Sega model 3 #segamodel3
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@red_trev OOps! I've updated the link so it should work now: link
I also completely forgot about those initial permission issues. I think I had them too. As Mitu says. hopefully sudo apt update fixes it for you!
For anyone interested, both Dirt Devils and WRC Le Mans are fixable:
-To fix Dirt Devils, copy epr-19338a.bin from your Scud Race zip into the Dirt Devils zip. The game should run now
-To Fix Lemans, you need a copy of Sega Touring Car Championship. Rename the contained epr-18261.ic9 to epr-18261.bin and drop it into your lemans zip.
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@mitu said in Sega model 3 #segamodel3:
@red_trev said in Sega model 3 #segamodel3:
error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"
This looks like an interrupted network connection. Run
sudo apt update
before and make sure it completes, then try installing the package(s) again.I have some custom systems for Atomiswave / Naomi , will the update wipe these?
I have the updated 'es_systems' file on my laptop , if I Filezilla this into the correct folder after an update should the custom systems appear again?
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@red_trev said in Sega model 3 #segamodel3:
I have some custom systems for Atomiswave / Naomi , will the update wipe these?
No.
I have the updated 'es_systems' file on my laptop , if I Filezilla this into the correct folder after an update should the custom systems appear again?
A customized
es_systems.cfg
file is not deleted/modified by an update (either OS/package or RetroPie). -
@mechafatnick
In the original open source Supermodel_0.2a_Src, they give a Makefile.SDL.UNIX.GCC and we can see in Supermodel_0.2a_Src\Src\Inputs\Inputs.cpp a split between UI keys and configurables keys for Supermodel.iniDo you think It's hard to add UI Controls "settable" in Supermodel.ini . So we could use the keyboard shortcuts (hotkeys) on the gamepads and close the emulator from a gamepad.
UI Controls -----> Inputs.cpp only usable with keyboard for now
using namespace std; CInputs::CInputs(CInputSystem *system) : m_system(system) { // UI controls are hard coded here, everything else is initialized to NONE so that it can be loaded from // the config file. // UI Controls uiExit = AddSwitchInput("UIExit", "Exit UI", GAME_INPUT_UI, "KEY_ESCAPE"); uiReset = AddSwitchInput("UIReset", "Reset", GAME_INPUT_UI, "KEY_ALT+KEY_R"); uiPause = AddSwitchInput("UIPause", "Pause", GAME_INPUT_UI, "KEY_ALT+KEY_P"); uiSaveState = AddSwitchInput("UISaveState", "Save State", GAME_INPUT_UI, "KEY_F5"); uiChangeSlot = AddSwitchInput("UIChangeSlot", "Change Save Slot", GAME_INPUT_UI, "KEY_F6"); uiLoadState = AddSwitchInput("UILoadState", "Load State", GAME_INPUT_UI, "KEY_F7"); uiMusicVolUp = AddSwitchInput("UIMusicVolUp", "Increase Music Volume", GAME_INPUT_UI, "KEY_F10"); uiMusicVolDown = AddSwitchInput("UIMusicVolDown", "Decrease Music Volume", GAME_INPUT_UI, "KEY_F9"); uiSoundVolUp = AddSwitchInput("UISoundVolUp", "Increase Sound Volume", GAME_INPUT_UI, "KEY_F12"); uiSoundVolDown = AddSwitchInput("UISoundVolDown", "Decrease Sound Volume", GAME_INPUT_UI, "KEY_F11"); uiDumpInpState = AddSwitchInput("UIDumpInputState", "Dump Input State", GAME_INPUT_UI, "NONE"); // disabled for release uiClearNVRAM = AddSwitchInput("UIClearNVRAM", "Clear NVRAM", GAME_INPUT_UI, "KEY_ALT+KEY_N"); uiSelectCrosshairs = AddSwitchInput("UISelectCrosshairs", "Select Crosshairs", GAME_INPUT_UI, "KEY_ALT+KEY_I"); uiToggleFrLimit = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T"); #ifdef SUPERMODEL_DEBUGGER uiEnterDebugger = AddSwitchInput("UIEnterDebugger", "Enter Debugger", GAME_INPUT_UI, "KEY_ALT+KEY_B"); #endif
Also in Inputs.cpp and settable in Supermodel.ini (partial view)
// Common Controls start[0] = AddSwitchInput("Start1", "P1 Start", GAME_INPUT_COMMON, "NONE"); start[1] = AddSwitchInput("Start2", "P2 Start", GAME_INPUT_COMMON, "NONE"); coin[0] = AddSwitchInput("Coin1", "P1 Coin", GAME_INPUT_COMMON, "NONE"); coin[1] = AddSwitchInput("Coin2", "P2 Coin", GAME_INPUT_COMMON, "NONE"); service[0] = AddSwitchInput("ServiceA", "Service A", GAME_INPUT_COMMON, "NONE");
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@mitu said in Sega model 3 #segamodel3:
@red_trev said in Sega model 3 #segamodel3:
error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"
This looks like an interrupted network connection. Run
sudo apt update
before and make sure it completes, then try installing the package(s) again.thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.
