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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • Red_TrevR
      Red_Trev @mitu
      last edited by Red_Trev

      @mitu said in Sega model 3 #segamodel3:

      @red_trev said in Sega model 3 #segamodel3:

      @mitu please confirm the correct command line argument to install Xorg & any dependency's, is the below whats needed ? :

      sudo apt install xorg should be enough.

      same issue as before, it fetches 97%, hangs, then fails (excuse the poor screenshot)

      cd335a81-8688-4ad4-a7d6-fb2eef2ffbd9-image.png

      error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"

      although i can hit it via web browser, so it is not offline: http://raspbian.raspberrypi.org/

      to add, when i navigate to the URL in the error message (http://raspbian.raspberrypi.org/raspbian/pool/main/x/xterm/) the file its looking for (xterm_344-1_armhf.deb) is not listed .... also http://​raspbian.raspberrypi.org/raspbian buster/ does not exist

      is there any other way i can install via command line ?

      mituM 1 Reply Last reply Reply Quote 0
      • DTEAMD
        DTEAM @Red_Trev
        last edited by DTEAM

        @red_trev said in Sega model 3 #segamodel3:

        ill remove the extra Config folde

        Finally, you need It to use your gamepad setting. It could be a symbolic link with /opt/retropie/emulators/supermodel/bin/Config/Supermodel.ini

        mkdir  /home/pi/Config
        ln -s /opt/retropie/emulators/supermodel/bin/Config/Supermodel.ini /home/pi/Config/Supermodel.ini
        
        
        1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @Red_Trev
          last edited by

          @red_trev said in Sega model 3 #segamodel3:

          error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"

          This looks like an interrupted network connection. Run sudo apt update before and make sure it completes, then try installing the package(s) again.

          Red_TrevR 2 Replies Last reply Reply Quote 0
          • M
            mechafatnick @Red_Trev
            last edited by

            @red_trev OOps! I've updated the link so it should work now: link

            I also completely forgot about those initial permission issues. I think I had them too. As Mitu says. hopefully sudo apt update fixes it for you!

            For anyone interested, both Dirt Devils and WRC Le Mans are fixable:

            -To fix Dirt Devils, copy epr-19338a.bin from your Scud Race zip into the Dirt Devils zip. The game should run now

            -To Fix Lemans, you need a copy of Sega Touring Car Championship. Rename the contained epr-18261.ic9 to epr-18261.bin and drop it into your lemans zip.

            DTEAMD Red_TrevR 2 Replies Last reply Reply Quote 1
            • Red_TrevR
              Red_Trev @mitu
              last edited by Red_Trev

              @mitu said in Sega model 3 #segamodel3:

              @red_trev said in Sega model 3 #segamodel3:

              error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"

              This looks like an interrupted network connection. Run sudo apt update before and make sure it completes, then try installing the package(s) again.

              I have some custom systems for Atomiswave / Naomi , will the update wipe these?

              I have the updated 'es_systems' file on my laptop , if I Filezilla this into the correct folder after an update should the custom systems appear again?

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @Red_Trev
                last edited by

                @red_trev said in Sega model 3 #segamodel3:

                I have some custom systems for Atomiswave / Naomi , will the update wipe these?

                No.

                I have the updated 'es_systems' file on my laptop , if I Filezilla this into the correct folder after an update should the custom systems appear again?

                A customized es_systems.cfg file is not deleted/modified by an update (either OS/package or RetroPie).

                1 Reply Last reply Reply Quote 0
                • DTEAMD
                  DTEAM @mechafatnick
                  last edited by DTEAM

                  @mechafatnick
                  In the original open source Supermodel_0.2a_Src, they give a Makefile.SDL.UNIX.GCC and we can see in Supermodel_0.2a_Src\Src\Inputs\Inputs.cpp a split between UI keys and configurables keys for Supermodel.ini

                  Do you think It's hard to add UI Controls "settable" in Supermodel.ini . So we could use the keyboard shortcuts (hotkeys) on the gamepads and close the emulator from a gamepad.

                  UI Controls -----> Inputs.cpp only usable with keyboard for now

                  using namespace std;
                  
                  CInputs::CInputs(CInputSystem *system) : m_system(system)
                  {
                  	// UI controls are hard coded here, everything else is initialized to NONE so that it can be loaded from
                  	// the config file.
                  	
