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    Sega model 3 #segamodel3

    Scheduled Pinned Locked Moved Ideas and Development
    sega model 3supermodel
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    • M
      mechafatnick @Red_Trev
      last edited by

      @red_trev OOps! I've updated the link so it should work now: link

      I also completely forgot about those initial permission issues. I think I had them too. As Mitu says. hopefully sudo apt update fixes it for you!

      For anyone interested, both Dirt Devils and WRC Le Mans are fixable:

      -To fix Dirt Devils, copy epr-19338a.bin from your Scud Race zip into the Dirt Devils zip. The game should run now

      -To Fix Lemans, you need a copy of Sega Touring Car Championship. Rename the contained epr-18261.ic9 to epr-18261.bin and drop it into your lemans zip.

      DTEAMD Red_TrevR 2 Replies Last reply Reply Quote 1
      • Red_TrevR
        Red_Trev @mitu
        last edited by Red_Trev

        @mitu said in Sega model 3 #segamodel3:

        @red_trev said in Sega model 3 #segamodel3:

        error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"

        This looks like an interrupted network connection. Run sudo apt update before and make sure it completes, then try installing the package(s) again.

        I have some custom systems for Atomiswave / Naomi , will the update wipe these?

        I have the updated 'es_systems' file on my laptop , if I Filezilla this into the correct folder after an update should the custom systems appear again?

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @Red_Trev
          last edited by

          @red_trev said in Sega model 3 #segamodel3:

          I have some custom systems for Atomiswave / Naomi , will the update wipe these?

          No.

          I have the updated 'es_systems' file on my laptop , if I Filezilla this into the correct folder after an update should the custom systems appear again?

          A customized es_systems.cfg file is not deleted/modified by an update (either OS/package or RetroPie).

          1 Reply Last reply Reply Quote 0
          • DTEAMD
            DTEAM @mechafatnick
            last edited by DTEAM

            @mechafatnick
            In the original open source Supermodel_0.2a_Src, they give a Makefile.SDL.UNIX.GCC and we can see in Supermodel_0.2a_Src\Src\Inputs\Inputs.cpp a split between UI keys and configurables keys for Supermodel.ini

            Do you think It's hard to add UI Controls "settable" in Supermodel.ini . So we could use the keyboard shortcuts (hotkeys) on the gamepads and close the emulator from a gamepad.

            UI Controls -----> Inputs.cpp only usable with keyboard for now

            using namespace std;
            
            CInputs::CInputs(CInputSystem *system) : m_system(system)
            {
            	// UI controls are hard coded here, everything else is initialized to NONE so that it can be loaded from
            	// the config file.
            	
            	// UI Controls  
            	uiExit             = AddSwitchInput("UIExit",             "Exit UI",               GAME_INPUT_UI, "KEY_ESCAPE");
            	uiReset            = AddSwitchInput("UIReset",            "Reset",                 GAME_INPUT_UI, "KEY_ALT+KEY_R");
            	uiPause            = AddSwitchInput("UIPause",            "Pause",                 GAME_INPUT_UI, "KEY_ALT+KEY_P");
            	uiSaveState        = AddSwitchInput("UISaveState",        "Save State",            GAME_INPUT_UI, "KEY_F5");
            	uiChangeSlot       = AddSwitchInput("UIChangeSlot",       "Change Save Slot",      GAME_INPUT_UI, "KEY_F6");
            	uiLoadState        = AddSwitchInput("UILoadState",        "Load State",            GAME_INPUT_UI, "KEY_F7");
            	uiMusicVolUp	   = AddSwitchInput("UIMusicVolUp",		  "Increase Music Volume", GAME_INPUT_UI, "KEY_F10");
            	uiMusicVolDown	   = AddSwitchInput("UIMusicVolDown",	  "Decrease Music Volume", GAME_INPUT_UI, "KEY_F9");
            	uiSoundVolUp	   = AddSwitchInput("UISoundVolUp",		  "Increase Sound Volume", GAME_INPUT_UI, "KEY_F12");
            	uiSoundVolDown	   = AddSwitchInput("UISoundVolDown",	  "Decrease Sound Volume", GAME_INPUT_UI, "KEY_F11");
            	uiDumpInpState     = AddSwitchInput("UIDumpInputState",   "Dump Input State",      GAME_INPUT_UI, "NONE");	// disabled for release
            	uiClearNVRAM       = AddSwitchInput("UIClearNVRAM",       "Clear NVRAM",           GAME_INPUT_UI, "KEY_ALT+KEY_N");
            	uiSelectCrosshairs = AddSwitchInput("UISelectCrosshairs", "Select Crosshairs",     GAME_INPUT_UI, "KEY_ALT+KEY_I");
            	uiToggleFrLimit    = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T");
            #ifdef SUPERMODEL_DEBUGGER
            	uiEnterDebugger    = AddSwitchInput("UIEnterDebugger",    "Enter Debugger",        GAME_INPUT_UI, "KEY_ALT+KEY_B");
            #endif
            

