RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login
    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    n64-crashes after playing 20min in the game

    Scheduled Pinned Locked Moved Help and Support
    n64 emulator
    26 Posts 6 Posters 1.9k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • shavecatS
      shavecat
      last edited by

      for example playing mario party 3 , and it always glitch after 20min or so .
      not only this game most of them, did this problem ever get fix / solve ?
      no overclcok
      Pi Model or other hardware: 3b+
      Power Supply used: Adafruit 2.4A power supply
      RetroPie Version Used 4.4
      n64 Glide emulator

      thanks

      mituM 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver
        last edited by

        I will test the current binary and see if I can replicate the issue

        1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @shavecat
          last edited by mitu

          @shavecat Can you attach your /dev/shm/runcommand.log, taken immediately after the glitch ? Are you getting any under-voltage errors during gameplay ? What does 'glitch' means - it's an emulator crash or you just get errors during the game ?

          shavecatS 1 Reply Last reply Reply Quote 0
          • shavecatS
            shavecat @mitu
            last edited by

            @mitu
            under-voltage no
            everything else work just fine psx or esle...
            n64 if i let it just a rom load and play on the screen...
            but if i really play something like mario party it getting glitch
            thats what said -/dev/shm/runcommand.log

            55c5e114-e85c-446d-b5e0-3c6a7aacbab7-image.png

            mituM 1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @shavecat
              last edited by mitu

              @shavecat said in n64-crashes after playing 20min in the game:

              thats what said -/dev/shm/runcommand.log

              Is this after after the 'glitch' ?

              1 Reply Last reply Reply Quote 0
              • shavecatS
                shavecat
                last edited by

                Its just make me pi freeze ...
                so dont know if the glitch is witting

                1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator
                  last edited by

                  Can you post also your /boot/config.txt file ?

                  shavecatS 1 Reply Last reply Reply Quote 0
                  • shavecatS
                    shavecat
                    last edited by

                    This post is deleted!
                    1 Reply Last reply Reply Quote 0
                    • shavecatS
                      shavecat @mitu
                      last edited by

                      @mitu

                      # For more options and information see
                      # http://rpf.io/configtxt
                      # Some settings may impact device functionality. See link above for details
                      
                      # uncomment if you get no picture on HDMI for a default "safe" mode
                      #hdmi_safe=1
                      
                      # uncomment this if your display has a black border of unused pixels visible
                      # and your display can output without overscan
                      disable_overscan=1
                      
                      # uncomment the following to adjust overscan. Use positive numbers if console
                      # goes off screen, and negative if there is too much border
                      #overscan_left=16
                      #overscan_right=16
                      #overscan_top=16
                      #overscan_bottom=16
                      
                      # uncomment to force a console size. By default it will be display's size minus
                      # overscan.
                      #framebuffer_width=1280
                      #framebuffer_height=720
                      
                      # uncomment if hdmi display is not detected and composite is being output
                      #hdmi_force_hotplug=1
                      
                      # uncomment to force a specific HDMI mode (this will force VGA)
                      #hdmi_group=1
                      #hdmi_mode=1
                      
                      # uncomment to force a HDMI mode rather than DVI. This can make audio work in
                      # DMT (computer monitor) modes
                      #hdmi_drive=2
                      
                      # uncomment to increase signal to HDMI, if you have interference, blanking, or
                      # no display
                      #config_hdmi_boost=4
                      
                      # uncomment for composite PAL
                      #sdtv_mode=2
                      
                      #uncomment to overclock the arm. 700 MHz is the default.
                      total_mem=1024
                      
                      # Uncomment some or all of these to enable the optional hardware interfaces
                      #dtparam=i2c_arm=on
                      #dtparam=i2s=on
                      #dtparam=spi=on
                      
                      # Uncomment this to enable the lirc-rpi module
                      #dtoverlay=lirc-rpi
                      
                      # Additional overlays and parameters are documented /boot/overlays/README
                      
                      # Enable audio (loads snd_bcm2835)
                      dtparam=audio=on
                      #gpu_mem_256=128
                      #gpu_mem_512=256
                      #gpu_mem_1024=256
                      overscan_scale=1
                      gpu_mem=512
                      
                      
                      
                      1 Reply Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator
                        last edited by mitu

                        Your VRAM is a bit large - half of the PI's RAM is allocated to the GPU. Can you try and set it back to the default - 256 - and try again ?
                        Also total_mem is not part of the default config.txt, remove it or comment it out.

