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    For those with a Pi3, how is Golden Tee performance?

    Scheduled Pinned Locked Moved General Discussion and Gaming
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    • M
      mikeveli20
      last edited by

      I have a Pi2 and Golden Tee in AdvMame lags quite a bit. Has anyone tried on a Pi3 and if so what is the performance like? I'm referring specifically to the 3D versions of the Golden Tee games (GT97, GT98, GT99, GT2K and GT3D).

      caver01C 2 Replies Last reply Reply Quote 0
      • M
        mikeveli20
        last edited by

        Still looking for any performance results. Haven't been able to find any on the net anywhere.

        1 Reply Last reply Reply Quote 0
        • C
          Cole_48
          last edited by

          Have you looked in the advance mame list on the wiki, hundreds of games are tested for all of the pi over lock and not

          1 Reply Last reply Reply Quote 0
          • caver01C
            caver01 @mikeveli20
            last edited by

            @mikeveli20 golden tee plays much better on the pi3 than on the pi2. I am using advancemame for trackball support and they all lagged and had choppy music on the pi2. When I upgraded to a pi3 I was surprised how well these work now. I have not tried gt3d but the others are all way better.

            My 4-player cocktail style cabinet built as a custom "roadcase"

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            • caver01C
              caver01 @mikeveli20
              last edited by

              @mikeveli20 I went through my Golden Tee games again tonight, updated some gamelist.xml stuff and tried some other versions:

              gtg2
              gt97
              gt98
              gt99
              gt2k
              gt3d
              gtgt

              These are all working fine on the Pi3. I updated the spreadsheet on the wiki, but wanted to followup here. You may need to do some configuring in the .rc file to get your trackball setup properly.

              My 4-player cocktail style cabinet built as a custom "roadcase"

              1 Reply Last reply Reply Quote 2
              • M
                mikeveli20
                last edited by

                Thanks for testing those. Glad to hear they play much better on the Pi3. Was any overclocking required to get these to play properly?

                caver01C 1 Reply Last reply Reply Quote 0
                • caver01C
                  caver01 @mikeveli20
                  last edited by

                  @mikeveli20 This was straight defaults from RetroPie 3.6 build. I don't believe there is any overclock in the images by default.

                  I will say that if you are moving to a Pi3, definitely get a heatsink. Before I added one, I would experience slowdowns due to heat-related throttling (the Pi automatically lowers CPU performance when it detects overheating).

                  My 4-player cocktail style cabinet built as a custom "roadcase"

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    mikeveli20 @caver01
                    last edited by

                    @caver01 I'll keep that in mind. Thanks again.

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                    • A
                      ajhorst
                      last edited by

                      Golden Tee works great for me as well with AdvanceMame on a Pi3 (like caver01, I use advancemame for trackball support).

                      It actually ran pretty decent on my old overclocked Pi2 , and you wouldn't notice the lag if it weren't for the sound effects/music getting garbled. After upgrading to the Pi3 (overclocked w/ heatsync and fan), everything runs smooth as butter.

                      E 1 Reply Last reply Reply Quote 0
                      • E
                        exjordan @ajhorst
                        last edited by

                        @ajhorst i have tryd updating the .rc files on advancedmame 1.4, .94 and 3. the result i got was gt2k,99 etc now just crashes instead of starting up. i have retro pie 4.2, ultrimarc u-track trackball. no matter what i try golden tee wont recognize my trakball in the gui menu of advancemame!? you all let me no its possible so what am i missing??

                        caver01C 1 Reply Last reply Reply Quote 0
                        • caver01C
                          caver01 @exjordan
                          last edited by

                          @exjordan all you can do in the GUI is set sensitivity. There's no "mapping" analog in the GUI even though it looks like you can.

                          If it fails to launch after updating the .rc file, you have a mistake in the file. Check logs /dev/shm/runcommand.log or try running at command prompt to see what it says. Is there perhaps a duplicate, conflicting line? That's not allowed.

                          My 4-player cocktail style cabinet built as a custom "roadcase"

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