[Tutorial] OpenBOR - the complete guide
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@bizzar721 Wow! Thank you for the swift crosscheck of the list. Yes I can upload some configs to my github account. @darknior everything all right?
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@cyperghost Added a comment on TMNT Red Sky Battle with a link to a modified models.txt
It lets you select Casey Jones as a playable character. Found it when I saw in @hansolo77 's list that there was a final release of the game and I was using an old demo. Reading the game post at chronocrash while getting the final version I saw a comment about using the TMNT launcher & entering secret code "outlaw hero" to unlock as well as a Red Sky 2 demo (which works).
Took me a while of renaming setting files, copying files back & forth, even re-extracting and copying the pak file before I found it was a simple altered text file.
@cyperghost Here are those individual mod launch scripts
Also, I just started having an issue where if I press LEFT on ANY joypad - setup or not - openBOR immediately exits! I did do some organizing/cleanup. Any ideas off hand?
EDIT
From runcommand log:Loading 'jbike' from data/chars/jimmy/jbike.txt Loading 'jplane' from data/chars/jimmy/jplane.txt Loading models............... Done! Object engine init........... Done! Input init................... USB Gamepad - 2 axes, 10 buttons, 0 hat(s) Done! shutdown called from leave_game ************ Shutting Down ************ OpenBOR v3.0 Build 3016, Compile Date: Jul 7 2018 Presented by Senile Team. This Version is unofficial and based on the Senile source code.
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@bizzar721 I will add the individual launch scripts to the first posting. I think that makes more sense then to add to github.
About your control issues. You may delete the whole content of SAVE?
EDIT:
About fixing some games. There is an issue with Golden Axe classic, the dwarf is so weak (as descriped in the sheet file) I think it's just an issue with wrong setted "strength" number or a script error. That's really annoying because you need felt 100hits to kill an easy opponent. -
I will try and remove entire save directory. I tried downloading different joypad configs and even deleting the gamw configs. Even pressing left while mapping a control exits. I will try with gamepad disabled. If it still turns off then I can assume it's a bor issue.
I was trying to research but couldn't find anything. From the error I was searching to see if runcommand has a mapping for game exit. I don't even know of a exit key for openbor.
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I know
ESC
will take you out of the game if you're on the menu, or take you TO the menu if you're in a game. If the game is existing while in a game, it sounds like pressingALT+F4
in Windows, which immediately ends the task. -
@hansolo77 That's what it seems like to me. I'm stumped. I had openbor installed with a few mods using @darknior 's method, then when I got more involved and wanted to add 15gb of games, I made a backup and restored it to a different sd card to experiment on. Now, using my original image, I moved everything over. I don't get what's different, they started out from the same image. I think I'll try to load a game using @darknior 's method bypassing runcommand to see if I still have this issue.
On another note, @cyperghost, while I loaded back up my test image, I redid all the controls from your git using your mapping, as well as updated yours with keyboard as player 2. I'll try to upload tonight.
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@bizzar721 I'm not at my Pi at the moment but does
F10
exit OpenBor?I did find with SoRR that it has no exit key (unless you go through the menu). I wound up creating a bash script which "hard" exits SoRR which I invoke via
xboxdrv
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@spud11 said in [Tutorial] OpenBOR - the complete guide:
@bizzar721 I'm not at my Pi at the moment but does F10 exit OpenBor?
Yes, F10 immediately shuts down OpenBOR. Runcommand log also logs
shutdown called from leave_game
which I get if I exit normally or by d-pad press (so I assume it's not crashing)Here's something odd, I went to runcommand (during loading screen) to remove controller config and instead of button press selecting, buttons moved up and down! Top L button worked like select. Running out the door to work, but I will investigate further tonight. (Pie was just turned on as well, with no joypad's switched)
Also, with Gamepad disabled in options, hitting LEFT still exits.
One time it exited, I swore I saw a line of text flash on the screen. Is there a way to see commands on the screen behind ES? There's been many times I had info flash on the screen while configuring things that I wish I could read - hell, I even used my phone to record it to read them.
@cyperghost Here are the updated Joypad configs (renamed to match your file names listed in Joypad.txt)
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@bizzar721 I have a bit of a similar issue. I installed my arcade joysticks the wrong way around so pushing left goes up, pushing right goes down - ie I'm 90 degrees off with my physical installation of the joysticks.
