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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    How can I enable combo keys (like 3xPunch or 3xKick) in FBNeo?

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    finalburn neocontroller mapmapping keys
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    • R
      RetroNerdman
      last edited by

      I'm trying to recreate the PlayStation controller layout for Capcom games, and while I can map WP+MP+SP or WK+MK+SP on FBNx64 (non-libretro), I can't find any option for that on the lr-fbneo core running on RaspberryPi.

      Is it possible at all?

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      • B
        barbudreadmon @RetroNerdman
        last edited by

        @RetroNerdman said in How can I enable combo keys (like 3xPunch or 3xKick) in FBNeo?:

        Is it possible at all?

        No, this feature was removed from the core for 2 reasons :

        • it was broken at some point in the core and i didn't have the time nor the will to fix it, furthermore it was coded in a way that prevented me to build the core on some platforms.
        • that kind of feature should be handled by frontend (RA), not by the core, if it's handled by the core it won't work properly with things like netplay.

        There is a feature request opened about this at https://github.com/libretro/RetroArch/issues/8209, feel free to back it up with a bounty, maybe some mercenary developper will be interested.

        FBNeo developer - github - forum

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        • R
          RetroNerdman
          last edited by

          Oh, I see.
          Thank you for the explanation.

          BTW, how does that bounty thing works? I make a GitHub account and link my PayPal account and offer what I can?

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          • B
            barbudreadmon @RetroNerdman
            last edited by

            @RetroNerdman Nope, you go there : https://www.bountysource.com/issues/69769485-feature-request-input-mapper-macros . Also having a github account to reply "i opened a bounty" to this issue is a good idea though.

            FBNeo developer - github - forum

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