Odroid c2
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You should also try building with
sudo __platform=armv7-mali __default_gcc_version=4.9 ./retropie_setup.sh
(not it will switch your default gcc on your system, but you can switch it back with the same commandline) -
I note some package like libsdl2-dev, then maybe some package don't need to be compìled from source on this platform.
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You mean using the ubuntu one ? that won't have the correct framebuffer driver. If you have h/w accelerated opengl on desktop, (not gles), you can try the generic-x11 platform.
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I use the official ubuntu from odroid: ubuntu64-16.04lts-mate-odroid-c2-20160525 I try...
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I don't think that includes the mali framebuffer driver we have in our SDL. If you want to try it with the system sdl, you need to build for X11 target (which needs opengl) - I don't think that will work on the Mali GPU
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sdl2 built fine on the 14.04 toolset on the Odroid-c1 (just tested) - so using gcc 4.9 might get you past that point.
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@BuZz
Hi, I'm a new user.
I'm trying to compile emulationstation with option __platform=generic-x11
The compilation seems to be ok and the program starts successfully inside x11.
I compiled retroarch, lr-imame4all and lr-mamelibretro too but when I try to run a game doesn't work.
Any news about the compilation without x11?Thank you.
roleo -
@roleo unsupported. Also Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first
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Yes, I already read the rules but this doesn't change my post.
I know that is unsupported but I was hoping that someone is still working on it.Bye
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@roleo it does change your post - since you mentioned nothing about your setup/OS.
Assuming ODroid-C2 with Ubuntu - it is unsupported and I am not working on it. I don't have one of the boards.
If you are a developer you can start by forcing platform "odroid-c1" as a starting point.
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