Journey sound sample in mame2003-plus, solved
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@grant2258 I'll have to test it more and figure out where it sounds best.
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I wouldnt worry about it too much if i where you if it sounds ok to you should be fine.
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@grant2258 said in Journey sound sample in mame2003-plus, solved:
I wouldnt worry about it too much if i where you if it sounds ok to you should be fine.
Good job on adding the sample pausing feature, i'll look into porting this across to the xbox cores sometime.
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If memory serves, the cassette single used in the original Journey machine was mono. Using a high quality stereo rip from CD doesn't just cause space and memory issues, it's also less authentic.
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@Lyle_JP we are using the official mono sound sample.
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Twotigra could also benefit from this update.
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Hey I noticed the code for starting the journey sample was using pause in the if statement. Comparing this to current mame it does not. Is there any reason for the sample to pause after starting? I created a pull request to match it to current mame #807 but I wanted to make sure I wasn't over looking something? I figured this was probably left over from testing.
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@mahoneyt944 said in Journey sound sample in mame2003-plus, solved:
the cod
Well it woud just play if you didnt pause it. No big reason didnt look at any other code just saves doing is playing checks elsewhere change it whatever way you want it no other reason dindt use any other code for reference
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@grant2258 ok thanks, I was adding support for other games and wanted to be sure it wasn't intentionally set that way for some reason I wasn't seeing.
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I’m late to this show. But my recent build of mame2003plus is still having issues with this audio sample.
It works in the test menu, but in game it crashes. It also crashes when you I set the music to play in demo mode.
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