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    Suggestions for ports

    Scheduled Pinned Locked Moved Ideas and Development
    portsports retropieideas
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    • ExarKunIvE
      ExarKunIv @quicksilver
      last edited by ExarKunIv

      @quicksilver

      Nblood

      if i try it on 4.5.1 it works, but whit 4.6 it always fails.

      with me messing around with getting it to work on 4.5 i was getting errors before i looked on the eduke32 wiki and install all the packages that was listed there. when i got it to work.

      so im guessing that a package is missing or will not installed due to the different OS versions.
      i just dont know how to find out what i need

      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
      Maintainer of RetroPie-Extra .

      1 Reply Last reply Reply Quote 0
      • V
        VictimRLSH
        last edited by

        We would need to plug in the .iso's ourselves, but any chance of getting this as an official port?

        https://www.raspberrypi.org/forums/viewtopic.php?t=247612

        System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

        quicksilverQ 1 Reply Last reply Reply Quote 0
        • quicksilverQ
          quicksilver @ExarKunIv
          last edited by

          @ExarKunIv said in Suggestions for ports:

          @quicksilver said in Suggestions for ports:

          I see people have gotten doom 3 running on the raspberry pi, that might be the next thing I try.

          i saw that too, but i thought that one might be like OpenJK where is need x11 or whatever the desktop is called. so i decided not to bother and wait for someone who is not like a week into compiling to give it a try. lol

          Just got openjk running :) No desktop required.

          ExarKunIvE 1 Reply Last reply Reply Quote 0
          • quicksilverQ
            quicksilver @VictimRLSH
            last edited by

            @VictimRLSH looks like they are running it through wine. Which afaik, is not possible through RetroPie.

            V 1 Reply Last reply Reply Quote 0
            • V
              VictimRLSH @quicksilver
              last edited by VictimRLSH

              @quicksilver They have a custom interpreter they pipe it through, doesn't require exagear or QEMU.

              At the 5:30 mark he explains how the interpreter allows it to run under the ARM version of Wine

              System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

              quicksilverQ 1 Reply Last reply Reply Quote 0
              • quicksilverQ
                quicksilver @VictimRLSH
                last edited by

                @VictimRLSH oh I'm sure it will run on a raspberry pi. I just don't think it can be run through retropie.

                V 1 Reply Last reply Reply Quote 0
                • DarksaviorD
                  Darksavior
                  last edited by

                  Can this be ported to retropie? This guy only deals with ports for the raspbian desktop, so not sure what work needs to be done.

                  quicksilverQ 1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver @Darksavior
                    last edited by

                    @Darksavior in the video he stated a desktop environment is needed. However, if hes running it natively then maybe it's possible to just run the game in an x session without launching a full desktop. I'll have to watch the rest of the video when I'm not on mobile, too hard to see what he's doing :)

                    1 Reply Last reply Reply Quote 0
                    • V
                      VictimRLSH @quicksilver
                      last edited by

                      @quicksilver I actually got it to run using the procedure in the video. NOTE: You do NOT need both discs, you can play "vanilla" StarCraft without the BroodWar disc.

                      I will have to back up my SD card and update everything though, I have that stupid sound bug everyone who installed a Desktop has and most of my Pi sound is like it is being played through a fan that is about to break down, StarCraft included.

                      Next I will have to figure out if I can run it from Ports with a script, which will be another educational experience if I can pull it off.

                      System Config: Retropie 4.4 with full desktop, RPi 3B, 256gb SD, 5v 2.1A 5,200 mAH USB battery. EasyMSX controller mounted with Pimoroni Hyperpixel 4 (non touch). Also running 4.6 on a 4gb Pi 4 serving as my primary desktop computer now.

                      1 Reply Last reply Reply Quote 0
                      • ExarKunIvE
                        ExarKunIv @quicksilver
                        last edited by

                        @quicksilver YESSSSS!!!!!.

                        ok now i really want a PI4. Keep up the great work.

                        RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                        RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                        Maintainer of RetroPie-Extra .

                        1 Reply Last reply Reply Quote 0
                        • R
                          Renard
                          last edited by

                          UltrastarDX (a karaoke game) is still under active development. A recent bit of code now allows for smooth 1080p video playback on a Pi4 - until now, due to the way the legacy code worked, only SD content was playing smoothly.
                          https://github.com/UltraStar-Deluxe/USDX/pull/530

                          I'd love the game to be included in Retropie!

                          J 1 Reply Last reply Reply Quote 1
                          • quicksilverQ
                            quicksilver
                            last edited by

                            So I have been playing around with compiling open source ports of quite a few games. So far I have successfully built on my Pi 4: OpenRCT2 (roller coaster tycoon 2), OpenRA (red alert, C&C, Dune 2k), Dhewm3 (Doom 3), OpenJK (SW Jedi Knight:Jedi Academy), Xash3d (Half-Life), Serious-Engine (Serious Sam first and second encounter), VCMI (Heroes of Might and Magic 3). I can now successfully launch all these games through retropie/runcommand. Most of them I have played quite a bit without any real issues and I feel like some of them are ready for prime time on the pi. I would just need a little help putting together a script module to automate the build process. If anyone has the skills and time to help me with that please let me know and I would be glad to walk anyone through how to build these game engines on the pi.

                            ? mituM shavecatS 3 Replies Last reply Reply Quote 3
                            • J
                              Jste84 @Renard
                              last edited by Jste84

                              @Renard said in Suggestions for ports:

                              UltrastarDX (a karaoke game) is still under active development. A recent bit of code now allows for smooth 1080p video playback on a Pi4 - until now, due to the way the legacy code worked, only SD content was playing smoothly.
                              https://github.com/UltraStar-Deluxe/USDX/pull/530

                              I'd love the game to be included in Retropie!

