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    Sega CD Music - not working for one game

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    segacd
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    • D
      Dinsdale
      last edited by

      Hey everyone

      Downloaded the Sega CD collection. To test, I ported two ROMs over in .bin with their .cue files. Sonic CD and Terminator. Both work, but the music for Terminator goes after the first title screen. I'm using picodrive to emulate. Sonic CD is fine. Here is the .cue file for Terminator...

      FILE "Terminator (Sega CD) (U).bin" BINARY
      TRACK 01 MODE1/2352
      INDEX 01 00:00:00
      TRACK 02 AUDIO
      INDEX 00 11:39:62
      INDEX 01 11:41:62
      TRACK 03 AUDIO
      INDEX 00 14:17:25
      INDEX 01 14:19:25
      TRACK 04 AUDIO
      INDEX 00 17:44:25
      INDEX 01 17:46:25
      TRACK 05 AUDIO
      INDEX 00 21:49:63
      INDEX 01 21:51:63
      TRACK 06 AUDIO
      INDEX 00 27:01:63
      INDEX 01 27:03:63
      TRACK 07 AUDIO
      INDEX 00 31:12:63
      INDEX 01 31:14:63
      TRACK 08 AUDIO
      INDEX 00 35:31:63
      INDEX 01 35:33:63
      TRACK 09 AUDIO
      INDEX 00 39:01:26
      INDEX 01 39:03:26
      TRACK 10 AUDIO
      INDEX 00 40:38:26
      INDEX 01 40:40:26

      Do I need to change anything?

      quicksilverQ 1 Reply Last reply Reply Quote 0
      • quicksilverQ
        quicksilver @Dinsdale
        last edited by

        @Dinsdale can you test using lr-genesisplus-gx?

        D 1 Reply Last reply Reply Quote 0
        • D
          Dinsdale @quicksilver
          last edited by

          @quicksilver said in Sega CD Music - not working for one game:

          @Dinsdale can you test using lr-genesisplus-gx?

          Sorry, should have mentioned. They don’t even run with that genesisplus.

          EfriimE 1 Reply Last reply Reply Quote 0
          • EfriimE
            Efriim @Dinsdale
            last edited by Efriim

            @Dinsdale The bios for picodrive can basically be copied and renamed to
            bios_CD_U.bin
            bios_CD_E.bin
            bios_CD_J.bin
            and then the cd should work for lr-genesisplus-gx.

            The audio seems to be baked in with the .bin, this usually will work so I don't know why it isn't.

            Maybe the .cue has a line break edit that make it incomplete, and you could try checking for carriage returns with edit+, maybe the emulator accepts them anyways.

            Could try searching for a method to separate the audio tracks. extract audio from segacd.

            Or try to convert to CHD with chdman; "sega cd .cue to .chd"

            1 Reply Last reply Reply Quote 0
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