Getting the best N64 experience on a Pi 4
-
@roslof just looked at your list I see you have Diddy Kong Racing listed as mupen64plus-GLideN64-highres did you find it worked OK with multiplayer. I found whilst player 1 was fine the other players graphics were a mess and unplayable
-
@dwarfboysim said in Getting the best N64 experience on a Pi 4:
@roslof just looked at your list I see you have Diddy Kong Racing listed as mupen64plus-GLideN64-highres did you find it worked OK with multiplayer. I found whilst player 1 was fine the other players graphics were a mess and unplayable
Good to know. Did you find a good substitute? I'll update the list.
-
@zering Excellent! That's worked great. Now I just need to find a new package for Perfect Dark. Only Glide64 shows all textures (night vision, camera etc) but the graphics aren't as smooth as Rice or parallel, neither of which display the extra textures that load into the game.
-
In general I find
lr-mupen64plus-next
gives me great performance, even in games like Perfect Dark.One thing to note, there has been a regression since ~May, reported in this bug https://github.com/gonetz/GLideN64/issues/2329. Hopefully they can resolve it soon.
-
I'm having an issue with Mupen64-plus, Ocarina of Time turns into a rainbow mess whenever I pause using the Pi 4, but using Glide runs it perfectly, except for the lens of truth not working. Shadowman loads and stops just before the main menu with every driver I use. Rampage 64 slows to a crawl whenever it scrolls.
-
@blake0812 Is that with lr-mupen64plus or lr-mupen64plus-next? For me Ocarina runs fine on the latter, lens of truth works & although the start menu is slower loading than the original on n64 it doesn't glitch out.
-
@retropieuser555 It runs okay with lr-mupen64plus-next, but link is missing on the pause menu. It's a bit stuttery here and there with that driver though
-
Any idea, why none of my games start with any of GLES or GLIDE, even after a fresh install of RetroPie?
lr-mupen64plus-next works but it looks terrible to what N64 looks like in all the Youtube videos. I spent days on looking for a solution but all i found was "blabla runs great with gles2n64/gliden64" but not how to get it to work. lr-parallel-n64 is an alternative but it starts only a minority of my games.
I'd be grateful for any help.Raspberry Pi 4 (4gb Ram)
Raspberry Pi OS with desktop- Release date: August 20th 2020
- Kernel version: 5.4
RetroPie 4.7.1
- Installed on top of an existing OS (but same result with the pre-made image)
-
@tommy86 Check the logs; in the shell run:
cat /dev/shm/runcommand.log
Most likely it's because the files have to be decompressed since the older emulators don't read zip files. Decompress them and try again.
Although, I will still recommend you use
lr-mupen64plus-next
. -
@fcibx6r1un holy cow... i'm so dumb. I have read the docs at least 5 times and didn't realize, that Extensions for mupen64plus doesn't include .zip.
With -next the graphics are terribly pixelated. You can't even tell it's Link on the horse in the titlescreen of OOT. In Jet Force Gemini on a rainy map you get a black screen with raindrops, etc.
I'll unzip and have at least a test on the old mupen64plus.
Thanks for your help
-
@tommy86 said in Getting the best N64 experience on a Pi 4:
@fcibx6r1un holy cow... i'm so dumb. I have read the docs at least 5 times and didn't realize, that Extensions for mupen64plus doesn't include .zip.
With -next the graphics are terribly pixelated. You can't even tell it's Link on the horse in the titlescreen of OOT.
verbose log please https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging
-
@dankcushions said in Getting the best N64 experience on a Pi 4:
@tommy86 said in Getting the best N64 experience on a Pi 4:
@fcibx6r1un holy cow... i'm so dumb. I have read the docs at least 5 times and didn't realize, that Extensions for mupen64plus doesn't include .zip.