            Also in Inputs.cpp and settable in Supermodel.ini (partial view)

            	// Common Controls
            	start[0]           = AddSwitchInput("Start1",   "P1 Start",  GAME_INPUT_COMMON, "NONE");
            	start[1]           = AddSwitchInput("Start2",   "P2 Start",  GAME_INPUT_COMMON, "NONE");
            	coin[0]            = AddSwitchInput("Coin1",    "P1 Coin",   GAME_INPUT_COMMON, "NONE");
            	coin[1]            = AddSwitchInput("Coin2",    "P2 Coin",   GAME_INPUT_COMMON, "NONE");
            	service[0]         = AddSwitchInput("ServiceA", "Service A", GAME_INPUT_COMMON, "NONE");
            
            1 Reply Last reply Reply Quote 1
            • Red_TrevR
              Red_Trev @mitu
              last edited by Red_Trev

              @mitu said in Sega model 3 #segamodel3:

              @red_trev said in Sega model 3 #segamodel3:

              error says : "Temporary failure resolving 'raspbian.raspberrypi.org'"

              This looks like an interrupted network connection. Run sudo apt update before and make sure it completes, then try installing the package(s) again.

              thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

              is there any other way of installing Xorg / xinit, or should I chase up raspbian themselves & ask for the missing files to be re-uploaded ?

              i see a similar file name (xterm_344-1+deb10u1_armhf.deb ) in this website: http://archive.raspbian.org/raspbian/pool/main/x/xterm/

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @Red_Trev
                last edited by

                @red_trev said in Sega model 3 #segamodel3:

                thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

                The problem is on your end - your internet connection is not working correctly (DNS issues ?), the necessary file(s) are there, in the Raspberry Pi's repository.
                Is a simple ping to raspbian.raspberrypi.org working ? Do you have any proxy set-up ?

                Red_TrevR 1 Reply Last reply Reply Quote 0
                • Red_TrevR
                  Red_Trev @mitu
                  last edited by

                  @mitu said in Sega model 3 #segamodel3:

                  @red_trev said in Sega model 3 #segamodel3:

                  thanks , I have tried update / upgrade, then install Xorg / xinit and the same issue arose .... missing files on the 'raspbian.raspberrypi.org' , which i confirmed by navigating via web browser & searching the folder structure.

                  The problem is on your end - your internet connection is not working correctly (DNS issues ?), the necessary file(s) are there, in the Raspberry Pi's repository.
                  Is a simple ping to raspbian.raspberrypi.org working ? Do you have any proxy set-up ?

                  fixed it ! .... thought it might be SSH interfering with it, so went to turn it OFF via Raspi-Config, when i clicked that menu option the below happened automatically:

                  1fbbc27d-87ef-482c-b3a8-371d9f8d96f7-image.png

                  when done, i turned off SSH, was able to install Xorg no problem via cmd line, rebooted system, Supermodel worked perfect

                  moral of the story is to update the underlying OS every-so often ! thanks for your help ;)

                  1 Reply Last reply Reply Quote 0
                  • Red_TrevR
                    Red_Trev @DTEAM
                    last edited by

                    @dteam what is button 5 & 6 on the keyboard / game pad ?

