Switch Theme 3.0 (UPDATED 08/12/18)
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@dugo3number2 I'll try and look at it on my phone. I'm away from a computer until next week.
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@dugo3number2 I found the error, it is in the file letters.xml
/opt/retropie/configs/all/emulationstation/themes/switch/settings/letters.xmlreplace:
<path> ./../ assets / buttons / Xbox_Buttons_system.svg </ path>with:
<Path> ./../ assets / buttons / Xbox_Buttons_System.svg </ path> -
@Gremko Updated the repo with the fix.
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@lilbud would / could you please add grid support? that way we could have a nice UI for the game list
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@sergioad I don't think so.
AFAIK, I don't think you can do a carousel for the gridlist on the default ES. I can set one row to show, but you can't have a scrolling carousel.
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@lilbud I see...
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hey could you make a nice image for the 'ports' one?
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@RetroDuck There already is one
https://github.com/lilbud/es-theme-switch/blob/master/art/ports.jpg
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@lilbud oh cool! didn't see that before but i'll try to update the theme
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@lilbud Even though there's a 4:3 option. do you know how this handles on 240p output? This looks great and something I'd want on my cabinet but 240/crt output usually needs a little massaging of the standard assets.
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@fraggle200 Absolutely no clue, sorry
Never set my pi up on a CRT before.
If you could try and report back, I'll make any changes needed
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@lilbud Not sure I'll get a chance to look at this till the weekend but I'll let you know what I find.
I'm not sure if the CRT one may need a fork of this as the lower res may need to move a few things around to make it fit but we'll see.
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@lilbud I'm trying to update the theme.xml to put it into 4:3 mode but I can't get permissions to allow me to do it on the pi as its in the ETC folder. any ideas of another way to do it?
initial views of the 16:9 on my 240p CRT is that the text is hard to read, but not totally unreadable, it just doesn't look great. placement of art/snaps are OK but I don't want to judge this till I can get it into 4:3 to see how it changes things. Once I can do that I'll post some pics etc.
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@fraggle200 try running this
Sudo nano + the path to the 4_3 xml
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Jumped over to this theme but have been spending a bit of today playing with the alignment of the various elements in the gamelist view. Basically I'm trying to go for this: https://i.imgur.com/DowoIBc.png
I have pretty much everything in place except the proper alignment of the developer/players/genre information and the rating. When I try to edit the positioning, it breaks the theme in one of three ways. Either it will cause all of the text to pile on top of itself, it will force ES to switch to the default plain text theme, or ES will straight up crash. I've not had any issue like this when arranging everything else, and so I'm at a loss. Everything I can think of just results in one of those three issues. Wondering if anyone more familiar with the code for this theme could lend me a hand, possibly point out where exactly I should be placing the positioning?
Also, unrelated, but I've noticed with this theme that when launching a game, the zoom in will kind of freeze on the game image and hang there. Not sure if the delay in opening a ROM is just something with the theme or if there's something I'm able to do to make it snappier?
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@Weatherby Make sure you edit both the label and the metadata positions (why the label and the text are separate items is beyond me. Also, the y positions are off between the two.)
You can set the label (the "Developer" text) and the text (Nintendo lets just say) to the same exact y value and they will be off.
What does your "es_log.txt" file say when ES crashes, that will usually point out the problem.
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@lilbud I don't recall, but what seemed to cause it was changing the size value of ratings, reverting it back allowed me to launch back into the theme with no error.
This is what I see in the theme.xml file.
<text name="md_lbl_releasedate, md_lbl_developer, md_lbl_genre, md_lbl_players, md_lbl_lastplayed, md_lbl_playcount, md_developer, md_genre, md_players, md_playcount, md_releasedate, md_description" extra="true"> <forceUppercase>0</forceUppercase> <fontSize>0.028</fontSize> <fontPath>./_inc/fonts/Roboto-Light.ttf</fontPath> </text> <datetime name="md_releasedate"> <forceUppercase>0</forceUppercase> <fontPath>${mainFont}</fontPath> <fontSize>0.028</fontSize> </datetime> <text name="md_lbl_lastplayed, md_lbl_publisher, md_publsher, md_lbl_rating, md_lbl_playcount, md_playcount"> <pos>1 1</pos> </text>
I assume this is what I'm looking for when it comes to changing the positioning of the meta data? So am I correct in assuming I would then need to have the pos value reflect under both sets of text data?
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Under both the "md_releasedate" & the "md_lbl_releasedate blocks of text
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@lilbud When I add that, it takes each line of text that should appear in the metadata and overlaps it. So developer, genre, players, etc, all end up on the same line. Perhaps I'm still putting it in the wrong place and am misunderstanding (apologies if I am, I am not too familiar with coding. Regrettably, this is the one thing that's actually giving me issues though.)
I've tried putting the pos code under where it says text name="md_lbl_releasedate(...)" and the same pos code with the same values under datatime name="md_releasedate". Also tried placing it under the fontSize code for both, but it does the same thing. If it's not asking too much, would it be possible to just write in where it should go in the code I posted? I could just paste that in and try it out.
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