is there any other way of installing Xorg / xinit, or should I chase up raspbian themselves & ask for the missing files to be re-uploaded ?
i see a similar file name (xterm_344-1+deb10u1_armhf.deb ) in this website: http://archive.raspbian.org/raspbian/pool/main/x/xterm/
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@red_trev said in Sega model 3 #segamodel3:
thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.
The problem is on your end - your internet connection is not working correctly (DNS issues ?), the necessary file(s) are there, in the Raspberry Pi's repository.
Is a simple ping toraspbian.raspberrypi.org
working ? Do you have any proxy set-up ? -
@mitu said in Sega model 3 #segamodel3:
@red_trev said in Sega model 3 #segamodel3:
thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.
The problem is on your end - your internet connection is not working correctly (DNS issues ?), the necessary file(s) are there, in the Raspberry Pi's repository.
Is a simple ping toraspbian.raspberrypi.org
working ? Do you have any proxy set-up ?fixed it ! .... thought it might be SSH interfering with it, so went to turn it OFF via Raspi-Config, when i clicked that menu option the below happened automatically:
when done, i turned off SSH, was able to install Xorg no problem via cmd line, rebooted system, Supermodel worked perfect
moral of the story is to update the underlying OS every-so often ! thanks for your help ;)
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@dteam what is button 5 & 6 on the keyboard / game pad ?
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@mechafatnick regarding your recommened edits to the ’emulators.cfg’ file in /opt/retropie/configs/arcade
supermodel = "XINIT:/opt/retropie/emulators/supermodel/bin/supermodel -game-xml-file=/opt/retropie/emulators/supermodel/bin/Config/Games.xml -legacy3d -sound-volume=50 -music-volume=60 -no-vsync -no-throttle -no-dsb -res=496,384 %ROM%"
i assume these are command line arguments specified here:
https://www.supermodel3.com/Usage.html
(e.g.) To run at 1024x768 in full screen, type:
supermodel scud.zip -res=1024,768 -fullscreenThere is also an option to tweak these in the ConfigFile itself:
https://www.supermodel3.com/AdvancedUsage.html#ConfigFileIt will be trial & error to get the sweet spot for my own hardware & display, so is there a method to launch a game from the command line with a few different combos ?
and then, should i update the ’emulators.cfg’ file , the ConfigFile, or both, with my new settings values ?
thanks in advance !
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You have to set your gamepad before with:
cd /opt/retropie/emulators/supermodel/bin ./supermodel -config-inputs
If you go in your Supermodel.ini , you will see your default settings for Keyboard.
like (partial view Supermodel.ini) :
; Common InputStart1 = "KEY_1,JOY1_BUTTON9" InputStart2 = "KEY_2,JOY2_BUTTON9" InputCoin1 = "KEY_3,JOY1_BUTTON10" InputCoin2 = "KEY_4,JOY2_BUTTON10" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8"
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@dteam said in Sega model 3 #segamodel3:
You have to set your gamepad before with:
cd /opt/retropie/emulators/supermodel/bin ./supermodel -config-inputs
If you go in your Supermodel.ini , you will see your default settings for Keyboard.
like (partial view Supermodel.ini) :
; Common InputStart1 = "KEY_1,JOY1_BUTTON9" InputStart2 = "KEY_2,JOY2_BUTTON9" InputCoin1 = "KEY_3,JOY1_BUTTON10" InputCoin2 = "KEY_4,JOY2_BUTTON10" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8"
have you tried the Xbox controller option described here ?
https://www.supermodel3.com/AdvancedUsage.html#ConfigFile -
When you set your controller, it sets your Supermodel.ini located in /opt/retropie/emulators/supermodel/bin/Config
When It's done, you have to copy that file to /home/pi/Config or create a symbolic link with It :
mkdir /home/pi/Config ln -s /opt/retropie/emulators/supermodel/bin/Config/Supermodel.ini /home/pi/Config/Supermodel.ini
Even if you used the other method, Supermodel.ini will be configured.