                  	// UI Controls  
                  	uiExit             = AddSwitchInput("UIExit",             "Exit UI",               GAME_INPUT_UI, "KEY_ESCAPE");
                  	uiReset            = AddSwitchInput("UIReset",            "Reset",                 GAME_INPUT_UI, "KEY_ALT+KEY_R");
                  	uiPause            = AddSwitchInput("UIPause",            "Pause",                 GAME_INPUT_UI, "KEY_ALT+KEY_P");
                  	uiSaveState        = AddSwitchInput("UISaveState",        "Save State",            GAME_INPUT_UI, "KEY_F5");
                  	uiChangeSlot       = AddSwitchInput("UIChangeSlot",       "Change Save Slot",      GAME_INPUT_UI, "KEY_F6");
                  	uiLoadState        = AddSwitchInput("UILoadState",        "Load State",            GAME_INPUT_UI, "KEY_F7");
                  	uiMusicVolUp	   = AddSwitchInput("UIMusicVolUp",		  "Increase Music Volume", GAME_INPUT_UI, "KEY_F10");
                  	uiMusicVolDown	   = AddSwitchInput("UIMusicVolDown",	  "Decrease Music Volume", GAME_INPUT_UI, "KEY_F9");
                  	uiSoundVolUp	   = AddSwitchInput("UISoundVolUp",		  "Increase Sound Volume", GAME_INPUT_UI, "KEY_F12");
                  	uiSoundVolDown	   = AddSwitchInput("UISoundVolDown",	  "Decrease Sound Volume", GAME_INPUT_UI, "KEY_F11");
                  	uiDumpInpState     = AddSwitchInput("UIDumpInputState",   "Dump Input State",      GAME_INPUT_UI, "NONE");	// disabled for release
                  	uiClearNVRAM       = AddSwitchInput("UIClearNVRAM",       "Clear NVRAM",           GAME_INPUT_UI, "KEY_ALT+KEY_N");
                  	uiSelectCrosshairs = AddSwitchInput("UISelectCrosshairs", "Select Crosshairs",     GAME_INPUT_UI, "KEY_ALT+KEY_I");
                  	uiToggleFrLimit    = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T");
                  #ifdef SUPERMODEL_DEBUGGER
                  	uiEnterDebugger    = AddSwitchInput("UIEnterDebugger",    "Enter Debugger",        GAME_INPUT_UI, "KEY_ALT+KEY_B");
                  #endif
                  

                  Also in Inputs.cpp and settable in Supermodel.ini (partial view)

                  	// Common Controls
                  	start[0]           = AddSwitchInput("Start1",   "P1 Start",  GAME_INPUT_COMMON, "NONE");
                  	start[1]           = AddSwitchInput("Start2",   "P2 Start",  GAME_INPUT_COMMON, "NONE");
                  	coin[0]            = AddSwitchInput("Coin1",    "P1 Coin",   GAME_INPUT_COMMON, "NONE");
                  	coin[1]            = AddSwitchInput("Coin2",    "P2 Coin",   GAME_INPUT_COMMON, "NONE");
                  	service[0]         = AddSwitchInput("ServiceA", "Service A", GAME_INPUT_COMMON, "NONE");
                  
                  1 Reply Last reply Reply Quote 1
                  • Red_TrevR
                    Red_Trev @mitu
                    last edited by Red_Trev

                    @mitu said in Sega model 3 #segamodel3:

                    @red_trev said in Sega model 3 #segamodel3:

                    error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"

                    This looks like an interrupted network connection. Run sudo apt update before and make sure it completes, then try installing the package(s) again.

                    thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

                    is there any other way of installing Xorg / xinit, or should I chase up raspbian themselves & ask for the missing files to be re-uploaded ?

                    i see a similar file name (xterm_344-1+deb10u1_armhf.deb ) in this website: http://archive.raspbian.org/raspbian/pool/main/x/xterm/

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @Red_Trev
                      last edited by

                      @red_trev said in Sega model 3 #segamodel3:

                      thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

                      The problem is on your end - your internet connection is not working correctly (DNS issues ?), the necessary file(s) are there, in the Raspberry Pi's repository.
                      Is a simple ping to raspbian.raspberrypi.org working ? Do you have any proxy set-up ?

                      Red_TrevR 1 Reply Last reply Reply Quote 0
                      • Red_TrevR
                        Red_Trev @mitu
                        last edited by

                        @mitu said in Sega model 3 #segamodel3:

                        @red_trev said in Sega model 3 #segamodel3:

                        thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

                        The problem is on your end - your internet connection is not working correctly (DNS issues ?), the necessary file(s) are there, in the Raspberry Pi's repository.
                        Is a simple ping to raspbian.raspberrypi.org working ? Do you have any proxy set-up ?

                        fixed it ! .... thought it might be SSH interfering with it, so went to turn it OFF via Raspi-Config, when i clicked that menu option the below happened automatically:

                        1fbbc27d-87ef-482c-b3a8-371d9f8d96f7-image.png

                        when done, i turned off SSH, was able to install Xorg no problem via cmd line, rebooted system, Supermodel worked perfect

                        moral of the story is to update the underlying OS every-so often ! thanks for your help ;)

                        1 Reply Last reply Reply Quote 0
                        • Red_TrevR
                          Red_Trev @DTEAM
                          last edited by

                          @dteam what is button 5 & 6 on the keyboard / game pad ?

