Images not displaying
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I have scraped my system with skyscraper, everything is where it should be videos, imags etc. The problem I am having is that everything displays properly except amiga images, the snap, marquee etc display but no boxart image. I am running pi3 4.4.4. Assistance appreciated
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Check your
gamelist.xml
file and see if the boxart has been added to theimage
tag for your games. Did you modify the defaultartwork.xml
included in Skyscraper ? -
I have checked everyrthing, images video etc all in the right place, as I say everything displays for all other systems just amiga. Have video clips but don't know how to post them here
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@Affleck001 Post the
gamelist.xml
file that doesn't work. -
<?xml version="1.0"?>
<gameList>
<game>
<path>./Afterbur.adf</path>
<name>After Burner</name>
<cover />
<image>./media/screenshots/Afterbur.png</image>
<marquee>./media/marquees/Afterbur.png</marquee>
<video>./media/videos/Afterbur.mp4</video>
<rating>1</rating>
<desc>After Burner is an aircraft shooter. The goal is simple: use your F-14 Tomcat and shoot as many enemies as you can. This aircraft has two weapons: lock-on missiles and Vulcan cannons (basically machine guns). In some versions there is an option to let the cannons shoot automatically all the time.The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles.</desc>
<releasedate>19890101</releasedate>
<developer>Sega</developer>
<publisher>Activision</publisher>
<genre>Shoot'em Up</genre>
<players>1</players>
<kidgame>true</kidgame>
</game>
<game>
<path>./Alien Storm.adf</path>
<name>Alien Storm</name>
<cover />
<image>./media/screenshots/Alien Storm.png</image>
<marquee>./media/marquees/Alien Storm.png</marquee>
<video>./media/videos/Alien Storm.mp4</video>
<rating>0.55</rating>
<desc>Alien Storm is a side-scrolling beat 'em up.[2] The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion.All of the Busters are playable from the beginning of the game. There are nine missions to complete (eight in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, postboxes, trashcans, drums, and other items. Each mission has an objective such as rescuing people or destroying an UFO.
After defeating certain aliens, flying heads will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons.
In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons an U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive version he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low.
There are few bosses in the game. The arcade original only features a single boss in the middle of the game that has three dis</desc>
<releasedate>19910101</releasedate>
<developer>U.S. Gold</developer>
<publisher>Sega</publisher>
<genre>Beat'em Up</genre>
<players>2</players>
</game><game>
<path>./Garfield - Winter's Tail.adf</path>
<name>Garfield - Winter's Tail</name>
<cover />
<image>./media/screenshots/Garfield - Winter's Tail.png</image>
<marquee>./media/marquees/Garfield - Winter's Tail.png</marquee>
<video>./media/videos/Garfield - Winter's Tail.mp4</video>
<rating />
<desc>Take a rotund, ginger tomcat. Give him an insatiable appetite for lasagne. And leave the fridge door open. What do you get? The sequel to Big, Fat, Hairy Deal, that's what.Winter's Tail is a three-part program, with the option of playing each section in whichever order you desire. Part One rests your paws at the top of a steep ski slope. The next load contains two separate levels, the first of which is more akin to a bonus stage, where you must waggle the joystick at great speed to scoff as much lasagne as possible. The second part moves you over into the Chocolate Factory. Achieve success in this section and you are whisked off to the final load. It's Torville and Dean time as you skate around an iced-over lake in pursuit of an escaped Chocolate Chicken.
Winter's Tail does have its drawbacks, however. The sprites, although large, colourful and immediately recognisable, tend to move too slowly, especially on the skiing level where a hasty slide to the left or right is essential in avoiding some of the obstacles (I also noticed that collision detection was somewhat suspect on this level, too). Still, Winter's Tail deserves to do well, being an instantly playable, enjoyable tie-in of everyone's favourite moggy.</desc>
<releasedate>19890101</releasedate>
<developer>The Edge</developer>
<publisher>Softek</publisher>
<genre />
<players />
</game>
</gameList> -
@Affleck001 said in Images not displaying:
/media/screenshots/Afterbur.png
./media/screenshots/Garfield - Winter's Tail.pngDid you check if the
amiga/media/screenshots/
folder has thepng
files there ? Can you open one and look at it to see if the picture is correct and not corrupted in some way ? -
They are .png images and display when opened wirh any app
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Then I'm out of ideas - can you check if you don't have 2
gamelist.xml
for theamiga
system, one in the ROMs folder and one in the/home/pi/.emulationstation/gamelists/amiga
? -
I have a gameslist in both, should I delete one
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@Affleck001 Exit Emulationstation and then rename the one that does not have the images, then reboot and check if images are working ok.
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