Diablo 1 ported to PI
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@exarkuniv Thanks for the quick reply!
I was able to replace the script, and even made a slight change to rp_module_help just to make sure that I replaced the correct file, but I'm still not getting past 45%.
I may try again with a fresh image, but for now, I am defeated.
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@pjmcphizzle Sorry about that, i thought i got it.
im messing with it now. ill post a update once/if i get it.UPDATE
i do see what is going on with the script. Now how to get it to play nice is something different, but they say knowing is half the battle. Guess we will seeUPDATE UPDATE
im asking one of the Devs for devilutionXfor somehelp on this as i still cant figure it out.
if you run the commands by hand it compiles just fine.
use the script and it fails. which has the same commandsso for now you can use the wiki page that show how to install it and what nothttps://github.com/diasurgical/devilutionX/wiki/Retropie-Guidethis time i did test it and the guide works -
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@exarkuniv - Thanks for updating the script for such a classic game. I've been following along and decided to try and install Diablo with your latest script on an old stretch build in case things went south.
This is the error I receive during the build step, if it helps. I had to change the
cmake_minimum_version
from 3.13 to 3.7.2 or it would fail immediately or do I need a specific version for this to work?= = = = = = = = = = = = = = = = = = = = = Building 'devilutionx' : devilutionx - Diablo Engine = = = = = = = = = = = = = = = = = = = = = -- The C compiler identification is GNU 6.3.0 -- The CXX compiler identification is GNU 6.3.0 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done CMake Error at CMakeLists.txt:76 (include): include could not find load file: CheckIPOSupported CMake Error at CMakeLists.txt:77 (check_ipo_supported): Unknown CMake command "check_ipo_supported". -- Configuring incomplete, errors occurred! See also "/home/pi/RetroPie-Setup/tmp/build/devilutionx/build/CMakeFiles/CMakeOutput.log". make: *** No targets specified and no makefile found. Stop. /home/pi /home/pi/RetroPie-Setup/tmp/build/devilutionx /home/pi = = = = = = = = = = = = = = = = = = = = = Installing 'devilutionx' : devilutionx - Diablo Engine = = = = = = = = = = = = = = = = = = = = = cp: cannot stat '/home/pi/RetroPie-Setup/tmp/build/devilutionx/CharisSILB.ttf': No such file or directory /home/pi Could not successfully install devilutionx - Diablo Engine (/home/pi/RetroPie-Setup/tmp/build/devilutionx/build/devilutionx not found). Log ended at: Thu Mar 25 13:53:35 CDT 2021 Total running time: 0 hours, 0 mins, 10 secs
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@exarkuniv - Sorry, the Pi 3 is a mess of issues to get it working. I hooked up my Pi 4 and it worked on the first go. I also tested Hellfire and it seems to work fine too. The widescreen patch filled out the monitor and looks good. Thanks a bunch for the update!
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@riverstorm glad that you got it to work. I only have my Pi4 hooked so that's all I can play with. So I did not think about messing with my pi3
I think the pi3 could work but you would have to manually install a higher version of cmake.
It can be done. I have done it when I was trying to get the duke nukem 2 port to work.
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@exarkuniv Thanks so much! I finally got it to compile! I ended up having the font issue others had, but once I moved the font to the truetype folder, all is good :D
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@zerojay Hi, I just wanted to report, that your scriptmodule isn't working anymore (for me at last). I searched around a little and I was able to compile again when I changed
-DBINARY_RELEASE=ON
to-DVERSION_NUM=1.2.0
in the cmake options of your scriptmodule.
The problem is described here and probably an easy fix.I think it would be best to compile the
master
branch, but so far I coudn't figure out, how ^_^; -
@ecto so it changed again, lol. yes getting it to use
master
would be better, but even when i ask them on github a few months back i was told to do it the same way you found.
just at the time it was a version 1.1.0.i think for now this is what we need to do.
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@exarkuniv i just updatet to version 1.3 they only have a zip and prebuild deb on their seit for pi but i changed your script a little and it works so far i can say. I started the game and walked around a bit.
