Suggestions for ports
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Magarena works, but there is some bad with the good.
Good: You can play Magic The Gathering without the thousands of dollars of expense in cards, dealing with toxic players, and much of the grief normally associated with the game. You play 1p vs a quite capable CPU opponent using any cards you want out of the over 13,000 available.
Bad: There are 13,000+ cards, and the artwork is indeed neat to look at, but it takes about 1.5gb and a LOT of time to download the card art. The artwork is pulled from online MTG sites, and about 250 cards can't be found, so text only on those.
The source will NOT compile properly, but the Linux package is all Java and contains no x86 code, so the scripts will properly start up the game if your java is updated to Java 8.
Oh, has built-in screenshot capability too.
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Hi all, this isn't a port as such I suppose, but I came across a discussion in here a few years ago about a lib core melonds
https://retropie.org.uk/forum/topic/9777/new-libretro-core-for-nds-melonds
I'm asking this in this topic as everyone seems to have an understanding on how to compile these.
So the steps so far I got from here: https://github.com/libretro/melonDS
I installed the dependancies ok, I make the build directory but cmake gives me an error, am I doing something wrong here that means I need to compile differently?
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@retropieuser555 What is the error message? Cloning the repository into your Home will create a directory that needs root permissions to modify, did you try sudo cmake.. ?
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pi@retropie:~/build $ cmake .. CMake Error: The source directory "/home/pi" does not appear to contain CMakeLists.txt. Specify --help for usage, or press the help button on the CMake GUI. pi@retropie:~/build $
I think the instructions they have in the github don't mention cloning the .git of the program? I need to do that I guess?
Apologies am a total noob with compiling manually.
Edit:-
I think I've gotten further I ran
git clone https://github.com/libretro/melonDS.git
Then managed to build it with sudo cmake. Thanks! So now that's a libcore sitting in the directory? How would I go about testing or using it to load content from? Aside from going into retroarch manually?
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@retropieuser555 I have not tried any Libreto yet, don't know the install procedure.
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@VictimRLSH that's cool. Doing this gave me a melonDS file but I get the feeling I need to create a .so file somehow. Anyway, I guess someone must've managed it before as there's a thread about it 3 years ago.
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How do you create a scriptmodule? I have gotten Super Mario 64 PC running through commands, and even created a .sh file for booting from emulation station, and would love to make a scriptmodule for it, but don't know how.
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I managed to compile the lr-melonDS core and getting it working the pi4. It's not too shabby but it doesn't play a lot of games and does have alot of slowdowns. I got perfect performance on Tetris DS and Phoenix Wright series. But anything 3d, mario 64, mario kart etc it doesn't handle it very well. But as an experiment it does work.
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Got Stendhal working, was able to register a new account, create a character, and join the game.
No compilation is required, just start with java -jar stendhal-starter.jar
You need to create an account on the game site https://stendhalgame.org/ before logging in from the client. There seems to be many active players. Not sure if this one can be launched from Retropie, and would require KBM if so.
EDIT: Got Cosmoscroll running, a side-scrolling space shooter that is a bit like Gradius, but in addition to collecting drops to upgrade your weapons and shields, you can also buy upgrades from a shop between levels. Controller configured and a good candidate for a Retropie install script.
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@quicksilver well i finally got to try both OpenJKA and OpenJKO. on my pi3
they will not start. my guess it has something to do with the GL drivers. from looking at the runcommand log
i did look into the .cfg for it, but it does not launch so it does not make a cfg file to me to go into and change.
it was worth a shot, right
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@ExarKunIv thanks for testing that out. I would bet that your probably right about it being an OpenGL related issue. I guess it's time to upgrade to a pi 4 now? ;)
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@quicksilver and i did. i got it for my birthday. been messing with it on and off
i just have been focused on getting my pi3 working all the way. so i can just leave it under my tv and no longer have to worry about it.
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CaptainClaw / OpenClaw
https://github.com/pjasicek/OpenClawcan someone help my install it ? :)
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@shavecat said in Suggestions for ports:
CaptainClaw / OpenClaw
https://github.com/pjasicek/OpenClawcan someone help my install it ? :)
What have you tried?
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@zerojay
Dont know how to start or how :
Wish i could ... -
@shavecat It has a CmakeList.txt file, did you try QT5 Creator?
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@VictimRLSH
No
how do i do that ? :) -
@shavecat From the Desktop, install Qt5 Creator using the Synaptic package manager. If you don't have that yet, install using sudo apt-get install synaptic
Run Qt5 Creator from the Programming apps menu.
Select Load Project from the pull down menu, then choose the CmakeList.txt file. When you load that in, it will see if you have the needed prerequisites to compile the projext. Choose Build. If it needs something, it will tell you under the Errors tab on the bottom. -
@VictimRLSH
Dont think i will make it work .
but will try
thanks :) -
@tpo1990
Any chance to get capatinclaw ruining on the pi4 plz ?<3
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