                          62e68f97-6e61-4789-aafc-a46303d29db4-image.png

                          DTEAMD 1 Reply Last reply Reply Quote 0
                          • Red_TrevR
                            Red_Trev @mechafatnick
                            last edited by

                            @mechafatnick regarding your recommened edits to the ’emulators.cfg’ file in /opt/retropie/configs/arcade

                            supermodel = "XINIT:/opt/retropie/emulators/supermodel/bin/supermodel -game-xml-file=/opt/retropie/emulators/supermodel/bin/Config/Games.xml -legacy3d -sound-volume=50 -music-volume=60 -no-vsync -no-throttle -no-dsb -res=496,384 %ROM%"

                            i assume these are command line arguments specified here:
                            https://www.supermodel3.com/Usage.html
                            (e.g.) To run at 1024x768 in full screen, type:
                            supermodel scud.zip -res=1024,768 -fullscreen

                            There is also an option to tweak these in the ConfigFile itself:
                            https://www.supermodel3.com/AdvancedUsage.html#ConfigFile

                            It will be trial & error to get the sweet spot for my own hardware & display, so is there a method to launch a game from the command line with a few different combos ?

                            and then, should i update the ’emulators.cfg’ file , the ConfigFile, or both, with my new settings values ?

                            thanks in advance !

                            M 1 Reply Last reply Reply Quote 0
                            • DTEAMD
                              DTEAM @Red_Trev
                              last edited by DTEAM

                              @red_trev

                              You have to set your gamepad before with:

                              cd /opt/retropie/emulators/supermodel/bin
                              ./supermodel -config-inputs
                              

                              If you go in your Supermodel.ini , you will see your default settings for Keyboard.

                              like (partial view Supermodel.ini) :

                              ; Common 
                              InputStart1 = "KEY_1,JOY1_BUTTON9"
                              InputStart2 = "KEY_2,JOY2_BUTTON9"
                              InputCoin1 = "KEY_3,JOY1_BUTTON10"
                              InputCoin2 = "KEY_4,JOY2_BUTTON10"
                              InputServiceA = "KEY_5"
                              InputServiceB = "KEY_7"
                              InputTestA = "KEY_6"
                              InputTestB = "KEY_8"
                              
                              Red_TrevR 1 Reply Last reply Reply Quote 0
                              • Red_TrevR
                                Red_Trev @DTEAM
                                last edited by

                                @dteam said in Sega model 3 #segamodel3:

                                @red_trev

                                You have to set your gamepad before with:

                                cd /opt/retropie/emulators/supermodel/bin
                                ./supermodel -config-inputs
                                

                                If you go in your Supermodel.ini , you will see your default settings for Keyboard.

                                like (partial view Supermodel.ini) :

                                ; Common 
                                InputStart1 = "KEY_1,JOY1_BUTTON9"
                                InputStart2 = "KEY_2,JOY2_BUTTON9"
                                InputCoin1 = "KEY_3,JOY1_BUTTON10"
                                InputCoin2 = "KEY_4,JOY2_BUTTON10"
                                InputServiceA = "KEY_5"
                                InputServiceB = "KEY_7"
                                InputTestA = "KEY_6"
                                InputTestB = "KEY_8"
                                

                                have you tried the Xbox controller option described here ?
                                https://www.supermodel3.com/AdvancedUsage.html#ConfigFile

                                d7ef0a5b-6706-4803-8aa9-0f56cc6dea8c-image.png

                                5c3e6daa-c708-4d2d-912a-598ca301bd03-image.png

                                DTEAMD 1 Reply Last reply Reply Quote 0
                                • DTEAMD
                                  DTEAM @Red_Trev
                                  last edited by DTEAM

                                  @red_trev

                                  When you set your controller, it sets your Supermodel.ini located in /opt/retropie/emulators/supermodel/bin/Config

                                  When It's done, you have to copy that file to /home/pi/Config or create a symbolic link with It :

                                  mkdir  /home/pi/Config
                                  ln -s /opt/retropie/emulators/supermodel/bin/Config/Supermodel.ini /home/pi/Config/Supermodel.ini
                                  
                                  

                                  Even if you used the other method, Supermodel.ini will be configured.

                                  @mechafatnick
                                  in supermodel.ini, I've try this to exit (where JOY1_BUTTON15 is my R3 button):

                                  InputUIExit = JOY1_BUTTON15
                                  

                                  But it doesn't work

                                  M 1 Reply Last reply Reply Quote 0
                                  • M
                                    mechafatnick @Red_Trev
                                    last edited by mechafatnick

                                    The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.

