Coming: Retroflag GPi Gameboy Case for Raspberry Pi Zero/W
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And here is another video from ETA Prime, this time a teardown:
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Finally Retroflag themselves now confirm the case:
http://retroflag.com/GPi-CASE.html(at the moment their website is extremely slow, I guess because all the hype!)
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@hhromic said in Coming: Retroflag GPi Gameboy Case for Raspberry Pi Zero/W:
Finally Retroflag themselves now confirm the case:
It would have been very funny to 'unconfirm' it, after having been advertised so much.
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this looks exactly like something I have been waiting for. looks great, reviews are good so far. maybe I will finally have my RetroPie handheld :)
I just hope there will be enough supply
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Has anybody heard a firm release date for this? I saw a mention of the 21st on the reddit post but was wondering if that was confirmed or perhaps another date confirmed.
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@simpleethat no release date yet. all we know is that it should be available at the end of May
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@Spiky I guess I just have to start ritualistically checking their Amazon store and Website everyday...
[edited for bad grammar]
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@simpleethat gonna have to be the only way. Before the scalpers get em and jack the price up.
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@celly I'm mildly optimistic that it will go similarly to their last couple releases and not sell out in moments.
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I should have waited. I bought a bittboy instead, and i'm pretty disappointed.
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and it's already listed on Amazon. still can't order it, though...
https://www.amazon.com/dp/B07RT9VGS4 -
@Spiky What's weird is it doesn't show up in the Retroflag amazon store page.
https://www.amazon.com/retroflagSo it almost looks like its a 3rd party listing.
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@HurricaneFan I feel like that might be the right listing but it's not released yet. If you select Retroflag at the top of the listing it does take you to the Retroflag storefront; a third party listing wouldn't do that. It's going to be released at the end of the Month; maybe the SKU is showing up a bit prematurely.
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release of GPi case delayed to early June (https://www.reddit.com/r/RetroPie/comments/bu0qun/just_in_time_for_the_retroflag_gpi_gb_studio/)
also found new article yesterday that confirmed it. let's hope it won't get delayed any further
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@Spiky dammit! Oh well. I'll keep waiting and continue checking every day.
Anybody know what systems the zero runs well? Or doesn't run well for that matter? I've googled but keep finding conflicting info. Like will GBA play? I'd like to finish my ROM selections for my build whenever it comes out
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@simpleethat Well, I have a list I can share that should be accurate enough from my messing with the RPi0.
Anything in the Fair sections I feel should be expected to have a 75% success rate of emulating any game from the system well on the RPi0. Keep in mind my use of the word feel as I've only tinkered with the RPi0 and never seriously used it for emulation.
Consoles - Good
Atari 2600
Intellivision
Odyssey 2 (NTSC Only)
ColecoVision
NES
SG-1000
Master System
Famicom Disk System
Atari 7800
TurboGrafx-16/PC Engine
TurboGrafx-CD/PC Engine CDHandhelds - Good
Game & Watch (Simulation)
Game Boy
Lynx
Game Gear
Game Boy ColorConsoles - Fair
Atari 5200
Genesis/Mega Drive
Neo Geo (AES Mode)
SNES (Regular Games)
Sega CD/Mega CDHandhelds - Fair
Game Boy Advance
Pokemon Mini
When it comes to the systems I put in the Fair sections, keep in mind that:
GBA is something I tested quite a bit on the RPi0, and can say for a fact, that out of 386 games I tested, 76 were in an unplayable state between lr-gpsp and gpSP (I would've put GBA under Fair even if I hadn't tested as much as I did because of those two emulators being the ideal ones).
"Genesis/Mega Drive" and "Sega CD/Mega CD" are where they are solely because they are being emulated with lr-picodrive.
"SNES (Regular Games)" requires the resolution to be lowered (from 1920x1080) for most games to run full speed, and the use of (Regular Games) mean that SA1, Super FX GSU-1, or Super FX GSU-2 enhancement chip games will not run full speed. You'll also be using lr-snes9x2002 and PiSNES as your primary emulators so expect general emulation inaccuracy with lr-snes9x2002, and expect constant poor audio emulation using PiSNES on top of general emulation inaccuracies.
"Neo Geo (AES Mode)" requires the resolution to be lowered (from 1920x1080) and for frameskip to be used for some games: "Neo Geo (MVS Mode)" is more flexible due to GnGeo-Pi and PiFBA where frameskip would not need to be employed if it is even available (I can't remember).
Atari 5200 needs a lower resolution (from 1920x1080) to run full speed and has control issues.
Pokemon Mini has a few games where saving doesn't work.
Edit: Added inaccurate SNES emulator bit.
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@MajorDangerNine Several of the issues you list are present on the RP3, like Pokemon Mini not saving in all games, or 5200 control issues. And virtually every emu will run better with less screen to refresh; I'd be surprised if running at the little 320x240 screen or whatever it is didn't provide a big speed boost all by itself.
I mean, on the RP3, I was able to double performance in several emus by taking screen res down from 1920 to 1280...
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@rkoster Yes, the problems are present on the other hardware and I would list them the same when it comes to that hardware as well. I mentioned the resolution mostly from a console setup point of view, though the fact it has to be mentioned means the RPi0 doesn't have power to spare for those systems so the likelihood of a game not running full speed is higher.
Also, GBA, Genesis, Sega CD, and SNES all require the use of inaccurate emulators paired with further issues caused by the RPi0 hardware.
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@MajorDangerNine thanks for the info! I had a feeling about most of that but most of my searching came up with a lot of conflicting info
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I'm wondering if this case could work (with some thinkering) with those BananaPi M2 Zero boards and similar form factor...
After all those board may need MORE power to run, but they could help in doing some slightly better emulation compared to a stock RPi0 W.
What are your opinions in regards of this?
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