                              Edit: tested this and it works

                              There is a guide in the link for installation

                              https://www.sebastian-segerer.de/post/ultrastar-deluxe-raspberry-pi/

                              Not sure if it's as simple as running this...

                              sudo apt-get install git automake make gcc fpc \
                               libsdl2-image-dev libavformat-dev libswscale-dev \
                               libsqlite3-dev libfreetype6-dev portaudio19-dev \
                               libportmidi-dev liblua5.3-dev libopencv-highgui-dev
                              git clone https://github.com/UltraStar-Deluxe/USDX
                              cd USDX
                              ./autogen.sh
                              ./configure
                              make
                              sudo make install
                              
                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User @quicksilver
                                last edited by A Former User

                                @quicksilver I'm working on my own scripts for openjk and RBDOOM3 (Working, script plan on posting it as soon as I get accurate information for the Help variable and a couple other things. Dhewm should be similar. Have you looked at the libretro version of dhewm?

                                I will need some help testing. I am running on a x86_64 system and I plan on reading the docs for RPi installs and add the appropriate code to the script.

                                For OpenJK I am at the point where it builds, I need to identify all the files that need to be installed (binaries, libraries, etc) in the /opt folder. Also still trying to get the cmake switches right for the romdir in home with the binaries in /opt.

                                quicksilverQ 1 Reply Last reply Reply Quote 0
                                • quicksilverQ
                                  quicksilver @A Former User
                                  last edited by quicksilver

                                  @gderber said in Suggestions for ports:

                                  Have you looked at the libretro version of dhewm?

                                  Unfortunately I found out it's for 64 bit systems only so it wouldn't compile on my pi 4. Dhewm3 pushes my pi 4 to the max (and I'm overclocked), only way to make it playable is at 640x480 and almost all of the quality settings set to lowest. So I'd imagine that dhewm3+retroarch might be a tall order even if it were possible.

                                  ? 1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User @quicksilver
                                    last edited by

                                    @quicksilver Okay. Dhewm is more useful then.

                                    For OpenJK what cmake args did you use? Besides the files listed in the build documentation did you need to install anything else into the /opt folder?

                                    Did you do install Jedi Outcast too or only Jedi Academy?

                                    quicksilverQ 1 Reply Last reply Reply Quote 0
                                    • quicksilverQ
                                      quicksilver @A Former User
                                      last edited by

                                      @gderber I only installed jedi academy so far. Jedi outcast is considered WIP and doesnt look like its been touched in a while. I wasnt sure what state it was in, and I am mainly interested in ports that will allow playing all the way through the single player campaign with minimal issues. Ill probably try it out eventually though.

                                      To make JK:Jedi Academy I first installed dependencies.

                                      sudo apt-get update && sudo apt-get install libjpeg8-dev libpng12-dev zlib1g-dev freeglut3-dev cmake git libsdl2-dev
                                      

                                      Cloned the repository

                                      git clone https://github.com/JACoders/OpenJK.git jka
                                      

                                      and compiled

                                      cd jka 
                                      mkdir build
                                      cd build
                                      cmake .. -DCMAKE_INSTALL_PREFIX=~/jka/ 
                                      make -j4
                                      make install
                                      

                                      Then I copied the game files from my windows installation to ~/jka/JediAcademy/

                                      Then I run the game with

                                      /home/pi/jka/JediAcademy/openjk_sp.arm
                                      
                                      1 Reply Last reply Reply Quote 0
                                      • mituM
                                        mitu Global Moderator @quicksilver
                                        last edited by

                                        @quicksilver said in Suggestions for ports:

                                        If anyone has the skills and time to help me with that please let me know and I would be glad to walk anyone through how to build these game engines on the pi.

                                        Fork the RetroPie-Setup on Github and add your ports there, I could review your additions and provide suggestions.

                                        ? quicksilverQ 2 Replies Last reply Reply Quote 2
                                        • ?
                                          A Former User @mitu
                                          last edited by A Former User

                                          @mitu Do you mind looking at some of mine?
                                          Doom3 BFG:
                                          https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/doom3_bfg/scriptmodules/ports/rbdoom3_bfg.sh

                                          Patch for wolf4sdl:
                                          https://github.com/RetroPie/RetroPie-Setup/pull/3163


                                          The following are partially tested. Haven't tried running it yet (I'm on a ssh connection to my retropie system):
                                          Gzdoom:
                                          https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/gzdoom/scriptmodules/ports/gzdoom.sh

                                          OpenJK (JediAcademy); build / install tested.:
                                          https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/openjk_ja/scriptmodules/ports/openjk_ja.sh

                                          ROTT: Updates and bugfixes to ZeroJay's ROTT install script
                                          https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/rott/scriptmodules/ports/rott.sh

                                          Decaf-Emu
                                          https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/decaf/scriptmodules/emulators/decaf.sh

                                          Dhewm3
                                          https://raw.githubusercontent.com/gderber/RetroPie-Setup/feature/dhewm3/scriptmodules/ports/dhewm3.sh

                                          mituM 1 Reply Last reply Reply Quote 0
                                          • quicksilverQ
                                            quicksilver @mitu
                                            last edited by

                                            @mitu I appreciate the offer, as always you are a big help! Now to learn the ins and outs of GitHub. :)

                                            And also a little preview of what I have working
                                            Doom 3 with classic Doom mod:
                                            20200609_110032_copy_2016x1512.jpg

                                            Jedi knight -jedi academy running in 1600x1200 resolution:
                                            20200609_163022_copy_2016x1512.jpg

                                            ExarKunIvE V 2 Replies Last reply Reply Quote 1
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