Working Dreamcast games
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@mitu said in Working Dreamcast games:
You mean using the performance CPU governor ?
Sorry...a typo ...What I meant was to set the CPU scaling governor to "performance".
've been unable to get Looney Tunes Space Race to run well in 2-player splitscreen mode. Player 1 always works fine though. That's using flycast at 640X480 60hz. Reicast won't load the game at all.
Chech a few posts back...set the same configuration as I have and try it (don't forget that my RP is overclocked...so I'f you dont have a good cooling system don't overclock it)...The game runs really decent in 4 player split screen.
For singleplayer games I've set some games to run over redream and some over flycast...
Some of multiplayer games don't work on Flycast like Toy Commander...running Redream with the same game gets you to the problem that after setting the characters the screen goes black right after starting the game. But you can hear the sounds in the back.
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One more question...in flycast when I try to save the state of the game...the save process goes on forever (5 min). Is this a normal procedure? or is there something wrong with the emulator?
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@WODAK said in Working Dreamcast games:
the save process goes on forever (5 min). Is this a normal procedure? or is there something wrong with the emulator?
It's instant on pc, maybe your sd card is awfully slow ? Those savestates have a size of around 60 MiB.
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@WODAK said in Working Dreamcast games:
Chech a few posts back...set the same configuration as I have and try it (don't forget that my RP is overclocked...so I'f you dont have a good cooling system don't overclock it)...The game runs really decent in 4 player split screen.
I have a case that came with a cooling fan and a few heat sinks, so hopefully that will be good enough. It's just really odd to me that some games work ok in 2-player mode for me, and some don't. Seems like it's an issue relating to the way the rom was created or how the emulator handles Looney Tunes vs. Re-Volt, for example.. but just speculating, as I don't know how how to profile running games yet.
Some of multiplayer games don't work on Flycast like Toy Commander...running Redream with the same game gets you to the problem that after setting the characters the screen goes black right after starting the game. But you can hear the sounds in the back.
I just wanted to comment here, because I have Toy Commander running in 2-player mode flawlessly using lr-flycast (on rpi4 with no overclocking). I can share my retroarch settings if you want.. or maybe you're only referring to 3p and 4p screens.
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@WODAK - In /boot/config.txt, I set..
over_voltage=4 arm_freq=1900
..and I can now run Looney Tunes Space Race in 2p split-screen mode without a problem. This also got me over the hump of serious crackling sounds when playing NHL 99 on N64. Thanks for the suggestion. CPU temp seems ok.
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@rejesterd said in Working Dreamcast games:
@WODAK - In /boot/config.txt, I set..
..and I can now run Looney Tunes Space Race in 2p split-screen mode without a problem. This also got me over the hump of serious crackling sounds when playing NHL 99 on N64. Thanks for the suggestion. CPU temp seems ok.First of all..you were right...I tried a different version of Toy Commander ...and the game runs fine on 4 player split screen...
as I mentioned you just had to set the following options (this does not mean for all games....I use it just for Toy Commander and Lonney Tunes Space Race if you want to play for 4 player split screen) you have to play a little bit around for others):
option vrr_runloop_enable_=true in /opt/retropie/configs/dreamcast/retroarch.cfg
In the retroarch GUI in options menu:
2.1. The internal resolution in flycast is set to 1280x920...
2.2. Threaded rendering -> OFFi've got this case and fan.
My settings in /boot/config.txt are:
over_voltage=6 hdmi_enable_4kp60=1 #this will enable to overclock gpu to max 550 arm_freq=2100 gpu_freq=800
Now what I would suggest to you is to try to overclock your RP4 to max...If anything goes wrong (not booting) just take out your sc card...put it in a computer and change the /boot/config.txt files. Also try to check when running some games the temperature and measurements with the following script or some of the command lines that will follow.
There are some command lines for those who want to check their current status of Pi or you can put those lines as a script :
echo "$(date) @ $(hostname)" echo 'FIRMWARE VERSION:' vcgencmd version echo -e '\n-------------------------------------------\n' #OS version echo 'OS VERSION:' uname -a echo -e '\n-------------------------------------------\n' cpu=$(</sys/class/thermal/thermal_zone0/temp) cpufreq=$(</sys/devices/system/cpu/cpu0/cpufreq/scaling_cur_freq) echo "GPU => $(/opt/vc/bin/vcgencmd measure_temp)" echo "FREQ => $((cpufreq/1000))Mhz" echo -e '\n-------------------------------------------\n' #overclock echo 'OVERCLOCK:' echo "core => $(/opt/vc/bin/vcgencmd measure_clock core)" echo "v3d:=> $(/opt/vc/bin/vcgencmd measure_clock v3d)" echo "arm => $(/opt/vc/bin/vcgencmd measure_clock arm)" echo -e '\n-------------------------------------------\n' #current installed mesa version echo 'MESA VERSION:' dpkg-query -l '*' | grep libgles2 | grep mesa
Hope this helps anyone on checking their status of Pi :)
Now with this settings of overclocking I could say that 85% of games I've tried run full speed (4 player split screen ).
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@WODAK said in Working Dreamcast games:
2.1. The internal resolution in flycast is set to 1280x920...
2.2. Threaded rendering -> OFFIf youve had trouble with performance you should lower the render resolution. Also threaded rendering greatly improved performance, just make sure that you also turn on synchronous rendering (the option doesn't appear in the quick menu until you turn on threaded rendering).
I would also not recommend that everyone overclock their pi to the "max". Without proper stability testing, you won't know what your safe maximum is.
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@quicksilver said in Working Dreamcast games:
If youve had trouble with performance you should lower the render resolution. Also threaded rendering greatly improved performance, just make sure that you also turn on synchronous rendering (the option doesn't appear in the quick menu until you turn on threaded rendering).
