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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Little big Adventure 2 Dosbox Performance

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    dosboxperformancelittle big adve
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    • tiagopT
      tiagop
      last edited by tiagop

      Hello,
      I have a Raspberry Pi 3 B with original power supply running the latest Retropie (4.4.5) and slightly OC'ed (ARM Core @ 1350 GHz), I'm trying to run Little Big Adventure 2 everything works but when the camera changes on outside areas it freezes for about 3 seconds (probably loading something). Is there some configuration that I can change to improve performance? I've only changed memsize to 64.

      Thanks!

      EfriimE quicksilverQ 2 Replies Last reply Reply Quote 0
      • EfriimE
        Efriim @tiagop
        last edited by Efriim

        @tiagop

        EDITED

        setting the dosbox.conf

        core=dynamic
        cputype=auto
        cycles=fixed 33000 # Adding the mixer prebuffer of 200 or so can help if the audio skips. 
        

        setting the resolution to 640x480 in runcommand, the dosbox.conf resolution might then need to be configured, I sometimes experiment with but have no sound recommendation.

        In game settings, turning the detail and shadows down.

        Further overclocking; the sdram and microsdcard can be overclocked, I couldn't say if this is the bottleneck for the load speeds.

        Also updating to the latest retropie script 4.4.12~ and then updating dosbox.

        What make of rpi3b? vilros or element14 or a different brand.
        Also what type of micro sdcard?

        1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @tiagop
          last edited by quicksilver

          @tiagop I've run this game on my overclocked pi 3b (1300mhz) and my overclocked pi 3b+ (1450mhz) and havent really noticed any issues. Try running "top" remotely to monitor CPU usage while the game is running and see if the CPU spikes past 100% usage when you change camera angles.

          Does the 3 second freeze happen every time you re-adjust the camera?

          Edit: how are you launching the game?

          tiagopT 1 Reply Last reply Reply Quote 0
          • EfriimE
            Efriim
            last edited by Efriim

            I had believed that dosbox maxcycles had been around 10000. This from when I was trying to get Ultima8 to cycle right, increasing the cycles beyond 10000 had created stuttering and bad audio.

            I am giving it another go increasing the cycles with Fallout. The game becomes pretty much playable at 38000+ cycles where the audio begins to stutter a little. I think changing either the dosbox sb-mixer blocksize/prebuffer or the fallout config cachesize will solve the audio problem, or just settling with 38000 cycles as it is much more playable than I previously knew it to be.

            This opens up a window for the rest of the dosbox games that I previously considered would not be playable:
            EF2000, F22, TFX flight simulators.
            SystemShock.
            Ultima VII - In the age of xp, I believe I remember using "MoSlo" or Equivalent in a dosbox with very high cycles would emulate this game flawlessly. Exult is a great port for Ultima VII though some things are arranged differently than the classic original engine that are too good to be missed.

            1 Reply Last reply Reply Quote 0
            • tiagopT
              tiagop @quicksilver
              last edited by

              @quicksilver said in Little big Adventure 2 Dosbox Performance:

              @tiagop I've run this game on my overclocked pi 3b (1300mhz) and my overclocked pi 3b+ (1450mhz) and havent really noticed any issues. Try running "top" remotely to monitor CPU usage while the game is running and see if the CPU spikes past 100% usage when you change camera angles.

              Does the 3 second freeze happen every time you re-adjust the camera?

              Edit: how are you launching the game?

              I will try the above settings when I get home, the freeze occurs only when changing camera. I'm launching the game while mounting the ISO to bypass cd check (GOG version).

              Thanks for your sugestions

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @tiagop
                last edited by

                @tiagop are you using a .sh or .conf script to launch the game? Or are you typing the commands into dosbox each time you launch the game?

                tiagopT 1 Reply Last reply Reply Quote 0
                • tiagopT
                  tiagop @quicksilver
                  last edited by tiagop

                  @quicksilver Using a .sh script to auto mount and run the game. Command and Conquer 1 runs flawlessly on my PI though...