I suspect your issue is similar to mine. Because you've mapped your joystick in emulationstation, it works properly in that environment. When you are messing around with runcommand, you are outside the emulationstation environment (at least that's my understanding) and so the mapping you've done in emulationstation isn't operative. I could be wrong but I think that's the point.
With runcommand, you could choose
verbose
mode and I'm assuming you would get more information on exiting a game. I'm invokingxboxdrv
viaruncommand-onstart
for each emulator with the parameters>> /dev/shm/runcommand.log 2>&1
so I get a lot of information recorded to the/dev/shm/runcommand.log
after exiting a game. -
I know with my setup the way it is now, I can't even access the
runcommand
window without pressing L1 on my Xbox controller. If I press any other button, nothing happens. But L1? That's not supposed to be assigned to anything except navigating by pages in ES and then as a shoulder button INSIDE a game. Why is it mapped as an ENTER key forruncommand
? I even have to use it as a select button when navigating insideruncommand
. It's weird, and I've gotten used to it now. But it doesn't make sense. I think thejoy2key
"addon" is bugged. -
@bizzar721 said in [Tutorial] OpenBOR - the complete guide:
Here are the updated Joypad configs (renamed to match your file names listed in Joypad.txt)
Uploaded them. Thank you
@hansolo77
About the joy2key tool. It is mapped to enter because of the dialog windows. DPAD is mapped to arrows direction. A is mapped to ENTER and B is TAB. This makes it impossible to use radiolists ore filemenu because therefore you need space key. That's the reason why the tools I wrote (BashROMManager, SaveStateManager....) looks so complicated. But it's the fault of the limited keymappings. But I really don't know why there are problems with mappings. Mine are working perfect with all controller types.@BiZzAr721
Start OpenBOR and connect to SSH. type nowps -a
is there a session of joy2key still present? If yes then this is faulty.I did find with SoRR that it has no exit key (unless you go through the menu). I wound up creating a bash script which "hard" exits SoRR which I invoke via
xboxdrv
You can call Multi Switch Shutdown tool with
multi_switch.sh --es-closeemu
this will terminate the current emulator and will send you back to ES. I think that's rather easier then to make a fake-keypress, isn't it? -
I will try things out later this evening. Since my clone image/test image still works fine, is there any specific files I should grab to compare? I already have the runcommand log and runcommand.sh on my pc to compare.
PS - appreciate being made aware of the multi switch shutdown script - thats something I see being very useful in certain situations
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Here's my results:
Ran @darknior 's original openBOR call bypassing runcommand and all worked well.Verified
runcommand.sh
&joy2key.py
are identical on bor test image vs everyday image.
Doingps-a
it showed the bor test image was NOT runningjoy2key.py
while the one I am having trouble with IS runningjoy2key.py
.Any idea on what I should do next? I don't know much about joy2key.
Edit
Joy2key is running on other ports as well, but does not exit when hitting left
On OpenBOR test image, those same ports do not show joy2key running when using ps -aI also did not see
Launch with verbose logging
on the runcommand menu for OpenBOR mods -
@cyperghost Thanks. I wasn't aware of this script. Is it specific to ES and might require adaptation for Attract Mode?
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@spud11 Well as long as there is a
runcommand.sh
call also in Attract mode then it will work, too. But the reboot and restart things won't .... these are specfic to ES.@BiZzAr721 So you see a running
joy2key
session really running if the emulator already started? It is supposed to get finished after all dialog actions are done. So after the grey box is gone away this process should be terminated by runcommand itself. That's the case in my setups and I think that's the usual way.You can try to get PID of joy2key process by typing
ps -a
you see maybe the number 1234 and then withkill 1234
you can terminate this process. After this you can try if OpenBOR still finishes by pressing left DPAD key. -
@cyperghost said in [Tutorial] OpenBOR - the complete guide:
You can try to get PID of joy2key process by typing ps -a you see maybe the number 1234 and then with kill 1234 you can terminate this process. After this you can try if OpenBOR still finishes by pressing left DPAD key.
