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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    n64-crashes after playing 20min in the game

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    n64 emulator
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    • quicksilverQ
      quicksilver
      last edited by

      I will test the current binary and see if I can replicate the issue

      1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @shavecat
        last edited by mitu

        @shavecat Can you attach your /dev/shm/runcommand.log, taken immediately after the glitch ? Are you getting any under-voltage errors during gameplay ? What does 'glitch' means - it's an emulator crash or you just get errors during the game ?

        shavecatS 1 Reply Last reply Reply Quote 0
        • shavecatS
          shavecat @mitu
          last edited by

          @mitu
          under-voltage no
          everything else work just fine psx or esle...
          n64 if i let it just a rom load and play on the screen...
          but if i really play something like mario party it getting glitch
          thats what said -/dev/shm/runcommand.log

          55c5e114-e85c-446d-b5e0-3c6a7aacbab7-image.png

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @shavecat
            last edited by mitu

            @shavecat said in n64-crashes after playing 20min in the game:

            thats what said -/dev/shm/runcommand.log

            Is this after after the 'glitch' ?

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            • shavecatS
              shavecat
              last edited by

              Its just make me pi freeze ...
              so dont know if the glitch is witting

              1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator
                last edited by

                Can you post also your /boot/config.txt file ?

                shavecatS 1 Reply Last reply Reply Quote 0
                • shavecatS
                  shavecat
                  last edited by

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • shavecatS
                    shavecat @mitu
                    last edited by

                    @mitu

                    # For more options and information see
                    # http://rpf.io/configtxt
                    # Some settings may impact device functionality. See link above for details
                    
                    # uncomment if you get no picture on HDMI for a default "safe" mode
                    #hdmi_safe=1
                    
                    # uncomment this if your display has a black border of unused pixels visible
                    # and your display can output without overscan
                    disable_overscan=1
                    
                    # uncomment the following to adjust overscan. Use positive numbers if console
                    # goes off screen, and negative if there is too much border
                    #overscan_left=16
                    #overscan_right=16
                    #overscan_top=16
                    #overscan_bottom=16
                    
                    # uncomment to force a console size. By default it will be display's size minus
                    # overscan.
                    #framebuffer_width=1280
                    #framebuffer_height=720
                    
                    # uncomment if hdmi display is not detected and composite is being output
                    #hdmi_force_hotplug=1
                    
                    # uncomment to force a specific HDMI mode (this will force VGA)
                    #hdmi_group=1
                    #hdmi_mode=1
                    
                    # uncomment to force a HDMI mode rather than DVI. This can make audio work in
                    # DMT (computer monitor) modes
                    #hdmi_drive=2
                    
                    # uncomment to increase signal to HDMI, if you have interference, blanking, or
                    # no display
                    #config_hdmi_boost=4
                    
                    # uncomment for composite PAL
                    #sdtv_mode=2
                    
                    #uncomment to overclock the arm. 700 MHz is the default.
                    total_mem=1024
                    
                    # Uncomment some or all of these to enable the optional hardware interfaces
                    #dtparam=i2c_arm=on
                    #dtparam=i2s=on
                    #dtparam=spi=on
                    
                    # Uncomment this to enable the lirc-rpi module
                    #dtoverlay=lirc-rpi
                    
                    # Additional overlays and parameters are documented /boot/overlays/README
                    
                    # Enable audio (loads snd_bcm2835)
                    dtparam=audio=on
                    #gpu_mem_256=128
                    #gpu_mem_512=256
                    #gpu_mem_1024=256
                    overscan_scale=1
                    gpu_mem=512
                    
                    
                    
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                    • mituM
                      mitu Global Moderator
                      last edited by mitu

                      Your VRAM is a bit large - half of the PI's RAM is allocated to the GPU. Can you try and set it back to the default - 256 - and try again ?
                      Also total_mem is not part of the default config.txt, remove it or comment it out.

                      shavecatS 1 Reply Last reply Reply Quote 0
                      • shavecatS
                        shavecat @mitu
                        last edited by

                        @mitu
                        Sure .
                        tx

                        quicksilverQ 1 Reply Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @shavecat
                          last edited by quicksilver

                          @shavecat I've been playing GoldenEye using gliden64 using the most recent mupen64plus binary and have been playing for over 45 mins with no issues.

                          Edit: You also have

                          #gpu_mem_256=128
                          #gpu_mem_512=256
                          #gpu_mem_1024=256
                          

                          Commented out, these lines by default are not commented out. This tells the pi how much memory to dedicate to the GPU based on the total amount of ram on the pi. Remove the gpu_mem=512 and remove the comments on the above lines and try again.

                          shavecatS 1 Reply Last reply Reply Quote 1
                          • shavecatS
                            shavecat @quicksilver
                            last edited by

                            @quicksilver
                            Tx again :)

                            1 Reply Last reply Reply Quote 0
                            • saccublendaS
                              saccublenda
                              last edited by

                              I don't know if it is relevant, but I get this crash after 20 minutes with lr-mupen64plus-next and not with Mupen64plus+ gliden64.

                              quicksilverQ 1 Reply Last reply Reply Quote 0
                              • quicksilverQ
                                quicksilver @saccublenda
                                last edited by

                                @saccublenda lr-mupen64plus-next is based off mupen64plus and gliden64. I would wait until they get it updated to gliden64 3.0 and see if that fixes the issue. May want to report it on the GitHub issue tracker and/or the lr-mupen64plus-next thread here on retropie forums.

                                saccublendaS 1 Reply Last reply Reply Quote 0
                                • saccublendaS
                                  saccublenda @quicksilver
                                  last edited by

                                  @quicksilver Yes, this is what I meant, maybe this problem is related to an old version of gliden64. If @shavecat is using mupen64plus the issue may be fixed updating the emulator from the source.

                                  mituM quicksilverQ 2 Replies Last reply Reply Quote 0
                                  • mituM
                                    mitu Global Moderator @saccublenda
                                    last edited by

                                    @saccublenda I think @shavecat's problem stems from the VRAM settings - which was also pointed out by @quicksilver - but so far we didn't hear if this was the culprit or not.

                                    saccublendaS 1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver @saccublenda
                                      last edited by

                                      @saccublenda currently mupen64plus fails to build from source @BuZz is working on it.

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                                      • saccublendaS
                                        saccublenda @mitu
                                        last edited by

                                        @mitu I have the standard VRAM settings, and still having the 20-min crash with lr-mupen64plus-next.

                                        quicksilverQ 1 Reply Last reply Reply Quote 0
                                        • quicksilverQ
                                          quicksilver @saccublenda
                                          last edited by quicksilver

                                          @saccublenda we are talking about potentially two different issues on two different emulators. The op on this thread was having an issue with standalone mupen64plus, an issue that was solved with a recent update (which is why we think he's problem was actually a vram issue).

                                          Your issue is with lr-mupen64plus-next which is based on mupen64plus-gliden64. However, lr-mupen64plus-next is not up to date yet with the standalone emulator so it's likely that the bug still persists until it is brought up to date with the standalone mupen64plus.

                                          1 Reply Last reply Reply Quote 0
                                          • shavecatS
                                            shavecat
                                            last edited by shavecat

                                            Sorry to birng and old topic -
                                            but just played mario party 3 (on lr-mupen64plus-next ) with 4 plaers after like 20 min the game stuck ... can still go from putty , but the game is stuck on it .
                                            I did finish Yoshi world on the n64 with the lr_mupen64plus-next , and with not stucks....
                                            Anyone try the new fix's with mario party 1-3 more then 1 player and didnt get stuck ?

                                            quicksilverQ 1 Reply Last reply Reply Quote 0
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