                  EfriimE 1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver
                    last edited by quicksilver

                    Try my settings. Copy/paste what I posted below into a blank file and name it LBA2.conf (you can name it whatever as long as the extension is .conf). Youll need to modify the files paths at the bottom under the [autoexec] section so that it points to your files correctly. You can put this file directly in your PC folder and use it to launch your game.

                    # This is the configuration file for DOSBox SVN. (Please use the latest version of DOSBox)
                    # Lines starting with a # are comment lines and are ignored by DOSBox.
                    # They are used to (briefly) document the effect of each option.
                    
                    [sdl]
                    #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
                    #       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
                    #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
                    #                     Using your monitor's native resolution with aspect=true might give the best results.
                    #                     If you end up with small window on a large screen, try an output different from surface.
                    # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
                    #                     (output=surface does not!)
                    #           output: What video system to use for output.
                    #                   Possible values: surface, overlay.
                    #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
                    #      sensitivity: Mouse sensitivity.
                    #      waitonerror: Wait before closing the console if dosbox has an error.
                    #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
                    #                     pause is only valid for the second entry.
                    #                   Possible values: lowest, lower, normal, higher, highest, pause.
                    #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
                    #     usescancodes: Avoid usage of symkeys, might not work on all operating systems.
                    
                    fullscreen=false
                    fulldouble=false
                    fullresolution=original
                    windowresolution=original
                    output=surface
                    autolock=true
                    sensitivity=100
                    waitonerror=true
                    priority=higher,normal
                    mapperfile=lba2.map
                    usescancodes=false
                    
                    [dosbox]
                    # language: Select another language file.
                    #  machine: The type of machine DOSBox tries to emulate.
                    #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
                    # captures: Directory where things like wave, midi, screenshot get captured.
                    #  memsize: Amount of memory DOSBox has in megabytes.
                    #             This value is best left at its default to avoid problems with some games,
                    #             though few games might require a higher value.
                    #             There is generally no speed advantage when raising this value.
                    
                    language=
                    machine=svga_s3
                    captures=capture
                    memsize=16
                    
                    [render]
                    # frameskip: How many frames DOSBox skips before drawing one.
                    #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
                    #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
                    #            then the scaler will be used even if the result might not be desired.
                    #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
                    
                    frameskip=0
                    aspect=false
                    scaler=none
                    
                    [cpu]
                    #      core: CPU Core used in emulation. auto will switch to dynamic if available and
                    #            appropriate.
                    #            Possible values: auto, dynamic, normal, simple.
                    #   cputype: CPU Type used in emulation. auto is the fastest choice.
                    #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
                    #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
                    #            Setting this value too high results in sound dropouts and lags.
                    #            Cycles can be set in 3 ways:
                    #              'auto'          tries to guess what a game needs.
                    #                              It usually works, but can fail for certain games.
                    #              'fixed #number' will set a fixed amount of cycles. This is what you usually
                    #                              need if 'auto' fails (Example: fixed 4000).
                    #              'max'           will allocate as much cycles as your computer is able to
                    #                              handle.
                    #            Possible values: auto, fixed, max.
                    #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
                    # cycledown: Setting it lower than 100 will be a percentage.
                    
                    core=dynamic
                    cputype=auto
                    cycles=max
                    cycleup=10
                    cycledown=20
                    
                    [mixer]
                    #   nosound: Enable silent mode, sound is still emulated though.
                    #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
                    #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                    # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
                    #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
                    # prebuffer: How many milliseconds of data to keep on top of the blocksize.
                    
                    nosound=false
                    rate=44100
                    blocksize=1024
                    prebuffer=20
                    
                    [midi]
                    #     mpu401: Type of MPU-401 to emulate.
                    #             Possible values: intelligent, uart, none.
                    # mididevice: Device that will receive the MIDI data from MPU-401.
                    #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
                    # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
                    #               or in the case of coreaudio, you can specify a soundfont here.
                    #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
                    #               In that case, add 'delaysysex', for example: midiconfig=128:02 delaysysex
                    #               See the README/Manual for more details.
                    
                    mpu401=intelligent
                    mididevice=alsa
                    midiconfig=128:0
                    