@mechafatnick
in supermodel.ini, I've try this to exit (where JOY1_BUTTON15 is my R3 button):InputUIExit = JOY1_BUTTON15
But it doesn't work
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The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.
I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.
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@dteam Yeah I think you'd were on the right track with diddling with the inputs in the source code.
However, I suspect they're hardcoded for the moment because they break something if you mess with them. There is a Supermodel forum and they seem friendly enough. It might be worth asking there.
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That's fine if they hardcoded that for the keyboard, but they should offer the option to set It in supermodel.ini for the gamepad, in parallel like the rest. That would be really great
everything is already in Inputs.cpp to do that
using namespace std; CInputs::CInputs(CInputSystem *system) : m_system(system) { // UI controls are hard coded here, everything else is initialized to NONE so that it can be loaded from // the config file. // UI Controls uiExit = AddSwitchInput("UIExit", "Exit UI", GAME_INPUT_UI, "KEY_ESCAPE"); uiReset = AddSwitchInput("UIReset", "Reset", GAME_INPUT_UI, "KEY_ALT+KEY_R"); uiPause = AddSwitchInput("UIPause", "Pause", GAME_INPUT_UI, "KEY_ALT+KEY_P"); uiSaveState = AddSwitchInput("UISaveState", "Save State", GAME_INPUT_UI, "KEY_F5"); uiChangeSlot = AddSwitchInput("UIChangeSlot", "Change Save Slot", GAME_INPUT_UI, "KEY_F6"); uiLoadState = AddSwitchInput("UILoadState", "Load State", GAME_INPUT_UI, "KEY_F7"); uiMusicVolUp = AddSwitchInput("UIMusicVolUp", "Increase Music Volume", GAME_INPUT_UI, "KEY_F10"); uiMusicVolDown = AddSwitchInput("UIMusicVolDown", "Decrease Music Volume", GAME_INPUT_UI, "KEY_F9"); uiSoundVolUp = AddSwitchInput("UISoundVolUp", "Increase Sound Volume", GAME_INPUT_UI, "KEY_F12"); uiSoundVolDown = AddSwitchInput("UISoundVolDown", "Decrease Sound Volume", GAME_INPUT_UI, "KEY_F11"); uiDumpInpState = AddSwitchInput("UIDumpInputState", "Dump Input State", GAME_INPUT_UI, "NONE"); // disabled for release uiClearNVRAM = AddSwitchInput("UIClearNVRAM", "Clear NVRAM", GAME_INPUT_UI, "KEY_ALT+KEY_N"); uiSelectCrosshairs = AddSwitchInput("UISelectCrosshairs", "Select Crosshairs", GAME_INPUT_UI, "KEY_ALT+KEY_I"); uiToggleFrLimit = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T"); #ifdef SUPERMODEL_DEBUGGER uiEnterDebugger = AddSwitchInput("UIEnterDebugger", "Enter Debugger", GAME_INPUT_UI, "KEY_ALT+KEY_B"); #endif
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@mechafatnick said in Sega model 3 #segamodel3:
The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.
I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.
thanks ! one last question ... if i wanted to play this on retroarch, is it a matter of copying over the sane files u created or is it a whole new method ?
I have retroarch installed on my Xbox one S and the graphics performance boost it gives to Dreamcast / PSP is amazing . would love to get supermodel on it too !
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@red_trev another method. Unfortunately this version is a Linux executable, so won't work on the Xbox. It looks like work was started on a Retroarch version but it doesn't seem to have gone anywhere.
I don't know if you could install the windows version if the Xbox is in Dev mode?
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@mechafatnick another option would be to convert the supermodel.exe to an app then load that in dev mode, though u would prob have to dev custom screens to input the options
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@mechafatnick said in Sega model 3 #segamodel3:
The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.
I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.
tried that but it threw an error:
bash:XINIT:/opt/retropie/emulators/supermodel/bin/supermodel : no such file or directoryeven though I can navigate to that exact file via cmd line & have full rwxr permissions
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@red_trev That's weird! Maybe navigate to /opt/retropie/emulators/supermodel/bin/
and xinit supermodel, without the rest of the directory structure
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