Here's the script of yours with some changes#!/usr/bin/env bash # This file is part of The RetroPie Project # # The RetroPie Project is the legal property of its developers, whose names are # too numerous to list here. Please refer to the COPYRIGHT.md file distributed with this source. # # See the LICENSE.md file at the top-level directory of this distribution and # at https://raw.githubusercontent.com/RetroPie/RetroPie-Setup/master/LICENSE.md # rp_module_id="devilutionx" rp_module_desc="devilutionx - Diablo Engine" rp_module_licence="https://raw.githubusercontent.com/diasurgical/devilutionX/master/LICENSE" rp_module_help="Copy your original diabdat.mpq file from Diablo to $romdir/ports/devilutionx." rp_module_section="exp" rp_module_flags="!x86 !mali" function depends_devilutionx() { echo 42 } function sources_devilutionx() { wget https://github.com/diasurgical/devilutionX/releases/download/1.3.0/devilutionx-linux-armhf.zip unzip devilutionx-linux-armhf.zip } function install_devilutionx() { cd devilutionx-linux-armhf dpkg -i ./devilutionx_1.3.0_armhf.deb md_ret_files=( devilutionx-linux-armhf/devilutionx devilutionx-linux-armhf/devilutionx.mpq devilutionx-linux-armhf/README.txt devilutionx-linux-armhf/LICENSE.CC-BY.txt devilutionx-linux-armhf/LICENSE.OFL.txt) } function configure_devilutionx() { mkRomDir "ports" mkRomDir "ports/devilutionx" cp -r "$md_inst/devilutionx.mpq" "$romdir/ports/$md_id" addPort "$md_id" "devilutionx" "devilutionx - Diablo Engine" "$md_inst/devilutionx --data-dir $romdir/ports/devilutionx --save-dir $md_conf_root/devilutionx" }
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@mumbojumbo i will update on my end. thanks
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Is 1.4.0 the most updated source to be used?
It's the only release that's showing linux-armhf.7z to be available.
Trying to use the following guide for setup:
https://github.com/diasurgical/devilutionX/wiki/Retropie-Guide -
@Addison yes that's the last version that they released with linux-armhf.7z
i updated the script to that version
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Thanks!
Was hoping to get this to run today. :)
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@Addison at some point ill look to see if i can compile a newer version
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Ended up with a black screen for a few seconds then a return to Emulation Station.
--------------- 2023-10-06T19:02:22-0400: started sync for 2023-10-06T19:02:22-0400: starting download... 2023-10-06T19:02:22-0400: command = /home/pi/rclone-v1.56.0-linux-arm/rclone copy remote:/ /home/pi/RetroPie/saves/ --include ".*" --log-level "INFO" --log-file /home/pi/log.txt 2023/10/06 19:02:23 INFO : There was nothing to transfer 2023/10/06 19:02:23 INFO : Transferred: 0 / 0 Byte, -, 0 Byte/s, ETA - Elapsed time: 0.9s 2023-10-06T19:02:23-0400: finished sync for --------------- 2023-10-06T19:02:26-0400: started sync for 2023-10-06T19:02:26-0400: starting upload... 2023-10-06T19:02:26-0400: command = /home/pi/rclone-v1.56.0-linux-arm/rclone copy /home/pi/RetroPie/saves/ remote:/ --include ".*" --log-level "INFO" --log-file /home/pi/log.txt 2023/10/06 19:02:36 INFO : There was nothing to transfer 2023/10/06 19:02:36 INFO : Transferred: 0 / 0 Byte, -, 0 Byte/s, ETA - Elapsed time: 9.1s 2023-10-06T19:02:36-0400: finished sync for
That was all that showed in the log file.
Have I somehow misplaced where the required files need to be?
Also, no diablo.ini was generated in /home/pi/RetroPie/roms/ports/diablo/gamedata
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@Addison the ini file won't be generated yet
As far as the rest of it I don't know. I'll have to try it tomorrow and see what I get
If you always want you can edit the script file and change 1.4 to 1.3 and it still should work like before.
It's possible I tried that version and it didn't work.
I don't remember.n -
Thank you.
1.3.0 is working. :D
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@Addison awesome.
I will take a look as see what's up with 1.4
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@Addison so version 1.4 and up need libfmt 7 or higher
Buster only has version 5.2.1.
so that's why it doesn't workim looking into what can be done, if anything
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