Epic Noir - Dark Mode Theme
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@chicuelo @lilbud , as always sorry for my bad English :" but the theme is a peace of art , i like artworks so mush , how it all blend together and how it's look like so gentle and classy , it really shows that it take alot of work a time so thank you for both of you
for cons , it miss a lot of systems like cps1,cps2,cps3, Naomi, Atomiswave, satellaview, sufami, amigacd32, PC-88 , PC-98 , Sharp X1 , odyssey2 and videopac+
i hope u can add these in the future
the dots panel on right which change when you change system , i have ocd and it's make me really angry , i hope they move with sequence and not being a static part of system art
At last it's a great theme , easily one of the best so a lot of thank for you both and keep the good work up -
@Mr-Berlin Hey, more systems will be added on a future!
The dot indicator works fine, you just need to rename the images properly, if your first system is mame, you have to rename the indicator with the first white dot as mame, the second as your second system and so.
In my build I have 16 systems, retropie, power and favorites so they match perfect with the indicators. -
@SP I had some font issues on my pi when I was testing, If I set a big size it will not display. By chance can you change Emulationstation vRam to 150 mb? On my Pi3b I have splitted memory to 512 mb and increased ES vram. That made all display fine
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@chicuelo Unfortunately, it did not work. I set it to 150 and restarted emulation station, but did not work. Then I set it to 600mb and it did not work.
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@SP The theme goes fluid? are you using pc o raspberry? How many systems do you have?
I think the issue is caused by the fonts not by the performance of the pi, let me make some research. In my build it goes flawlessly -
@chicuelo I'm on PC.
I have NES, SNES, GBA, GB, GBC, PS1, N64 and Saturn.
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@SP @chicuelo when i download theme from GitHub using zip method that happens for me so i double checked and i found that downloaded zip was only 17 mg so i open Github and found that the theme is 44.50 mg , i downloaded it using git clone and it works for me
i try to attached screenshot but it tells me the max size of photo should be 1 mg ,
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@Mr-Berlin @SP I will check with Nik what's happening, we both have the theme working fine on our builds.
BTW replace this text on your SNES xml. When I have size troubles I reduced a bit and worked fine.<theme> <formatVersion>4</formatVersion> <include>./../theme.xml</include> <view name="basic, detailed, video, grid"> <text name="nameLabel" extra="true"> <text>Super Nintendo</text> </text> </view> <view name="system"> <text name="sys_line1" extra="true"> <text>Super</text> <fontSize>0.048</fontSize> <origin>0 0</origin> <pos>0.12 0.142</pos> <size>0 0</size> </text> <text name="sys_line2" extra="true"> <text>Nintendo</text> <fontSize>0.18</fontSize> <origin>0 0</origin> <pos>0.12 0.16</pos> <size>0 0</size> </text> <text name="shortdescription" extra="true"> <text>1990 · 16-bit Console</text> </text> <text name="longdescription" extra="true"> <text>Nintendo's second home console introduced advanced graphics and sound capabilities compared with other systems at the time</text> </text> </view> </theme>
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@chicuelo yeah works fine for me too
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@Mr-Berlin then we will have to update some xml files, maybe now you notice the name is lefter than the other info
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This is a really pretty theme, well done! My only request would be how can I make the game list fit better on 4:3? The longer game names don't fit. Can I make the font smaller or give the list more horizontal space? Thanks!
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@cobragra its a 16:9 theme, so it wont be well displayed on 4:3 screens. Maybe in a future we make a 4:3 version
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Let's see if I can help out a bit here. :)
First of all, one important note to @Mr-Berlin and everyone: @lilbud had nothing to do with this theme. I don't know why he keeps being credited for creating the theme, but the theme was built by me, based on Nico's @chicuelo amazing original idea and with him supplying the artwork and testing the various versions and it would be nice to have proper credit for one's work.
Ok, moving on to the various questions:
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@SP the theme works on ALL systems. Pis, PCs, etc. I developed the theme on a laptop running Linux and Nico has been using it on his Pi without issues.
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If the theme is not running properly, then the likely problem would either be resolution (the theme is meant for 16:9 screens), or a low memory issue.
(Simply go in RetroPie settings menu and increase the VRAM to 150-160 MB)
As I mentioned earlier, this theme has been significantly improved from the past with extensive optimization of images etc, so in theory it should run quite fast without needed much VRAM. -
@cobragra everything on the theme is customizable. If you want to change a long system name (eg Sony Playstation 2) simply go into the relevant folder (eg ps2) and open the theme.xml file. Simply change the system name on sys_line1 and sys_line2 to whatever you like and it will appear when you reload your Retropie. Also, fonts etc can all be made smaller by changing the main theme.xml.
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The theme can be modified to run on a 4:3 screen. If there is enough demand I can work on it.
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@Mr-Berlin the proper theme size should be around 17 MB zipped and 19 MB unzipped. I just checked my GitHub page and the sizes are correct. Where did you see that 44.5 MB figure?
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About the dots panel on the left, as Nico already said if you want the dots to move in sequence you simply go into the indicator folder and rename the dots you want to use for your particular systems.
(The theme has been set up for the dots to move in sequence if you have ALL the available systems installed)
Thanks for the good words guys and keep the comments and ideas coming! :)
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@Mr-Berlin the proper theme size should be around 17 MB zipped and 19 MB unzipped. I just checked my GitHub page and the sizes are correct. Where did you see that 44.5 MB figure?
44.56 Mb is the download size for the repository's whole history + files:
git clone https://github.com/c64-dev/es-epicnoir
Cloning into 'es-epicnoir'...
remote: Enumerating objects: 865, done.
remote: Counting objects: 100% (865/865), done.
remote: Compressing objects: 100% (404/404), done.
remote: Total 865 (delta 252), reused 853 (delta 240), pack-reused 0
Receiving objects: 100% (865/865), 44.56 MiB | 1.61 MiB/s, done.
Resolving deltas: 100% (252/252), done.That's not an issue if you're downloading just the latest version:
git clone --depth 1 https://github.com/c64-dev/es-epicnoir
Cloning into 'es-epicnoir'...
remote: Enumerating objects: 382, done.
remote: Counting objects: 100% (382/382), done.
remote: Compressing objects: 100% (288/288), done.
remote: Total 382 (delta 91), reused 289 (delta 7), pack-reused 0
Receiving objects: 100% (382/382), 14.80 MiB | 1.66 MiB/s, done.
Resolving deltas: 100% (91/91), done.The latter method is used by the RetroPie scripts.
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Hi, thanks for your work! The theme is amazing!
Please make a 4:3 version!
Thank you very much!
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@Geier97332 As I had some free time this morning (being stuck @ home like the rest of the planet :P ) I worked on the 4:3 version and I got it ready.
Update:
The 4:3 version that people have been asking for is ready.
You can download it here: https://github.com/c64-dev/es-epicnoir/tree/43-versionAs always, all comments and suggestions are very welcome. :)
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@nil06 said in EPIC Theme! Noir - [Dark Mode Theme]:
The 4:3 version that people have been asking for is ready.
Best thing I have heard all day! Thanks!
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@chicuelo I want to thank you for pointing me in the right direction. I was able to get it to work by changing the font size to 0.180 in the sys_line2 section in each of the system's xml file. Pic below:
Thank you.
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@sp, the reason behind the 3 digit font decimal was to try and get the font size as close as possible to Nico's original templates. However, RetroPie rounds up/down such numbers when rendering fonts, so there is no need for such decimals.
I only left them because they didn't seem to affect anything on my build.However, since you seemed to have issues with them I'll go through all the xmls and fix them accordingly.
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