                        shavecatS 1 Reply Last reply Reply Quote 0
                        • shavecatS
                          shavecat @mitu
                          last edited by

                          @mitu
                          Sure .
                          tx

                          quicksilverQ 1 Reply Last reply Reply Quote 0
                          • quicksilverQ
                            quicksilver @shavecat
                            last edited by quicksilver

                            @shavecat I've been playing GoldenEye using gliden64 using the most recent mupen64plus binary and have been playing for over 45 mins with no issues.

                            Edit: You also have

                            #gpu_mem_256=128
                            #gpu_mem_512=256
                            #gpu_mem_1024=256
                            

                            Commented out, these lines by default are not commented out. This tells the pi how much memory to dedicate to the GPU based on the total amount of ram on the pi. Remove the gpu_mem=512 and remove the comments on the above lines and try again.

                            shavecatS 1 Reply Last reply Reply Quote 1
                            • shavecatS
                              shavecat @quicksilver
                              last edited by

                              @quicksilver
                              Tx again :)

                              1 Reply Last reply Reply Quote 0
                              • saccublendaS
                                saccublenda
                                last edited by

                                I don't know if it is relevant, but I get this crash after 20 minutes with lr-mupen64plus-next and not with Mupen64plus+ gliden64.

                                quicksilverQ 1 Reply Last reply Reply Quote 0
                                • quicksilverQ
                                  quicksilver @saccublenda
                                  last edited by

                                  @saccublenda lr-mupen64plus-next is based off mupen64plus and gliden64. I would wait until they get it updated to gliden64 3.0 and see if that fixes the issue. May want to report it on the GitHub issue tracker and/or the lr-mupen64plus-next thread here on retropie forums.

                                  saccublendaS 1 Reply Last reply Reply Quote 0
                                  • saccublendaS
                                    saccublenda @quicksilver
                                    last edited by

                                    @quicksilver Yes, this is what I meant, maybe this problem is related to an old version of gliden64. If @shavecat is using mupen64plus the issue may be fixed updating the emulator from the source.

                                    mituM quicksilverQ 2 Replies Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @saccublenda
                                      last edited by

                                      @saccublenda I think @shavecat's problem stems from the VRAM settings - which was also pointed out by @quicksilver - but so far we didn't hear if this was the culprit or not.

                                      saccublendaS 1 Reply Last reply Reply Quote 0
                                      • quicksilverQ
                                        quicksilver @saccublenda
                                        last edited by

                                        @saccublenda currently mupen64plus fails to build from source @BuZz is working on it.

                                        1 Reply Last reply Reply Quote 0
                                        • saccublendaS
                                          saccublenda @mitu
                                          last edited by

                                          @mitu I have the standard VRAM settings, and still having the 20-min crash with lr-mupen64plus-next.

                                          quicksilverQ 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @saccublenda
                                            last edited by quicksilver

                                            @saccublenda we are talking about potentially two different issues on two different emulators. The op on this thread was having an issue with standalone mupen64plus, an issue that was solved with a recent update (which is why we think he's problem was actually a vram issue).

                                            Your issue is with lr-mupen64plus-next which is based on mupen64plus-gliden64. However, lr-mupen64plus-next is not up to date yet with the standalone emulator so it's likely that the bug still persists until it is brought up to date with the standalone mupen64plus.

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.