                    62e68f97-6e61-4789-aafc-a46303d29db4-image.png

                    DTEAMD 1 Reply Last reply Reply Quote 0
                    • Red_TrevR
                      Red_Trev @mechafatnick
                      last edited by

                      @mechafatnick regarding your recommened edits to the ’emulators.cfg’ file in /opt/retropie/configs/arcade

                      supermodel = "XINIT:/opt/retropie/emulators/supermodel/bin/supermodel -game-xml-file=/opt/retropie/emulators/supermodel/bin/Config/Games.xml -legacy3d -sound-volume=50 -music-volume=60 -no-vsync -no-throttle -no-dsb -res=496,384 %ROM%"

                      i assume these are command line arguments specified here:
                      https://www.supermodel3.com/Usage.html
                      (e.g.) To run at 1024x768 in full screen, type:
                      supermodel scud.zip -res=1024,768 -fullscreen

                      There is also an option to tweak these in the ConfigFile itself:
                      https://www.supermodel3.com/AdvancedUsage.html#ConfigFile

                      It will be trial & error to get the sweet spot for my own hardware & display, so is there a method to launch a game from the command line with a few different combos ?

                      and then, should i update the ’emulators.cfg’ file , the ConfigFile, or both, with my new settings values ?

                      thanks in advance !

                      M 1 Reply Last reply Reply Quote 0
                      • DTEAMD
                        DTEAM @Red_Trev
                        last edited by DTEAM

                        @red_trev

                        You have to set your gamepad before with:

                        cd /opt/retropie/emulators/supermodel/bin
                        ./supermodel -config-inputs
                        

                        If you go in your Supermodel.ini , you will see your default settings for Keyboard.

                        like (partial view Supermodel.ini) :

                        ; Common 
                        InputStart1 = "KEY_1,JOY1_BUTTON9"
                        InputStart2 = "KEY_2,JOY2_BUTTON9"
                        InputCoin1 = "KEY_3,JOY1_BUTTON10"
                        InputCoin2 = "KEY_4,JOY2_BUTTON10"
                        InputServiceA = "KEY_5"
                        InputServiceB = "KEY_7"
                        InputTestA = "KEY_6"
                        InputTestB = "KEY_8"
                        
                        Red_TrevR 1 Reply Last reply Reply Quote 0
                        • Red_TrevR
                          Red_Trev @DTEAM
                          last edited by

                          @dteam said in Sega model 3 #segamodel3:

                          @red_trev

                          You have to set your gamepad before with:

                          cd /opt/retropie/emulators/supermodel/bin
                          ./supermodel -config-inputs
                          

                          If you go in your Supermodel.ini , you will see your default settings for Keyboard.

                          like (partial view Supermodel.ini) :

                          ; Common 
                          InputStart1 = "KEY_1,JOY1_BUTTON9"
                          InputStart2 = "KEY_2,JOY2_BUTTON9"
                          InputCoin1 = "KEY_3,JOY1_BUTTON10"
                          InputCoin2 = "KEY_4,JOY2_BUTTON10"
                          InputServiceA = "KEY_5"
                          InputServiceB = "KEY_7"
                          InputTestA = "KEY_6"
                          InputTestB = "KEY_8"
                          

                          have you tried the Xbox controller option described here ?
                          https://www.supermodel3.com/AdvancedUsage.html#ConfigFile

                          d7ef0a5b-6706-4803-8aa9-0f56cc6dea8c-image.png

                          5c3e6daa-c708-4d2d-912a-598ca301bd03-image.png

                          DTEAMD 1 Reply Last reply Reply Quote 0
                          • DTEAMD
                            DTEAM @Red_Trev
                            last edited by DTEAM

                            @red_trev

                            When you set your controller, it sets your Supermodel.ini located in /opt/retropie/emulators/supermodel/bin/Config

                            When It's done, you have to copy that file to /home/pi/Config or create a symbolic link with It :

                            mkdir  /home/pi/Config
                            ln -s /opt/retropie/emulators/supermodel/bin/Config/Supermodel.ini /home/pi/Config/Supermodel.ini
                            
                            

                            Even if you used the other method, Supermodel.ini will be configured.