                                    I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.

                                    Red_TrevR 2 Replies Last reply Reply Quote 0
                                    • M
                                      mechafatnick @DTEAM
                                      last edited by

                                      @dteam Yeah I think you'd were on the right track with diddling with the inputs in the source code.

                                      However, I suspect they're hardcoded for the moment because they break something if you mess with them. There is a Supermodel forum and they seem friendly enough. It might be worth asking there.

                                      DTEAMD 1 Reply Last reply Reply Quote 1
                                      • DTEAMD
                                        DTEAM @mechafatnick
                                        last edited by DTEAM

                                        @mechafatnick

                                        That's fine if they hardcoded that for the keyboard, but they should offer the option to set It in supermodel.ini for the gamepad, in parallel like the rest. That would be really great

                                        everything is already in Inputs.cpp to do that

                                        using namespace std;
                                        
                                        CInputs::CInputs(CInputSystem *system) : m_system(system)
                                        {
                                        	// UI controls are hard coded here, everything else is initialized to NONE so that it can be loaded from
                                        	// the config file.
                                        	
                                        	// UI Controls  
                                        	uiExit             = AddSwitchInput("UIExit",             "Exit UI",               GAME_INPUT_UI, "KEY_ESCAPE");
                                        	uiReset            = AddSwitchInput("UIReset",            "Reset",                 GAME_INPUT_UI, "KEY_ALT+KEY_R");
                                        	uiPause            = AddSwitchInput("UIPause",            "Pause",                 GAME_INPUT_UI, "KEY_ALT+KEY_P");
                                        	uiSaveState        = AddSwitchInput("UISaveState",        "Save State",            GAME_INPUT_UI, "KEY_F5");
                                        	uiChangeSlot       = AddSwitchInput("UIChangeSlot",       "Change Save Slot",      GAME_INPUT_UI, "KEY_F6");
                                        	uiLoadState        = AddSwitchInput("UILoadState",        "Load State",            GAME_INPUT_UI, "KEY_F7");
                                        	uiMusicVolUp	   = AddSwitchInput("UIMusicVolUp",		  "Increase Music Volume", GAME_INPUT_UI, "KEY_F10");
                                        	uiMusicVolDown	   = AddSwitchInput("UIMusicVolDown",	  "Decrease Music Volume", GAME_INPUT_UI, "KEY_F9");
                                        	uiSoundVolUp	   = AddSwitchInput("UISoundVolUp",		  "Increase Sound Volume", GAME_INPUT_UI, "KEY_F12");
                                        	uiSoundVolDown	   = AddSwitchInput("UISoundVolDown",	  "Decrease Sound Volume", GAME_INPUT_UI, "KEY_F11");
                                        	uiDumpInpState     = AddSwitchInput("UIDumpInputState",   "Dump Input State",      GAME_INPUT_UI, "NONE");	// disabled for release
                                        	uiClearNVRAM       = AddSwitchInput("UIClearNVRAM",       "Clear NVRAM",           GAME_INPUT_UI, "KEY_ALT+KEY_N");
                                        	uiSelectCrosshairs = AddSwitchInput("UISelectCrosshairs", "Select Crosshairs",     GAME_INPUT_UI, "KEY_ALT+KEY_I");
                                        	uiToggleFrLimit    = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T");
                                        #ifdef SUPERMODEL_DEBUGGER
                                        	uiEnterDebugger    = AddSwitchInput("UIEnterDebugger",    "Enter Debugger",        GAME_INPUT_UI, "KEY_ALT+KEY_B");
                                        #endif
                                        
                                        1 Reply Last reply Reply Quote 0
                                        • Red_TrevR
                                          Red_Trev @mechafatnick
                                          last edited by

                                          @mechafatnick said in Sega model 3 #segamodel3:

                                          The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.

                                          I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.

                                          thanks ! one last question ... if i wanted to play this on retroarch, is it a matter of copying over the sane files u created or is it a whole new method ?

                                          I have retroarch installed on my Xbox one S and the graphics performance boost it gives to Dreamcast / PSP is amazing . would love to get supermodel on it too !

                                          M 1 Reply Last reply Reply Quote 0
                                          • M
                                            mechafatnick @Red_Trev
                                            last edited by

                                            @red_trev another method. Unfortunately this version is a Linux executable, so won't work on the Xbox. It looks like work was started on a Retroarch version but it doesn't seem to have gone anywhere.

                                            I don't know if you could install the windows version if the Xbox is in Dev mode?

                                            Red_TrevR 1 Reply Last reply Reply Quote 0
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