I did try to lower the resolution in some games and it didn't help. About turning on threaded rendering is not always true...there are differences if you play a 3 player or a 4 player game.
For example:
Toy commander with threaded rendering turned on only plays fine when you are playing with 3 players. If u play with four players the 4th screen slutters a lot. If you then turn off threaded rendering, the game becomes playable for all 4 players. I've tried different combinations (for 4 players) and this one suits the best.
So yes...I would agree with you...turn on threaded rendering if you play 1 to 2 player games...otherwise you have to play with settings to find the best solution for that specific game.I would also not recommend that everyone overclock their pi to the "max". Without proper stability testing, you won't know what your safe maximum is.
Well I was trying the top down method...not the bottom up :) but I would agree with you...use the bottom up method.
And finally a word about stability...I didn't have any problems with stability for now (no freezing, no reseting, ....etc)...for now all I can say is that overclocking made a huge upgrade to playing games (PSP, Dreamcast, not SOmuch by N64) and even better when retropie will get finished to final version :) -
I wasn't able to get anything to run smoothly/sound stutter free at 920p on any of the third party retropie builds I have used on the pi4 even with overclocking (CPU 2000, GPU 600). 1024x768 was the highest I could go without the sound stuttering on most games.
On the current build I have (weekly 4.5.13) I can get 1024x768 without sound stuttering without overclocking. Rayman 2 stutters, especially in 16/9, but adding frameskip 1 fixes the stuttering. I have since overclocked the CPU to 2000. It doesn't seem to affect Dreamcast games any but that doesn't matter since I did it to improve performance on the PS1 for Crash Team Racing.
I also heard that Lr-Flycast just got a mip-mapping fix which may help things.
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@quicksilver said in Working Dreamcast games:
Settings>Video>Synchronization>Sync to exact content framerate. Turn that setting on and it will fix the weird tearing/jitter.
So while the above is true, I have noticed that turning this setting on globally harms performance for some emulators. Therefore I would only recommend that you turn it on for cores that specifically need it and have a threaded rendering option.
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@rejesterd quake 3 split screen works with redream. It was just added in experimental packages.
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@quicksilver It's great! Performance has been fine so far.
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@quicksilver said in Working Dreamcast games:
@quicksilver said in Working Dreamcast games:
Settings>Video>Synchronization>Sync to exact content framerate. Turn that setting on and it will fix the weird tearing/jitter.
So while the above is true, I have noticed that turning this setting on globally harms performance for some emulators. Therefore I would only recommend that you turn it on for cores that specifically need it and have a threaded rendering option.
Yep....you have got to update the retroarch settings just for the dreamcast emulator in /opt/retropie/configs/dreamcast/retroarch.cfg
well.... that's what I did :)
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Hopefully this isn't too old to respond or need to start a new thread, but while on my Pi 4 using LR- Flycast, the few games I have seem to run fairly well, the controller sensitivity is too much to even navigate the menus properly.
I am using an 8bitdo SNES controller and a Pi 4 with official PS. -
@KN4THX Yeah, I would start a new thread and post your exact steps and observations. "sensitivity is too much to even navigate the menus" is a bit vague. Be as specific as you can.
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I am having a wierd problem.
I have Rpi3b with latest stretch retropie 4.6 version. The reincast and flycast are also latest from source.The game "Revolt" is working perfectly. But, I am unable to see any menu in the game. I just see all the graphics and able to start the first level of the race. But even in the race I am unable to see any direction symbols or the powerups gained. I tried both reincast and flycast and also tried europe, US CDI and GDI versions. All have the same issue. The game is running at a consistent 25fps. But the menus and directions and powerups gained are bot shown. I also tried Dead or Alive 2. But inspite of running slowly it does have everything emulated perfectly.
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On the Pi 4B i have manage to get working Marvel vs Capcom 2, Capcom vs SNK 2, Spawn, Techromancers, Zombie Revenge and Gauntlet Legends using Redream.
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Ms pacman works flawlessly on pi3b at 50fps with both reicast and flycast. I prefered reicast because it have better latency compared to flycast on Ms pacman.
And this is better then PS1(locked at 30fps with inferior graphics) -
@redhotiron2004 said in Working Dreamcast games:
Ms pacman works flawlessly on pi3b at 50fps with both reicast and flycast. I prefered reicast because it have better latency compared to flycast on Ms pacman.
And this is better then PS1(locked at 30fps with inferior graphics)You mean Ms. Pac-Man Maze Madness because normal Ms Pac Man you can run that using mame and would get the full speeds.
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Most Dreamcast games I've tried on the Pi4 are working great using Redream and Flycast. Redream seems to have a slight edge on the performance front (but might be perception rather than reality), but Flycast has the whole libretro flexibility behind it for custom controls and whatnot, which makes it better for my setup.
Worth mentioning (for me, at least) are Dynamite Cop, Virtua Tennis 1 and 2 finally rendering properly, Dead or Alive 2, Cannon Spike, Project Justice (finally rendering well), Ikaruga and the MvC2 and Capcom vs SNK games (though if I recall correctly they already ran fairly well on standalone Reicast on the Pi3B, bar some graphical glitches).
Naomi and Atomiswave games also run fairly well on the Pi4 on Flycast. Not sure if we have a thread for those around here, but that's really where most of my fun has been coming from. Asides from Metal Slug 6 slowing down to almost single fps at the end of stage 1 and Samurai Shodown 6 also being very slow unless I do something every time on the core options menu, in a non-deterministic fashion, and regardless of saving it as a config file. Still digging into that so that I can report something more specific on the lr-flycast GitHub repository other than "it seems to happen but I don't know why or how" :)
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