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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Food Fight - joystick troubles, solved

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    • M
      mahoneyt944 @grant2258
      last edited by mahoneyt944

      @grant2258

      Tested more games with centering confirmed to work now:

      Roadrunner
      Paperboy

      So for food fight it seems:

      Vertical range is from 0x0F through 0xEF
      Up is high limit at 0xEF
      Down is low limit at 0x0F

      Horizontal range is 0x0F through 0xEF
      Left is high limit at 0xEF
      Right is low limit at 0x0F

      So hypothetically 0x7F should be center but obviously were getting right. For this I have two ideas:

      1. Rounding issue.
      2. Perhaps the value needs set for each direction, 1 place in each direction.

      Idea 1 - easiest to test, try:
      Current = 0x80

      Idea 2 - you'd have to set horz and vertical independently based on the last direction pressed.

      Could you test idea 1 out? If it's just a rounding issue we would just need an option to set the default value to be compatible, on top of your current centering fix.

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      • G
        grant2258 Banned
        last edited by

        the default value is set here feel free to change it (0x7f) https://github.com/libretro/mame2003-plus-libretro/blob/0134c428b75882aa474f78dbbf2c6ecde49b97b7/src/drivers/foodf.c#L251-L260

        changing this value just changes the way your character will face.

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        • M
          mahoneyt944 @grant2258
          last edited by mahoneyt944

          @grant2258

          Changing which value do you mean?

          I'm not really familiar with changing things in mame/ compiling either. But it seems like the solution is here between the center values set in foodf.c and the center value in your centering fix.

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          • M
            mahoneyt944
            last edited by mahoneyt944

            Maybe not relevant but I noticed in the service menu of roadrunn the center of the stick is 80 too

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              grant2258 Banned
              last edited by

              setting it to 0x80 doesnt fix the issue for foodf

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              • M
                mahoneyt944 @grant2258
                last edited by mahoneyt944

                @grant2258

                When you say "it", which value did you change to 80? The driver or the centering fix? Which way did he face with the change? Left or left up?

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                  grant2258 Banned @mahoneyt944
                  last edited by grant2258

                  Im a bit lost now are you using a digital or analog stick for your testing ?

                  The auto centering fix just sets the center to whats set in the driver the same applies to real analog stick it centers to whats set in the driver. This fix has no effect a real analog stick. The center is set to 7f in the driver

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                  • M
                    mahoneyt944 @grant2258
                    last edited by mahoneyt944

                    @grant2258

                    Sorry, I'm messing with both the driver and your fix using a digital controller.

                    I was seeing if manipulating the center changes anything. One things for sure this could be fixed by changing the fixed center position based on the last direction pressed. That way your centering value always tips in favor of the direction last touched.

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                    • G
                      grant2258 Banned
                      last edited by grant2258

                      thats probably ok for digital wont help analog controls it probably wants a certain range. I have messed about with it. I really think this driver would work properly and a analog controller with a bigger throw for more precise movement. Ie slight circles would let you shoot round without moving.

                      I dont have any type of gimbal analog devices to test it though. A u360 would be handy to test this stuff on but i dont have one.

                      I better explain this a little better imagine you added a 30cm shaft to a xbox360 controller you could get more fine movements on it and easily move the just the eyes doing a small circle

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                      • M
                        mahoneyt944 @grant2258
                        last edited by

                        @grant2258

                        I've read that someone increased the sensativity to 125% and had some luck.

                        Couldn't we shorten the range from changing "FF" in the driver?

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                          grant2258 Banned @mahoneyt944
                          last edited by

                          @mahoneyt944 this does appear to work properly in analog would need a decent precision joystick to test it properly though like the original joystick the machine had itself or make a big jig with pots at the side this would help with games like star wars and such. Its like the steering wheels you have much better control because of the diameter of the wheel you can turn a little at a time(If you had a cap on the pot like a guitar does it would be pretty rubbish).

                          If you look at this game and compare a gamepad thumbstick throw to the monster of a throw the cab had its really the same kind of thing. It is all guess work but im thinking you just do little circles on the cab to throw food everywhere.

                          . Digital has no real solution for this just more games can be made bearable with auto center.

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                          • M
                            mahoneyt944 @grant2258
                            last edited by

                            @grant2258

                            So 125% did better with true anolog?

                            There's got to be a way to cheat this control on digital. At least there's some progress

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                              grant2258 Banned
                              last edited by grant2258

                              ye could always to this with a thumb stick sometimes with tiny careful movements(not practical when playing the game) or setting the key delta low to me it looks like how the game works again i havent played the original. 125% doesnt make much of a difference ro be honest.

                              I think a gimbal like this one would make the game work properly https://www.robotshop.com/en/hitec-2-axis-joystick-gim-01.html of course this is aimed at robotics.

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                              • M
                                mahoneyt944 @grant2258
                                last edited by mahoneyt944

                                @grant2258

                                Analog is a going to be the right way to play this game, but I think a mod should be made for digital if it can't be mapped properly. Most people building home retropie arcade cabinets are going to be using sanwa or similar joysticks which makes food fight less compatible. It's a shame because it's a fun yet simple game.

                                I'm probably not the best candidate to write a fix because I'm not familiar with the different file locations and how they link but I'm willing to try. And have some coding experience.

