Carbon Light
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Your Carbon splashscreen from the old fourm
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@lilbud Haha. I keep thinking... what would be a good image to say "ports?" The current Ports logo is a re-tooling of the DOOM font. The font you have here is fine. Just needs something. Well, maybe it doesn't. Maybe I'm just over-thinking things?
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Well the only connections these games share are guns, the 90's, and they were all on PC.
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Ports aren't all games tho. Kodi is there. But I guess the rest are games. Just hard to think of a creative Ports logo. Myabe just a simple font like that one you posted. Just make it white with a grey border (so it doesn't disppear)
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how would the game info items look on/against a of white solid background/box
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ok, what if the box color was the same as the back hexagonal background, as if it blended in to it?
the font should then stand out from the hexagon lines -
@InsecureSpike
Yeah, it looks a little hacky. I'm not happy with it. Probably just leave the text to float.
Changing the text white didn't help either.It would probably look good if I made the boxes follow the shape of the hexagons, but that would introduce another image texture and I'd have a really hard time lining them up. And they wouldn't line up between screen resolutions.
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yup, i see what you mean, but the other idea would be better.......
but as you said the positioning would be the challenge, unless you created a "sub-menu" background with the areas added to it
thats what I've done in the past, and since your images are so small, it should be ok to use a "main-menu" and a "sub-menu" -
@Rookervik Make a full game list background, with the darker area.
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@lilbud What is a "full-gamelist background?"
@InsecureSpike What is a 'sub-menu' in relation to an ES theme?
Using a shaded hexagon background for the border is nice... but I still don't like it. It would need a shadow. And still be impossible to position over the background hexagon. They'd have to line up perfectly no matter the resolution the user is in. Also, this background would take 2 images... a grey square, and then a tile image of hexagons that I would have to line up in 4 directions, perfectly. I don't really get paid enough to mess with that. :D
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@Rookervik Like This, Use 1 image for the gamelist instead of 4
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@lilbud Ah yeah, I have a screenshot of that above. Looks like it was just thrown on top of the background without any thought. Kinda clashes a little with the hexagons.
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@Rookervik Sometimes, you have to put other peoples likes in front of your own.
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@lilbud Yeah, when it's the default theme. But when I do a theme of my own, I can kinda do what I want. :D Feedback is wonderful, though.
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@Rookervik
Regarding hovering boxes, did you know you can set the opacity by using a four-element Hex? So 808080 would translate to 50% grey (at full opacity, which is the default), but 80808080 would translate to 50% grey at only 50% the opacity (source).
This works for all theme elements that have a color of some kind assigned:- image
- text
- textlist
- datetime
- helpsystem
I have not tried this, but I assume you would be able to stretch a 1x1 pixel png into any dimension you want, and then set the color to whatever opacity you please. Maybe something to make the boxes less abrupt?
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@Zigurana
Yep! I've used the Alpha hex code in all of my themes. For pixel, the alpha is used on the gamelist bar on the un-scraped systems. It does, in fact, work great! Carbon uses it for the bottom bar to make it a little transparent. And you can use a 2px by 2px white box image and stretch it to any size you want. Give it a <color> and make it transparent. Works wonders.Ah, you meant to try some transparent boxes? They still look doofy, too :( I'm not happy with them.
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@Rookervik
Ahh well it was worth a try.
Nonetheless, I really like where this theme is going, keep it up! -
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