                    [sblaster]
                    #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
                    #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
                    #  sbbase: The IO address of the soundblaster.
                    #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
                    #     irq: The IRQ number of the soundblaster.
                    #          Possible values: 7, 5, 3, 9, 10, 11, 12.
                    #     dma: The DMA number of the soundblaster.
                    #          Possible values: 1, 5, 0, 3, 6, 7.
                    #    hdma: The High DMA number of the soundblaster.
                    #          Possible values: 1, 5, 0, 3, 6, 7.
                    # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
                    # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
                    #          Possible values: auto, cms, opl2, dualopl2, opl3, none.
                    #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
                    #          Possible values: default, compat, fast.
                    # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
                    #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
                    
                    sbtype=sb16
                    sbbase=220
                    irq=7
                    dma=1
                    hdma=5
                    sbmixer=true
                    oplmode=auto
                    oplemu=default
                    oplrate=44100
                    
                    [gus]
                    #      gus: Enable the Gravis Ultrasound emulation.
                    #  gusrate: Sample rate of Ultrasound emulation.
                    #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                    #  gusbase: The IO base address of the Gravis Ultrasound.
                    #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
                    #   gusirq: The IRQ number of the Gravis Ultrasound.
                    #           Possible values: 5, 3, 7, 9, 10, 11, 12.
                    #   gusdma: The DMA channel of the Gravis Ultrasound.
                    #           Possible values: 3, 0, 1, 5, 6, 7.
                    # ultradir: Path to Ultrasound directory. In this directory
                    #           there should be a MIDI directory that contains
                    #           the patch files for GUS playback. Patch sets used
                    #           with Timidity should work fine.
                    
                    gus=false
                    gusrate=44100
                    gusbase=240
                    gusirq=5
                    gusdma=3
                    ultradir=C:\ULTRASND
                    
                    [speaker]
                    # pcspeaker: Enable PC-Speaker emulation.
                    #    pcrate: Sample rate of the PC-Speaker sound generation.
                    #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                    #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
                    #            Possible values: auto, on, off.
                    # tandyrate: Sample rate of the Tandy 3-Voice generation.
                    #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                    #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
                    
                    pcspeaker=true
                    pcrate=44100
                    tandy=auto
                    tandyrate=44100
                    disney=true
                    
                    [joystick]
                    # joysticktype: Type of joystick to emulate: auto (default), none,
                    #               2axis (supports two joysticks),
                    #               4axis (supports one joystick, first joystick used),
                    #               4axis_2 (supports one joystick, second joystick used),
                    #               fcs (Thrustmaster), ch (CH Flightstick).
                    #               none disables joystick emulation.
                    #               auto chooses emulation depending on real joystick(s).
                    #               (Remember to reset dosbox's mapperfile if you saved it earlier)
                    #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
                    #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
                    #     autofire: continuously fires as long as you keep the button pressed.
                    #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
                    #   buttonwrap: enable button wrapping at the number of emulated buttons.
                    
                    joysticktype=auto
                    timed=true
                    autofire=false
                    swap34=false
                    buttonwrap=false
                    
                    [serial]
                    # serial1: set type of device connected to com port.
                    #          Can be disabled, dummy, modem, nullmodem, directserial.
                    #          Additional parameters must be in the same line in the form of
                    #          parameter:value. Parameter for all types is irq (optional).
                    #          for directserial: realport (required), rxdelay (optional).
                    #                           (realport:COM1 realport:ttyS0).
                    #          for modem: listenport (optional).
                    #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
                    #                         transparent, port, inhsocket (all optional).
                    #          Example: serial1=modem listenport:5000
                    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                    # serial2: see serial1
                    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                    # serial3: see serial1
                    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                    # serial4: see serial1
                    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                    
                    serial1=dummy
                    serial2=dummy
                    serial3=disabled
                    serial4=disabled
                    
                    [dos]
                    #            xms: Enable XMS support.
                    #            ems: Enable EMS support. The default (=true) provides the best
                    #                 compatibility but certain applications may run better with
                    #                 other choices, or require EMS support to be disabled (=false)
                    #                 to work at all.
                    #                 Possible values: true, emsboard, emm386, false.
                    #            umb: Enable UMB support.
                    # keyboardlayout: Language code of the keyboard layout (or none).
                    