                                What I propose is that each of the 8 way control directions, when pressed, sets a specific horizontal_value and vertical_value variable corresponding to that direction. These variables will be set/changed every time you press a direction. This means that the direction last pressed will be the values used for centering if options.default_center is turned off and the digital center fix is on.

                                Then when centering is active for digital controls and options.default_center is off, if press right he will stop facing right. If you press left he will stop facing left etc for all 8 direction.

                                The first thing I need to know is the location of the file where each button press is made so horizontal_value and vertical_value can be defined/ set for each direction.

                                So:
                                horizontal_value = 0x??
                                vertical_value = 0x??

                                Will be at the end of each direction press (8 directions).

                                Next "current" needs to be able to be set independently so you can set horizontal and vertical positions instead of setting them both to default_value. This might look something like this, replacing "current = default_value" in your fix:

                                If (default_center is off) {
                                Current_Horizontal = horizontal_value
                                Current_vertical = vertical_value
                                }
                                Else {
                                Current_Horizontal = default_value
                                Current_Vertical = default_value
                                }

                                Finally, an additional retroarch option will be added to "use default center value on/off".
                                options.default_center

                                This means you can use the centering fix with or without the default center location.

                                If you're willing to help, I'll get all the location values

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                                • G
                                  grant2258 Banned
                                  last edited by

                                  thats not really a good solution the default center is ok for 99% of the games. You need to do this in the driver level. So you can just put in digital input drivers instead of analog ones. The logic in this game is pretty easy as far as the input goes.

                                  this is where mame sets the analog ports

                                  https://github.com/libretro/mame2003-plus-libretro/blob/0134c428b75882aa474f78dbbf2c6ecde49b97b7/src/drivers/foodf.c#L250-L260

                                  this is where the variable is set of which axis to read
                                  https://github.com/libretro/mame2003-plus-libretro/blob/0134c428b75882aa474f78dbbf2c6ecde49b97b7/src/drivers/foodf.c#L181-L184

                                  and finally mame reads the input port set in the code from that variable here.

                                  https://github.com/libretro/mame2003-plus-libretro/blob/0134c428b75882aa474f78dbbf2c6ecde49b97b7/src/drivers/foodf.c#L175-L178

                                  now you can do this a few ways like add digital controls and read them its up to you how you want to do it you could work round the analog code as is but that would break real analog controls.

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                                  • M
                                    mahoneyt944 @grant2258
                                    last edited by mahoneyt944

                                    This post is deleted!
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                                    • M
                                      mahoneyt944
                                      last edited by mahoneyt944

                                      @grant2258

                                      This is just additional option to your current fix which doesn't apply to analog.

                                      First you would turn on your fix for centering digital joysticks. Then you'd have the option(options.default_center) to use 0x7f as your center position as it does now or the variables set by each direction. This only applies to digital controls.

                                      if (delta == 0 && options.digital_analog )
                                      {
                                           If (options.default_center == 0)
                                           {
                                                Current_Horizontal = horizontal_value;
                                      	  Current_vertical = vertical_value;
                                           }
                                           Else 
                                           {
                                                Current_Horizontal = default_value;
                                                Current_Vertical = default_value;
                                           }
                                      }
                                      else if ((delta == 0) && (in->type & IPF_CENTER) )
                                      {
                                      	if (current > default_value)
                                      	delta = -100 / sensitivity;
                                      	if (current < default_value)
                                      	delta = 100 / sensitivity;
                                      }
                                      

                                      The reason to do it here is for compatibility with any other game in the future that may have used the 49-way control with similar issues.

                                      These variables will be set after every direction pressed(if your fix is turned off, they just wouldn't do anything):

                                      Some direction press
                                      
                                      normal code thats here now.
                                      horizontal_value = 0x??
                                      vertical_value = 0x??
                                      
                                                      HORZ    VERT
                                      UP               7F      80
                                      DOWN             7F      7E
                                      LEFT             80      7F
                                      RIGHT            7E      7F
                                      UP/LEFT          80      80
                                      UP/RIGHT         7E      80
                                      DOWN/LEFT        80      7E
                                      DOWN/RIGHT       7E      7E
                                      
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                                      • G
                                        grant2258 Banned
                                        last edited by

                                        dont get what your doing here this just reads one port at a time the variable you need to set is current for the value of the port your reading from the mame driver.

                                        You have no way of knowing its vertical or horizontal or what that port is for its just reading it at os level. your logic need to go here https://github.com/libretro/mame2003-plus-libretro/blob/0134c428b75882aa474f78dbbf2c6ecde49b97b7/src/drivers/foodf.c#L175-L178

                                        this is the return value from the code your trying to change.

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                                        • M
                                          mahoneyt944 @grant2258
                                          last edited by mahoneyt944

                                          @grant2258

                                          I want to make it so that each of the 8 way digital presses set a horz and vert position variable that can be used later for centering.

                                          I understand "current" sets them together, so it needs a way to be set individually.

                                          So the last direction pressed will be the position he stops facing.

                                          This is for digital only,

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                                          • G
                                            grant2258 Banned
                                            last edited by grant2258

                                            This will need done at driver level to be honest the self centering code option was added for analog games that dont have this flag set and it snap there right away. The other issues with this game need dealt with at driver level as far as digital control hacks go.

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