2258 Banned
            last edited by

            alt text

            1 Reply Last reply Reply Quote 0
            • RiverstormR
              Riverstorm
              last edited by

              I meant with green! =/ I am fine with how it was with the green rectangle.

              1 Reply Last reply Reply Quote 0
              • RiverstormR
                Riverstorm
                last edited by

                @UDb23 - Here's a crude and not fancy spreadsheet in Excel that will calculate the position. All you need to do is enter backdrop x and backdrop y as backdrop dimensions and game x and game y as the game screen dimensions and the final number should be calculated after Position: near the bottom. Ignore all the other numbers (quite a few) or they could be moved off screen and just leave pertinent information. I left Space Invaders numbers in the spreadsheet as an example.

                The formulas in backdrop x/y one and game x/y one are long and funky with trim, substituting, rounding, etc. that's all to get the final Position: string to match what it should look like in the .art file with just a cut-and-paste.

                It's not been fully tested such as half/pixels or screen edges which I left after some quick and dirty testing due the final number calculations are carried out to the 100 thousands (5 decimal places) anyway and just don't seem affected to much.

                Also I used some raw values for and made the assumption such as 0,0 is the top left corner (of the backdrop, not the game area). If they are negative x/y values I didn't know what to formulate them against or I would have created a formula such as game x being larger than backdrop x and make it zero unless it's a negative number, etc.

                There's a lot of room for improvement, field naming etc. and just calculating the numbers directly vs. all the extras but I needed to do it long hand to get a grasp of how to do it first. I believe the formula should work for a majority of quick calculations on new backdrops.

                If you do find ways to improve it just let me know or shoot me back a copy if you would. I am heading out and will be with family over the next 4 days (in and out but around home) so have a great holiday and Merry Christmas, if it applies.

                UDb23U 1 Reply Last reply Reply Quote 2
                • RiverstormR
                  Riverstorm
                  last edited by Riverstorm

                  @UDb23 - One last thing, just to clarify game x/y in the spreadsheet are Core Provided values so your viewports should work perfectly.

                  1 Reply Last reply Reply Quote 0
                  • UDb23U
                    UDb23 @Riverstorm
                    last edited by UDb23

                    @Riverstorm Great work and really useful, thanks.
                    Will use it for my testing.
                    Merry Christmas to you and family.
                    merry-Christmas.jpg

                    1 Reply Last reply Reply Quote 2
                    • ClydeC
                      Clyde @UDb23
                      last edited by

                      @UDb23 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                      @grant2258 ...but somewhat transparent in the green... again :-(

                      Sorry if I missed something in the previous discussion, but isn't the original space invaders also slightly transparent due to the mirror? At least I can see it clearly in the video you posted before.

                      I'll still have to test it in action, but just from the screenshots posted by @grant2258, I like the transparent version better.

                      UDb23U 1 Reply Last reply Reply Quote 0
                      • UDb23U
                        UDb23 @Clyde
                        last edited by

                        @Clyde In current version it's transparent by default. All considered I'd keep it that way.
                        For those wanting solid color just add the above mentioned ALPHA setting in the .ART file.

                        1 Reply Last reply Reply Quote 1
                        • M
                          mikeylikesit33
                          last edited by mikeylikesit33

                          Thanks for all your hard work guys! I've got a nice Asteroids Deluxe background going now, and maybe I can get the playfield set right with the new spreadsheet.

                          Big thumbs up!

                          Merry Christmas...

                          1 Reply Last reply Reply Quote 0
                          • UDb23U
                            UDb23
                            last edited by UDb23

                            @Riverstorm lr-mame2003 updated from source few hours ago.
                            SI (invaders.zip) game area is 720x960 (rotated 960x720) core provided on my 1080p TV (no overlay applied).
                            Created a better fitting backdrop image (still 1920x1080).

                            Applying the corresponding backdrop coordinates (calculated w rotated game area):

                            UDB screenshot.jpg

                            We finally get a properly proportioned Taito moon backdrop
                            :-))

                            1 Reply Last reply Reply Quote 1
                            • UDb23U
                              UDb23
                              last edited by

                              SI backdrop available here.

                              @markwkidd How can I upload this to the lr-mame2003 plus git repo ?

                              robertvb83R markwkiddM 2 Replies Last reply Reply Quote 1
                              • RiverstormR
                                Riverstorm
                                last edited by

                                @UDb23 - That looks really sharp! Do the spreadsheet calcs seem to be correct? Also looking forward to Omega Race and a few others you have planned. I'll do some testing later this evening when we get home late-ish. Sacrifices must be made, games must be played. All in the name of science, of course!

                                UDb23U 2 Replies Last reply Reply Quote 1
                                • RiverstormR
                                  Riverstorm
                                  last edited by

                                  @mikeylikesit33 - Maybe you can post your finished backdrop when you have it setup and completed.

                                  M 1 Reply Last reply Reply Quote 0
                                  • UDb23U
                                    UDb23 @Riverstorm
                                    last edited by

                                    @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    Do the spreadsheet calcs seem to be correct?

                                    Yes they do work well, thanks !
                                    Cross checked with my original excel sheet.
                                    Will create an updated one that generates the full .art file ;-)

                                    Currently creating a new overlay of the SI bezel from scratch to fit the backdrop best.
                                    Cleaned up a high res original bezel scan, vectorising it now.

                                    1 Reply Last reply Reply Quote 1
                                    • UDb23U
                                      UDb23 @Riverstorm
                                      last edited by

                                      @Riverstorm said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      Also looking forward to Omega Race and a few others you have planned

                                      On step (backdrop) at a time...

                                      1 Reply Last reply Reply Quote 0
                                      • robertvb83R
                                        robertvb83 @UDb23
                                        last edited by

                                        @UDb23 maybe you can answer this...

                                        Is that backdrop file independent from different screen resolutions or can we only use this for 1080p? I have a 5:4 pc monitor with 1280 x 1024. Do i have to modify something to match my screen?

                                        My full size arcade cabinet Robotron vs. Octolyzer

                                        UDb23U 1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @robertvb83
                                          last edited by

                                          @robertvb83 the .ART mame artwork system places the backdrop proportionally to the game area. It should therefore scale it according to the monitor.
                                          Has not been tested so far; try it and let us know.

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                                          • M
                                            mikeylikesit33 @Riverstorm
                                            last edited by mikeylikesit33

                                            @Riverstorm I will. Playing with brightness on it currently.

                                            A little too light, and it’s hard to see the game. A little too dark and why bother... there’s a big in-between that I am tweaking to find the sweet spot.

                                            Also, my playfield is still just a tad off.

                                            I’ll work on it more Monday

                                            1 Reply Last reply Reply Quote 0
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