Thanks, you were on the money. I killed Joy2key and then no issues! Now, at least I know the culprit. I don't want to steer this thread any more off course, so I'll open a new thread this evening. I will report the solution back here to help others. (All ports are running with joy2key, yet it seems only OpenBOR has this bug). Could run with a runcommand startup script to kill joy2key but I feel like that may open the door to a bunch of new issues.
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@cyperghost Thanks to your instructions I can launch all the .bor games in my folder, but there is a problem, the list shows the double titles, what is due?
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@shift Do you mean the bash script to show list menu? Or do you see two entries in ports menu? Can you post a screenshot of this case with more explaination?
@BiZzAr721 No problem, you are welcome. You might investigate
runcommand-onstart.sh
maybe there is the reason why the joy2key call occours. -
@cyperghost said in [Tutorial] OpenBOR - the complete guide:
Do you mean the bash script to show list menu? Or do you see two entries in ports menu? Can you post a screenshot of this case with more explaination?
The bash script, the one that shows the list, but I understood where the error was. The shell extract.sh I had edited. The shell creates an empty diretory with the name "* .bor" that duplicated (I do not know why) all the games.
This is extract.sh I use now (now works well):
#!/bin/bash
PORTDIR="/opt/retropie/ports/openbor"
BORROMDIR="/home/pi/RetroPie/roms/ports/openbor"
mkdir $BORROMDIR/original/
mkdir $BORROMDIR/original/borpak/
mv $BORROMDIR/*.pak $BORROMDIR/original/
cp $PORTDIR/unpack.sh $BORROMDIR/original/
cp $PORTDIR/borpak $BORROMDIR/original/borpak/
cd $BORROMDIR/original/for i in *.pak
do
CURRENTFILE=basename "$i" .pak
./unpack.sh "$i"
mkdir "$CURRENTFILE.bor"
mv data/ "$CURRENTFILE.bor"/
mv "$CURRENTFILE.bor"/ ../
donefor i in *.PAK
do
CURRENTFILE=basename "$i" .PAK
./unpack.sh "$i"
mkdir "$CURRENTFILE.bor"
mv data/ "$CURRENTFILE.bor"/
mv "$CURRENTFILE.bor"/ ../
donecd $BORROMDIR/original/
rm *.pak
rm *.PAK
cd $BORROMDIR/
rmdir *.borecho "Your games are extracted and ready to be played."
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@BiZzAr721 @shift I think I can quickly improve the extracting tool, too. The scripts I've seen so far a totally messed up! Please locate PAK files to
/home/pi/RetroPie/roms/ports/openbor/pak
Inside this folder the pak-files will be renamed from
gamename.pak
togamename.pak.original
after extraktion.The
extract.sh
below is independent now from location because borpak offers come usefull command line usage. I asked me why it was not used this way! Instead of this they copied some executables and scripts and moved whole folders... OMG!#!/bin/bash # PAK EXTRACT v0.65 # by cyperghost for retropie.org.uk # 1. PLACE BARE PAK FILES to /home/pi/RetroPie/roms/ports/openbor/pak # 2. RUN THE SCRIPT (with user pi!) # Change pathes as you like! EXTRACT_BOREXE="/opt/retropie/ports/openbor/borpak" BORROM_DIR="/home/pi/RetroPie/roms/ports/openbor" BORPAK_DIR="$BORROM_DIR/pak" if [[ -f $EXTRACT_BOREXE ]]; then mkdir -p "$BORPAK_DIR" cd "$BORPAK_DIR" for i in *.[Pp][Aa][Kk]; do FILE="${i%%.*}" if [[ $FILE == '*' ]]; then echo "Aborting... No files to extract in $BORPAK_DIR!" exit fi mkdir -p "$BORROM_DIR/$FILE.bor" echo "Extracting file: $i" echo "to dir: $BORROM_DIR/$FILE.bor" sleep 3 "$EXTRACT_BOREXE" -d "$BORROM_DIR/$FILE.bor" "$i" echo "-------- Done Extracting: $i ---------" echo "-- Backup $i >> $i.original --" mv "$i" "$i.original" sleep 5 done echo "Extraction done without errors!" else echo "borpak executive file not found in $EXTRACT_BOREXE" echo "Exit now...." fi sleep 5
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