With -next the graphics are terribly pixelated. You can't even tell it's Link on the horse in the titlescreen of OOT.
verbose log please https://retropie.org.uk/docs/Runcommand/#launch-with-verbose-logging
Parameters:
Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mupen64plus-next/mupen64plus_next_libretro.so --config /opt/retropie/configs/n64/retroarch.cfg "/home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).n64" --appendconfig /dev/shm/retroarch.cfg
plugin_start_gfx -
@tommy86 this is not a verbose log - seems like a regular log to me. i guess you didn't select the 'launch with verbose logging' option in the runcommand (see my link)
-
@dankcushions I followed your link and picked up the text through ssh with
cat /dev/shm/runcommand.log
. I'll do it again just to make sure. -
@dankcushions ok... there's a lot more.
Executing: SDL_VIDEO_KMSDRM_CRTCID=87 SDL_VIDEO_KMSDRM_MODEID=35 /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-mupen64plus-next/mupen64plus_next_libretro.so --config /opt/retropie/configs/n64/retroarch.cfg "/home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).n64" --verbose --appendconfig /dev/shm/retroarch.cfg [INFO] RetroArch 1.8.8 (Git 9552f87) [INFO] Speicherdaten umleiten in "/home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).srm". [INFO] Spielstand umleiten in "/home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).state". [INFO] === Build ======================================= [INFO] Fähigkeiten: NEON VFPv3 VFPv4 [INFO] Built: Nov 2 2020 [INFO] Version: 1.8.8 [INFO] Git: 9552f87 [INFO] ================================================= [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-mupen64plus-next/mupen64plus_next_libretro.so" [INFO] [Overrides] no core-specific overrides found at /home/pi/.config/retroarch/config/Mupen64Plus-Next/Mupen64Plus-Next.cfg. [INFO] [Overrides] no content-dir-specific overrides found at /home/pi/.config/retroarch/config/Mupen64Plus-Next/n64.cfg. [INFO] [Overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/Mupen64Plus-Next/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).cfg. [INFO] [Environ]: SET_CORE_OPTIONS. [INFO] Spieloptionen: Spielspezifische Core-Optionen gefunden in /home/pi/.config/retroarch/config/Mupen64Plus-Next/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).opt [INFO] [Environ]: SET_CONTROLLER_INFO. [INFO] [Remaps]: remap directory: /opt/retropie/configs/n64/ [INFO] Speicherdaten umleiten in "/home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).srm". [INFO] Spielstand umleiten in "/home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).state". [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [INFO] [Environ]: GET_LOG_INTERFACE. [INFO] [Environ]: GET_PERF_INTERFACE. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888. [INFO] [Environ]: GET_RUMBLE_INTERFACE. [INFO] Lade Inhalts-Datei: /home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).n64. [INFO] Kein gültiger Patch für diesen Inhalt gefunden. [INFO] [Environ]: SET_HW_RENDER. [INFO] Requesting OpenGLES3 context. [libretro INFO] mupen64plus-next: Using full mem base [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [libretro INFO] mupen64plus-next: Goodname: Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.1) [!] [libretro INFO] mupen64plus-next: Name: THE LEGEND OF ZELDA [libretro INFO] mupen64plus-next: MD5: D714580DD74C2C033F5E1B6DC0AEAC77 [libretro INFO] mupen64plus-next: CRC: B2055FBD 0BAB4E0C [libretro INFO] mupen64plus-next: Imagetype: .v64 (byteswapped) [libretro INFO] mupen64plus-next: Rom size: 33554432 bytes (or 32 Mb or 256 Megabits) [libretro INFO] mupen64plus-next: ClockRate = F [libretro INFO] mupen64plus-next: Version: 1449 [libretro INFO] mupen64plus-next: Manufacturer: Nintendo [libretro INFO] mupen64plus-next: Cartridge_ID: 4C5A [libretro INFO] mupen64plus-next: Country: Unknown (0x150) [libretro INFO] mupen64plus-next: PC = 80000400 [libretro INFO] mupen64plus-next: Save type: 2 [INFO] Überspringe Laden des SRAM.. [INFO] Version der libretro-API: 1 [INFO] Kompiliert gegen API: 1 [INFO] [Cheats]: Load game-specific cheatfile: /home/pi/.config/retroarch/cheats/Mupen64Plus-Next/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).cht [INFO] [Audio]: Set audio input rate to: 44100.00 Hz. [INFO] [Video]: Timings deviate too much. Will not adjust. (Display = 60.00 Hz, Game = 50.00 Hz) [INFO] [Video]: Video @ 640x480 [INFO] [Video]: Using HW render, OpenGL driver forced. [INFO] [Video]: Using configured "gl" driver for GL HW render. [WARN] [DRM]: Couldn't get device resources. [WARN] [DRM]: Couldn't get device resources. [INFO] [DRM]: Found 1 connectors. [INFO] [DRM]: Connector 0 connected: yes [INFO] [DRM]: Connector 0 has 26 modes. [INFO] [DRM]: Connector 0 assigned to monitor index: #1. [INFO] [DRM]: Mode 0: (1360x768) 1360 x 768, 60 Hz [INFO] [DRM]: Mode 1: (1920x1080) 1920 x 1080, 60 Hz [INFO] [DRM]: Mode 2: (1920x1080) 1920 x 1080, 60 Hz [INFO] [DRM]: Mode 3: (1920x1080i) 1920 x 1080, 60 Hz [INFO] [DRM]: Mode 4: (1920x1080i) 1920 x 1080, 60 Hz [INFO] [DRM]: Mode 5: (1920x1080i) 1920 x 1080, 60 Hz [INFO] [DRM]: Mode 6: (1920x1080) 1920 x 1080, 50 Hz [INFO] [DRM]: Mode 7: (1920x1080i) 1920 x 1080, 50 Hz [INFO] [DRM]: Mode 8: (1920x1080) 1920 x 1080, 30 Hz [INFO] [DRM]: Mode 9: (1920x1080) 1920 x 1080, 30 Hz [INFO] [DRM]: Mode 10: (1920x1080) 1920 x 1080, 25 Hz [INFO] [DRM]: Mode 11: (1920x1080) 1920 x 1080, 24 Hz [INFO] [DRM]: Mode 12: (1920x1080) 1920 x 1080, 24 Hz [INFO] [DRM]: Mode 13: (1280x720) 1280 x 720, 60 Hz [INFO] [DRM]: Mode 14: (1280x720) 1280 x 720, 60 Hz [INFO] [DRM]: Mode 15: (1280x720) 1280 x 720, 50 Hz [INFO] [DRM]: Mode 16: (1024x768) 1024 x 768, 60 Hz [INFO] [DRM]: Mode 17: (800x600) 800 x 600, 60 Hz [INFO] [DRM]: Mode 18: (720x576) 720 x 576, 50 Hz [INFO] [DRM]: Mode 19: (720x576i) 720 x 576, 50 Hz [INFO] [DRM]: Mode 20: (720x480) 720 x 480, 60 Hz [INFO] [DRM]: Mode 21: (720x480) 720 x 480, 60 Hz [INFO] [DRM]: Mode 22: (720x480i) 720 x 480, 60 Hz [INFO] [DRM]: Mode 23: (720x480i) 720 x 480, 60 Hz [INFO] [DRM]: Mode 24: (640x480) 640 x 480, 60 Hz [INFO] [DRM]: Mode 25: (640x480) 640 x 480, 60 Hz [INFO] [GL]: Found GL context: kms [INFO] [GL]: Detecting screen resolution 1360x768. [INFO] [EGL] Found EGL client version >= 1.5, trying eglGetPlatformDisplay [INFO] [EGL]: EGL version: 1.4 [INFO] [EGL]: Current context: 0x2460648. [INFO] [KMS]: New FB: 640x480 (stride: 2560). [INFO] [GL]: Vendor: Broadcom, Renderer: V3D 4.2. [INFO] [GL]: Version: OpenGL ES 3.1 Mesa 19.3.2. [INFO] [GL]: Using resolution 640x480 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shaders]: preset directory: /home/pi/.config/retroarch/config [INFO] [Shaders]: preset directory: /opt/retropie/configs/n64/ [INFO] [Shaders]: preset directory: /home/pi/.config/retroarch/shaders/presets [INFO] [Shader driver]: Using GLSL shader backend. [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] [GLSL]: Found GLSL fragment shader. [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 1 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [GL]: Initializing HW render (1024 x 1024). [INFO] [GL]: Max texture size: 4096 px, renderbuffer size: 4096 px. [INFO] [GL]: Supports FBO (render-to-texture). [INFO] [udev]: Keyboard #0 (/dev/input/event1). [INFO] [udev]: Keyboard #1 (/dev/input/mouse0). [INFO] [udev]: Mouse #0 (/dev/input/event1). [INFO] [udev]: Mouse #1 (/dev/input/mouse0). [INFO] [udev]: Plugged pad: Microsoft X-Box 360 pad (1118:654) on port #0. [INFO] [udev]: Pad #0 (/dev/input/event0) supports force feedback. [INFO] [udev]: Pad #0 (/dev/input/event0) supports 16 force feedback effects. [INFO] [Joypad]: Found joypad driver: "udev". [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Video]: Found display server: null [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/2xsal-level2-crt.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/2xsal.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/2xScaleHQ.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/barrel-distortion.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/barrel-distortion_lanczos4.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/barrel-distortion_phosphor.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/barrel-distortion_snes.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/Brighter-with_Contrast.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/bsnes_gamma_ramp.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/crt-pi-curvature-vertical.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/crt-pi-curvature.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/crt-pi-vertical.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/crt-pi.