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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Journey sound sample in mame2003-plus, solved

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    samplesjourney
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    • M
      mahoneyt944 @grant2258
      last edited by mahoneyt944

      @grant2258 I'll have to test it more and figure out where it sounds best.

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        grant2258 Banned
        last edited by

        I wouldnt worry about it too much if i where you if it sounds ok to you should be fine.

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        • arcadez2003A
          arcadez2003
          last edited by

          @grant2258 said in Journey sound sample in mame2003-plus, solved:

          I wouldnt worry about it too much if i where you if it sounds ok to you should be fine.

          Good job on adding the sample pausing feature, i'll look into porting this across to the xbox cores sometime.

          Arcade Addict

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          • Lyle_JPL
            Lyle_JP
            last edited by

            If memory serves, the cassette single used in the original Journey machine was mono. Using a high quality stereo rip from CD doesn't just cause space and memory issues, it's also less authentic.

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            • M
              mahoneyt944 @Lyle_JP
              last edited by

              @Lyle_JP we are using the official mono sound sample.

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              • M
                mahoneyt944
                last edited by mahoneyt944

                Twotigra could also benefit from this update.

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                • M
                  mahoneyt944
                  last edited by mahoneyt944

                  @grant2258

                  Hey I noticed the code for starting the journey sample was using pause in the if statement. Comparing this to current mame it does not. Is there any reason for the sample to pause after starting? I created a pull request to match it to current mame #807 but I wanted to make sure I wasn't over looking something? I figured this was probably left over from testing.

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                    grant2258 Banned @mahoneyt944
                    last edited by

                    @mahoneyt944 said in Journey sound sample in mame2003-plus, solved:

                    the cod

                    Well it woud just play if you didnt pause it. No big reason didnt look at any other code just saves doing is playing checks elsewhere change it whatever way you want it no other reason dindt use any other code for reference

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                      mahoneyt944 @grant2258
                      last edited by

                      @grant2258 ok thanks, I was adding support for other games and wanted to be sure it wasn't intentionally set that way for some reason I wasn't seeing.

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                      • P
                        PhoenixFlood @mahoneyt944
                        last edited by

                        I’m late to this show. But my recent build of mame2003plus is still having issues with this audio sample.

                        It works in the test menu, but in game it crashes. It also crashes when you I set the music to play in demo mode.

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