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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    GemRB support?

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    gemrb
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    • chilvenceC
      chilvence @ecto
      last edited by chilvence

      It's complicated. GemRB itself does not need to be patched to support any arbitrary resolution, you can even have 1200x1600 if you like having your monitor sideways.

      The only thing is the widescreen patches usually bundle the required UI files to position the windows correctly. It used to be the case that you would simply assume that people already had widescreen patches installed, since the small window size is intolerable. However it should not cause an error if you install them. GemRB shouldn't be crashing, it should just ignore the parts it doesn't need.

      If you still don't have any luck, then if you can tell me exactly which patches you applied (if there were any others), I might be able to reproduce the error and find out what is going on. I am actually following this thread, but I only tend to break out my pi when I am away from home, which is less and less these days...

      I'm also curious to hear what problems you had setting up the TTF fonts. Is there a problem building the TTF plugin or is it with setting up the data or paths?

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      • S
        Stuffu @ecto
        last edited by

        @ecto sorry late to the game, I’m just a happy user, not even close to @chilvence so I guess you met your man already. I’m running in 4:3 like the old days but don’t have anything against having widescreen support in the future...

        ectoE 1 Reply Last reply Reply Quote 0
        • ectoE
          ecto @Stuffu
          last edited by

          @stuffu @chilvence
          So I made another little test:

          • I installed GemRb from source using the master branch
          • I deinstalled the GUI mod so that only the widescreen mod (1280x720) is installed

          The game runs in 1280x720. The bottom part of the GUI is flushed left, but everything is playable just fine. Submenus are in 4:3 in the center of the screen.

          • When I now copy over the MOS and CHU files from the GUI mod into the game override folder, I get the same error as before. :(

          I'd say that I will leave it at that. I'd rather wait patiently for the next release than to fiddle around for hours just to get something that will be obsolete in the future. As the most important part of the game is in 16:9, I'm a happy gamer!

          I will look into the external ttf fonts though, but that is for another day ;)

          chilvenceC 1 Reply Last reply Reply Quote 0
          • chilvenceC
            chilvence @ecto
            last edited by

            It may be better to wait yes if you can already comfortably play the game. I think development on the new 'subviews' branch is largely complete, but currently it is in a testing/bugfixing phase. I'm not 100% sure it can be built on the pi right now.

            ectoE 1 Reply Last reply Reply Quote 0
            • ectoE
              ecto @chilvence
              last edited by

              @chilvence

              Ok, I tried one more little test. I installed GemRB on my windows machine and here the 720 Widescreen GUI patch works fine. So there seems to be a compatibility issue with the Retropie build and the GUI patch.

              chilvenceC 1 Reply Last reply Reply Quote 0
              • chilvenceC
                chilvence @ecto
                last edited by

                @ecto That is quite strange indeed. Is this the widescreen patch from Gibberlings 3? (just want to make sure I get the same one when I test it)

                ectoE 1 Reply Last reply Reply Quote 0
                • ectoE
                  ecto @chilvence
                  last edited by

                  @chilvence I installed BG1 and ToSC fully and then:

                  • The latest offical patch (BG1-ToSC-5512-International)
                  • BG1 Fixpack (Gibberling)
                  • Widescreen mod (Gibberling / the bigg)
                  • and on and off again the GUI 720 mod (Spellhold / iconomov)

                  I think that the game works nicely without the GUI mod. I will try to load a larger ttf font, but so far I am not sure which one would look and work best and which of the many fonts should be replaced (I guess NORMAL is the most important?).

                  chilvenceC 1 Reply Last reply Reply Quote 0
                  • chilvenceC
                    chilvence @ecto
                    last edited by

                    @ecto sherwood is what bg:ee uses, unical is also kind of fitting. And yes normal is the main text one.

                    chilvenceC 1 Reply Last reply Reply Quote 0
                    • chilvenceC
                      chilvence @chilvence
                      last edited by

                      @chilvence actually thinking about it, it could be " realms" is the dialog font. I can't remember offhand an am away from my PC

                      1 Reply Last reply Reply Quote 0
                      • shavecatS
                        shavecat
                        last edited by

                        Hey i saw this...
                        does anyone know how to install gemrb ? (pi4 retropie)
                        or just the gemrb.sh file ?
                        thanks

                        1 Reply Last reply Reply Quote 0
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