                    xms=true
                    ems=true
                    umb=true
                    keyboardlayout=auto
                    
                    [ipx]
                    # ipx: Enable ipx over UDP/IP emulation.
                    
                    ipx=false
                    
                    [autoexec]
                    # Lines in this section will be run at startup.
                    @echo off
                    mount c "/home/pi/RetroPie/roms/pc2/"
                    imgmount d "/home/pi/RetroPie/roms/pc2/LBA2/LBA2.DAT" -t iso
                    c:
                    cls
                    cd LBA2
                    LBA2.EXE
                    exit
                    
                    tiagopT 1 Reply Last reply Reply Quote 1
                    • EfriimE
                      Efriim @tiagop
                      last edited by Efriim

                      @tiagop
                      If you want to try a fixed cycles amount, I used the following for LBA2 with good results.

                      [cpu]
                      core=dynamic
                      cputype=auto #I still don't know what it decides to use, but running lba2 does give a blob of intel text when you start it.
                      #cycles=fixed 33000 
                      cycles=fixed 36300
                      #cycles=fixed 39600 #will work with the mixer prebuffer
                      

                      if the audio is skipping, or you want to use higher cycles.

                      [mixer]
                      nosound   = false
                      rate      = 44100 #22050 is not bad quality either
                      blocksize = 2048
                      prebuffer = 240 #gives a significant buffer so the audio won't skip
                      
                      1 Reply Last reply Reply Quote 1
                      • tiagopT
                        tiagop @quicksilver
                        last edited by tiagop

                        @quicksilver Tried your config and nothing changes.

                        Here's what happens, this is probably normal but I'm too picky about having no fluidity 😋. @Efriim I will try your configurations too later to see if it improves, I don't think it's a CPU limitation because music keeps playing while having the freeze

                        quicksilverQ EfriimE 2 Replies Last reply Reply Quote 0
                        • quicksilverQ
                          quicksilver @tiagop
                          last edited by quicksilver

                          @tiagop I just tested and see that I get a slight delay when the camera changes angles. Mine is about a one second delay (slightly less than yours?). I checked and my CPU usage is right around 90-95% in the same area as your video. I am currently using a 3b+ overclocked to 1450mhz. This game seems to run the pi pretty hard. Maybe during the camera angle changes its maxing your CPU just for a moment?

                          On a complete side note, I absolutely love this game. The early 3d graphics and a CD quality music really take me back to the mid-90s. An era of video games where there was not a lot of hand holding to help you figure out puzzles. Unlike today where you get arrows that point out everything you need to do.

                          tiagopT 1 Reply Last reply Reply Quote 2
                          • tiagopT
                            tiagop @quicksilver
                            last edited by

                            @quicksilver It's my favorite game, everything about it is perfect. Can't recall how many times I've played it! Your RPi has a larger overclock than mine hence the delay is less in yours. I'm compiling Dosbox-sdl2 to see if I get better performance but I highly doubt it, now I know it's a limitation from the little Pi 😁. Thanks for helping me out!

                            1 Reply Last reply Reply Quote 1
                            • EfriimE
                              Efriim @tiagop
                              last edited by

                              @tiagop
                              I have a 1500mhz overclock, I can't say the delay when changing perspective is much faster at all. The audio delay(240ms) might bug you if you tried my settings. I guess you'll get used to one way or another.

                              quicksilverQ 1 Reply Last reply Reply Quote 0
                              • quicksilverQ
                                quicksilver @Efriim
                                last edited by

                                @Efriim I can't say I've noticed an audio delay with my settings

                                EfriimE 1 Reply Last reply Reply Quote 0
                                • EfriimE
                                  Efriim @quicksilver
                                  last edited by

                                  @quicksilver
                                  the mixer prebuffer setting in milliseconds if increased to a significant amount will leave a noticeable delay in audio but will sometimes allow for higher cycle rates without losing audio quality(without the audio skipping). It is an interesting tradeoff and it wont rightly work for all games. Most of which I would prefer the 25ms default which is quite minimal.

                                  1 Reply Last reply Reply Quote 0
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