lr-race for Neo Geo Pocket/Neo Geo Pocket Color
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@celly said in lr-race for Neo Geo Pocket/Neo Geo Pocket Color:
Mitu’s race.sh did not work again, idk whats up there.
Did not work how? Did it build lr-race successfully? Or is it quiting when you try launching a ROM?
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@quicksilver I ftp the race.sh file over to my GPi Case, in the correct directory. Then restart ES. Then try and open Retro-Pie Setup and it throws up an error and kicks me back to ES. Don’t know why. And the only way to get Setup to start again is to remove the file that I put in there.
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Okay I got it working now. I wasn't saving it correctly, thought I needed to copy it all and save it to another blank doc then rename as the .sh. Never mind, all good. And yeah, lr-race plays like sh@t just like lr-beetle-ngp. The pi zero just isn't powerful or the cores aren't updated to work with it. Thanks @Mitu, @barbudreadmon and @quicksilver. I'll just play these on original hardware if I want to take it on the go.
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@celly said in lr-race for Neo Geo Pocket/Neo Geo Pocket Color:
Lr-fbneo doesn’t want to load any roms
lr-fbneo uses romsets (see https://github.com/libretro/FBNeo/tree/master/src/burner/libretro#emulating-consoles), but again i don't think it would play nice on pi0.
the fact lr-race doesn't play nice or even any better than beetle is weird, lr-race is optimized for psp (which i believe is less powerful than a pi0), maybe its dynarec(s?) were disabled or something ?
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@mitu i took a look at the core makefiles, there is an optional
DRZ80=1
which seems to turn on something that looks like an arm dynarec. -
@barbudreadmon Thanks, it looks like this may add some speed-up.
@celly if you want to re-test with the new added option, you can re-download the scriptmodule and re-install (from source). -
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@mitu Ok I grabbed the file again and then updated from source. Now after I launch a game, it kicks me back to Emulationstation. I’ll get the log file if you want but at this point, I’m over it. Thank you for all your help, I appreciate it.
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I actually didn't test the new build option in-game. I'll give it a test later on, no need to send the log. Thanks for testing it.
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@celly This is almost identical to the script I posted in the first place. There's no discernible difference that I can see.
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@mitu a typo at https://github.com/cmitu/RetroPie-Setup/blob/new-race-ngp/scriptmodules/libretrocores/lr-race.sh#L41 ? (rac_libretro.so)
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@barbudreadmon Hehe, good catch. Fixed now.
@celly are you sure you've tested
lr-race
and not one of the other cores ? -
@mitu yeah, pretty sure. I’ve tested them all that were available for this emulator, lr-bettle and fbneo.
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