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/gameboy-screen-grid.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/gameboy.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/gameboy2.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/gba-color.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq2x&lcd3x.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq2x.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq2x2.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq2x_lcd3x.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq2x_phosphor.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq2xwaterpaint.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq2xwaterpaintscanline.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq4x.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/hq4x_lcd3x.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/nds-color.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/nds.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/nedi.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/palm-color.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/phosphor.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/psp-color.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/sharp-bilinear-2x-prescale.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/sharp-bilinear-scanlines.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/sharp-bilinear-simple.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes2.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes_hq2x.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpaint.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpainthicontrast.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpaintscanline.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes_lcd3x.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes_phosphor.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes_scanline.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/snes_waterpaint.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/stock.glsl" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/super-2xsai.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/super-eagle.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/vba-color.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/xbr-lv1-noblend.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/zfast_crt_curve.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/zfast_crt_curve_vertical.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/zfast_crt_standard.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/zfast_crt_standard_vertical.glslp" [INFO] Shader gefunden "/home/pi/.config/retroarch/shaders/zfast_lcd_standard.glslp" [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [INFO] [ALSA]: Using signed 16-bit format. [INFO] [ALSA]: Period size: 768 frames [INFO] [ALSA]: Buffer size: 3072 frames [INFO] [ALSA]: Can pause: no. [INFO] [Menu]: Found menu display driver: "gl". [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: stb-unicode. [INFO] [Environ]: SET_SUBSYSTEM_INFO. [INFO] [Menu]: Found menu display driver: "gl". [INFO] [LED]: LED driver = 'null' 0x4b477c [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "alsa" driver. [INFO] Lade Verlaufs-Datei: [/opt/retropie/configs/n64/content_history.lpl]. [INFO] Lade Verlaufs-Datei: [/opt/retropie/configs/n64/content_music_history.lpl]. [INFO] Lade Verlaufs-Datei: [/opt/retropie/configs/n64/content_video_history.lpl]. [INFO] Lade Verlaufs-Datei: [/opt/retropie/configs/n64/content_image_history.lpl]. [INFO] Loading favorites file: [/opt/retropie/configs/n64/content_favorites.lpl]. [INFO] [GL]: VSync => on [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [libretro INFO] mupen64plus-next: Game controller 0 (Standard controller) has a Memory pak plugged in [libretro INFO] mupen64plus-next: Game controller 1 (Standard controller) has nothing plugged in [libretro INFO] mupen64plus-next: Game controller 2 (Standard controller) has nothing plugged in [libretro INFO] mupen64plus-next: Game controller 3 (Standard controller) has nothing plugged in [libretro INFO] mupen64plus-next: Using CIC type X105 [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [INFO] [Environ]: SYSTEM_DIRECTORY: "/home/pi/RetroPie/BIOS". [INFO] [KMS]: New FB: 640x480 (stride: 