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Custom 240p Test Suite Box Art (xcf source included)

  • @Rion sure, i can work on some more systems but i work slowly (be prepared to wait a good while). feel free to submit them to the scraper or anywhere else, don't need credit i just hope they are of use to someone :)

  • i tried going to but just get a white page, is the site down? tested in both firefox and chromium browsers.

    anway, had some free time today and finished the tg16/pcengine covers:
    240p Test Suite (tg16)

    240p Test Suite (pcengine)

    regarding the pcengine cover, i don't know Japanese so just input "Test Suite" into google translate, if that's incorrect let me know and i will fix it :)

    and a quick update, i made a small change to the genesis cover which had a minor design flaw (oversight):
    240p Test Suite (genesis) [update]

    link to the full album:

    also these are a work in progress and i'm open to suggestions, so if anyone has criticisms please let me know what you're thinking :)

  • couple new ones (segacd & megacd):

    240p Test Suite (segacd)

    240p Test Suite (megacd)

    think next i'll work on the playstation and dreamcast versions.

  • dreamcast & psx:

    240p Test Suite (dreamcast)

    240p Test Suite (playstation)

    the next one i'll work on is the mastersystem, which uses some different art assets: so it will take a bit more time to come up with something. suggestions are welcome :)

    if there are any other templates for these systems you would like to see, different layouts, colors, etc. let me know. after i'm done with a few more systems, i will put together a source file (gimp's native .xcf format) so anyone can make changes, or add more systems in the future.

  • @chipsnblip

    These are so great!
    You could even print these and use on real cart/cds that how good these look!

  • Is that an SD Snatcher reference?! Man, that takes me back. MSX2 with FM-pack and SCC cartridge, iirc.

  • thanks Rion! finally finished the mastersystem cover:

    240p Test Suite (mastersystem)

    this one took longer than usual, because i wanted it to look as close to an original box as possible. matching the font/kerning, and smoothing the pixelation on gillian was an interesting feat.

    i wasn't satisfied with inkscape's automated bitmap tracing results, so i took a different route and used libretro's Imageviewer core with a shader (pretty sure i ended up using xsoft+scalefx-level2aa+sharpsmoother.glslp). after that it took lots of cleanup and manual painting in gimp to achieve the final result.

    i'm almost tempted to go back and re-render all these covers using the smooth version...

    stay tuned for more covers :)

  • @chipsnblip

    Nice work!

    I like the pixelated look on the covers, but then again I'm a sucker for 240p 😁

  • yeah, same here -- so i'll just leave them as-is:) actually, that's probably the last of the covers i'll do for now. i was considering making covers for neo-geo, but after realizing it's not called 240p Test Suite (it's Neo Geo monitor test tool), i decided to leave that up to someone else for the future.

    last step now is to get all the assets sorted before sharing the source.

  • ok so maybe not the last one, but after these i'm burned out with this project ;)



    inspiration for these came after i stumbled on so i used some graphic assets from that tileset. the gus character was vectorized/traced with inkscape. i've included the 160/144p wheel art in the main album as well:

    and finally, the gimp source file is located here in my google drive:

    note the xcf file uses features from GIMP 2.10 and won't be readable by older versions.

    @Rion, are you still planning to add these to the screenscraper site? let me know if you need help with anything.

  • @chipsnblip This is more than anyone could ask for. On behalf of the retro community and myself.

    Thank you!

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