Aimtrak gun loses alignment when I aim off the screen. <tag> Aimtrak <Tag>
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There is something that has been concerning me this whole time. When you load up the screen there is a cross hair in the shape of + and then there is also a x rotated crosshair type thing. They both move with the light gun pointer but the cross hair is accurate (until I aim off screen of course) but the X crosshair thing, lags behind. Does anyone know what the X is for?
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The X is for the second player in light gun games that support a second player.
Also, I have the same issue as you where the aimtrak is being used for both players, rather than just player one.
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That makes sense, I just unbound all the player two inputs and no-longer have the 2nd crosshair trying to follow the 1st.
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Also, I've found that even if I mess with the Device_Mouse raw, event, lightgun, auto... etc every time I go to bind the gun's movement in the game's settings, it always shows as a joystick input not mouse. Just food for thought?
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@tuki_cat I loaded the game, hit TAB, and go to controls, I then went to player 2 and cleared the inputs for player2.
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@tuki_cat
~/.advance/advmame.rc
input_map{p2}
most of them are set to auto.the in-game config works too just hit the "TAB" key on a keyboard. I think it is press "Delete" key to clear entry.
@dureq83
using this
/opt/retropie/emulators/advmame/bin/advm
do you notice any absolute values, or is it always 0 and + - 1-9 and nothing like -255 in the far corner?I'm thinking.
I need some sleep.
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I opened the file you suggested which is mostly in anscii characters and not readable, there were a few spots here in there with words but nothing relating to what you mentioned. It's Friday and I'll be off for the weekend, would you be interested in joining me in a Discord call and maybe bouncing some ideas back and forth?
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Also, I have an idea that I want to try in a minute. I'm not sure if this will help or not but it's worth a try. The lightgun is supposed to represent a mouse. What if I plug in a mouse, start the game, and then bind up, down, left, and right to the lightgun X + , X -, Y +, Y -. I'll then save the settings, turn off the pi and replace the mouse with the lightgun. The lightgun works as a mouse in the Pixel Desktop so I know it counts as a mouse. When I try to bind the lightgun in the game it shows as a joystick. Maybe if I purposely bind the X and Y axis with a real mouse and then connect the lightgun after that maybe the game will read the X and Y axis as it should?
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@Efriim I just tried to test my mouse in the game. I found this interesting and might actually be of a lot of help? When I hit tab and try to bring up the controls, I move my mouse up, down, left, and right but it doesn't detect it as movement so I can't bind the keys this way. Interesting twist though, I'm playing the game with the mouse and it goes up, down, left, and right without being bound. I decided to go into the controls for player 1 up, down, left, and right, and then unbind each. In addition I unbound player 1's lightgun Y -, Y +, X -, and X +, and yet the mouse still controls the cross hairs.
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@dureq83 Just out of curiosity, when you calibrated your aimtrak, what option did you select for Tilt/Z correction? And what options did you select for enable buttons for off screen calibration?
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@quicksilver For the Tilt/Z corrections I have it set to None, I believe I tried all three early on but will check each again. My off screen calibration is set for my right side button which I don't use in the games I've tested.
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@dureq83 Have you tried contacting Ultimarc directly? They may be able to give some troubleshooting advice. My apologies if you already said earlier, I havent read through the entire thread.
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Yes, I contacted Andy with Ultimarc and he didn't know what might be causing the problem.
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I just unbound everything for player 1 up, down, etc, and light gun player 1 up, down, etc... and the light gun is still working, although still having the drifting problem. So if the keys are unbound then why is the light gun still working?
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I found something promising! I just launched Lethal Enforcers 2, unbound all the keys and found that the lightgun was still working. I then hit Tab in the game and brought up the game menu. I went into analog controls and turned the lightgun sensitivity down from 50% to 25% and now it's no longer drifting!! I'm going to find a good setting % and see if it fixes the problem!!!!!!!
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Great news! The issue lied in the Analog Controls portion of the in-game menu. I still don't know how the lightgun is working when I purposely unbound the light gun Y and X axis for -/+. I turned down the lightgun sensitivity and it corrected the issue.
Now, I would like to thank everyone who added their input and helped me get to this resolution. Big thanks to Efrllm for sticking it out with me for over 60 posts!
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@dureq83
/opt/retropie/emulators/advmame/bin/advm
this is a executable file, you call it directly and it will read controller events.
I was stuck trying to understand what js/mouse event it wanted to use.That is great news, there were a lot of settings there, I would not have thought of this solution.
You're welcome, I'm glad you didn't give up on it. -
https://github.com/gunpadawan/gunconf setup util for linux you can set it as a mouse or joystick
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