2560). [INFO] [KMS]: New FB: 640x480 (stride: 2560). [libretro INFO] mupen64plus-next: Initializing 4 RDRAM modules for a total of 8 MB [libretro INFO] mupen64plus-next: Starting R4300 emulator: Dynamic Recompiler [libretro INFO] mupen64plus-next: Init new dynarec [libretro INFO] mupen64plus-next: ARM CPU Features:, Half, Thumb, FastMult, VFP, ESDP, NEON, VFPv3, TLS, VFPv4, IDIVa, IDIVt [INFO] [Cheats]: Save game-specific cheatfile: /home/pi/.config/retroarch/cheats/Mupen64Plus-Next/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).cht [INFO] Speichere RAM-Typ #0 nach "/home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).srm". [INFO] Erfolgreich gespeichert in "/home/pi/RetroPie/roms/n64/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).srm". [INFO] Content ran for a total of: 00 hours, 02 minutes, 58 seconds. [INFO] Unloading game.. [libretro INFO] mupen64plus-next: Stopping emulation. [libretro INFO] mupen64plus-next: R4300 emulator finished. [INFO] Unloading core.. [INFO] [PERF]: Performance counters (libretro): [INFO] Unloading core symbols.. [INFO] [Core Options]: Saved game-specific core options to "/home/pi/.config/retroarch/config/Mupen64Plus-Next/Legend of Zelda, The - Ocarina of Time (Europe) (En,Fr,De) (Rev A).opt" plugin_start_gfx
Another thing i read about is framebuffer. It seems to be suggested to be disabled, but if i do so, there is a major glitch at the bottom of the screen. With gles2rice the game looks good, but there seem to be issues with lens of truth etc.
-
@tommy86 said in Getting the best N64 experience on a Pi 4:
[INFO] [GL]: Detecting screen resolution 1360x768.
is there are any particular reason you're running at this resolution when your screens supports 1080p? the lower the resolution the more scaling artifacts you'll get.
Another thing i read about is framebuffer. It seems to be suggested to be disabled, but if i do so, there is a major glitch at the bottom of the screen.
it is not suggested to be disabled by me.
note that by default n64 via -next will be rendered at native n64 resolution - ie, 320x240 or thereabouts. it is a low resolution console and it's normal for it to look ugly. if you want to try at a higher resolution, you can adjust the native resolution scale factor via https://retropie.org.uk/docs/RetroArch-Core-Options/, but note that it will likely tank performance.
-
Somewhat related, but for the Piboy the mapping can be a bit weird.
I actually tried to mimic the exact locations for the original N64 gamepad.
I disabled autoConfig (mode=0) and changed the mapping in the mupen64plus.cfg to the following values. I am using the Analog stick button as the quit button and Select as the Z-Trigger, but might
switch those at some point. You could also try to flip the C-Buttons and the A/B-Buttons.DPad R = "button(14)" DPad L = "button(13)" DPad D = "button(11)" DPad U = "button(12)" Start = "button(9)" Z Trig = "button(10)" B Button = "button(5)" A Button = "button(2)" C Button R = "button(0)" C Button L = "button(4)" C Button D = "button(1)" C Button U = "button(3)" R Trig = "button(6)" L Trig = "button(7)"
-
@quicksilver did you ever figure out your issues you had loading games with lr-parallel-n64? Oddly that emulator works quite on my Mac for some stuff (seems to be the of the only ways to use rice on retroarch too), but nearly everything I've tried to boot crashes except Mario 64 & Goldeneye.
-
@retropieuser555 it doesn't seem to be optimised for use with a raspberry pi. There are much better n64 emulator options if your using a pi.
-
@dankcushions The TV is HD-ready so it's actually only 720p and the 1360x768 is the native resolution.
For curiosity i started playing around with the RetroArch settings. Long story short: USA region roms run pretty nice in -next with framebuffer disabled, while EU region roms (since i am austrian) seem to relay on that framebuffer thing, as they get the glitch at the bottom i mentioned earlier when turned off. I got myself a USA rom of LoZ:OoT and with framebuffer off it looks exactly the same like the EU with framebuffer on but native resolution scale factor 2x. And yeah, that takes the game to an unplayable state. Too sad parallel doesn't take it all. Goldeneye looks NUTS with it.
Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.
Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.