Rollercoaster tycoon
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@tpo1990 said in Rollercoaster tycoon:
There are 2 source ports according to the Open Source Game Clones database.
FreeRCT: This one seems to only play Rollercoaster Tycoon 1.
OpenRCT2 : This one seems to play both Rollercoaster Tycoon 1 and 2.I think
OpenRCT2
seems to be our best bet at getting it to run on a Raspberry Pi. If someone can think out how to compile and build into a workingbinary
, then ascriptmodule
for RetroPie can be built and merged together with the RetroPie project.I wish I knew how! I don't even understand the difference between the link I posted and a working binary! 😣
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@Jste84 No problem, let me see if i can get it working on my test RPI sd card.
If i can get it working, i can probably create a scriptmodule for RetroPie. :-)
Edit: The compiling of the source port failed. It appears to be an older OpenRCT2 release that your link points to. If i download/clone the latest release and try to compile it, it also fails, since it requires a newer version of cmake that is not found on our RPI.
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@quicksilver tried this a bit ago, but had no luck from that the post says,
https://retropie.org.uk/forum/topic/22352/need-help-installing-openrct2
is everything that he was trying. hope this will help get things going a bit faster :)
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@ExarKunIv Yes I was not able to get the latest version of OpenRCT2 working at all on my 3b+. I was able to get an older version running but it had a glitch with the mouse cursor that I couldnt figure out.
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Just wanted to report that I got the latest version of openrct2 built on my rpi 4. Looks like we finally have a more recent version of cmake to work with. Performance using the software renderer with hardware display gets me about 40fps which is great! However I'm still getting the strange mouse/pointer issue. I reported it on GitHub, if that gets fixed I think this would be a great addition to RetroPie ports.
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If anyone else who knows a bit more about compiling is able to test out openrct2 I would be interested to hear if they encounter the same issue with the mouse pointer. I watched a couple YouTube videos of people running openrct2 on their raspberry Pi's through a desktop environment and they didn't seem to have issues with the mouse pointer. I have tried running openrct2 through matchbox window manager but I don't know enough to figure out quite how to get it to work. It always tells me it cannot open the display.
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So I got a little further with matchbox, I'm having issues though getting it to display the correct resolution and the screen sometimes flickers but the mouse cursor issue is resolved!
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Had some issues where matchbox wanted to change res to 4k mode (this is why the game was just a small window). Even though I had my config.txt set to 1080p mode I had to block all 4k modes to get to display correctly. But game is running great now and I just finished my first park!
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@quicksilver that is sweet, now i want to get my Pi4. lol
nice park btw
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@ExarKunIv if the version of cmake has been updated in raspbian stretch I would think you could get this up and running on a pi 3 too.
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@quicksilver well that would be cool. not that i would have a clue on how to find out what version of cmake is on the pi3 right now,
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@ExarKunIv I'll give it a shot on my pi 3b+ and report back
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This post is deleted! -
Awesome that you finally got it working. It must be because of the higher cmake version that the port requires. I can see this potentially becoming one of RetroPie's official source ports in future versions.
I wonder if it there are more tycoon games out there that has been ported. I just received Zoo Tycoon Complete Edition for free in my local neighborhood and that game works on Windows 10.
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@tpo1990 said in Rollercoaster tycoon:
Awesome that you finally got it working. It must be because of the higher cmake version that the port requires. I can see this potentially becoming one of RetroPie's official source ports in future versions.
That would be really neat. Im new to all of this stuff and still learning so I'm not sure how to get it to run through runcommand or create a build script. Do you have any resources that you used to learn how to do that? You are kinda like the king of source ports around here. :) Also if at some point you decide to try to add openrct2 to RetroPie I would be glad to assist in anyway I can.
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@ExarKunIv cmake in raspbian stretch repository is still stuck on version 3.7. I'm sure there is a way to build cmake from source but I don't think I'm going to mess with that right now. I would just get a pi 4 if I were you ;)
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@quicksilver yea i was kinda thinking that, maybe for my birthday i get me a gift for my self. :)
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@quicksilver To manually create a runcommand launch file there are some setup that you need to do first. You will need to create a config folder and a
emulators.cfg
file for the port and point it to the binary that you created/built with cmake in the source directory that you used. Then create the runcommand launch fileopenrtc2.sh
and point to the config folder.An example would be
- Create a config folder for the port named
openrtc2
ex: /opt/retropie/configs/ports/openrtc2 - Inside the config folder, create a
emulators.cfg
and edit the file with typing the correct path to the the openrtc2binary
in your source directory. - Create a runcommand launch file inside "/home/pi/RetroPie/roms/ports/"name it openrtc2 and edit the file with typing the correct path to the config folder.
The emulators.cfg file will look something like this:
openrtc2 = "/home/pi/Downloads/openrtc2/openrtc2" default = "openrtc2"
The runcommand launch file will look something like this:
#!/bin/bash "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 _PORT_ "openrtc2"
If this doesn't work, you could also try by just only creating the runcommand launch file and make it look like this.
#!/bin/bash cd /home/pi/Downloads/openrtc2 ./openrtc2
It is quite possible to get it working on a Raspberry PI 3B/3B+ but it will require one to update the cmake version. I know it can be done since I once did it on my Raspberry Pi 3B. Unfortunately I don't remember precisely how I did it. I think I manually compiled the newer cmake version and then it worked with compiling the source port that i tried at the moment.
- Create a config folder for the port named
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@tpo1990 said in Rollercoaster tycoon:
It is quite possible to get it working on a Raspberry PI 3B/3B+ but it will require one to update the cmake version. I know it can be done since I once did it on my Raspberry Pi 3B. Unfortunately I don't remember precisely how I did it.
Same here, I did have it running on my pi3 at one point but I don't remember the steps I took to get there. Thanks for all the great info, I'll look into this for sure. Learning this stuff is a ton of fun.
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Great work I can't wait to play this. If only I had the slightest clue how to do what you've done.. I'd be on it by now 😂
If you ever feel the need to make an idiots guide and want an idiot to test it... Let me know 👍😂
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