                            @mechafatnick
                            in supermodel.ini, I've try this to exit (where JOY1_BUTTON15 is my R3 button):

                            InputUIExit = JOY1_BUTTON15
                            

                            But it doesn't work

                            M 1 Reply Last reply Reply Quote 0
                            • M
                              mechafatnick @Red_Trev
                              last edited by mechafatnick

                              The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.

                              I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.

                              Red_TrevR 2 Replies Last reply Reply Quote 0
                              • M
                                mechafatnick @DTEAM
                                last edited by

                                @dteam Yeah I think you'd were on the right track with diddling with the inputs in the source code.

                                However, I suspect they're hardcoded for the moment because they break something if you mess with them. There is a Supermodel forum and they seem friendly enough. It might be worth asking there.

                                DTEAMD 1 Reply Last reply Reply Quote 1
                                • DTEAMD
                                  DTEAM @mechafatnick
                                  last edited by DTEAM

                                  @mechafatnick

                                  That's fine if they hardcoded that for the keyboard, but they should offer the option to set It in supermodel.ini for the gamepad, in parallel like the rest. That would be really great

                                  everything is already in Inputs.cpp to do that

                                  using namespace std;
                                  
                                  CInputs::CInputs(CInputSystem *system) : m_system(system)
                                  {
                                  	// UI controls are hard coded here, everything else is initialized to NONE so that it can be loaded from
                                  	// the config file.
                                  	
                                  	// UI Controls  
                                  	uiExit             = AddSwitchInput("UIExit",             "Exit UI",               GAME_INPUT_UI, "KEY_ESCAPE");
                                  	uiReset            = AddSwitchInput("UIReset",            "Reset",                 GAME_INPUT_UI, "KEY_ALT+KEY_R");
                                  	uiPause            = AddSwitchInput("UIPause",            "Pause",                 GAME_INPUT_UI, "KEY_ALT+KEY_P");
                                  	uiSaveState        = AddSwitchInput("UISaveState",        "Save State",            GAME_INPUT_UI, "KEY_F5");
                                  	uiChangeSlot       = AddSwitchInput("UIChangeSlot",       "Change Save Slot",      GAME_INPUT_UI, "KEY_F6");
                                  	uiLoadState        = AddSwitchInput("UILoadState",        "Load State",            GAME_INPUT_UI, "KEY_F7");
                                  	uiMusicVolUp	   = AddSwitchInput("UIMusicVolUp",		  "Increase Music Volume", GAME_INPUT_UI, "KEY_F10");
                                  	uiMusicVolDown	   = AddSwitchInput("UIMusicVolDown",	  "Decrease Music Volume", GAME_INPUT_UI, "KEY_F9");
                                  	uiSoundVolUp	   = AddSwitchInput("UISoundVolUp",		  "Increase Sound Volume", GAME_INPUT_UI, "KEY_F12");
                                  	uiSoundVolDown	   = AddSwitchInput("UISoundVolDown",	  "Decrease Sound Volume", GAME_INPUT_UI, "KEY_F11");
                                  	uiDumpInpState     = AddSwitchInput("UIDumpInputState",   "Dump Input State",      GAME_INPUT_UI, "NONE");	// disabled for release
                                  	uiClearNVRAM       = AddSwitchInput("UIClearNVRAM",       "Clear NVRAM",           GAME_INPUT_UI, "KEY_ALT+KEY_N");
                                  	uiSelectCrosshairs = AddSwitchInput("UISelectCrosshairs", "Select Crosshairs",     GAME_INPUT_UI, "KEY_ALT+KEY_I");
                                  	uiToggleFrLimit    = AddSwitchInput("UIToggleFrameLimit", "Toggle Frame Limiting", GAME_INPUT_UI, "KEY_ALT+KEY_T");
                                  #ifdef SUPERMODEL_DEBUGGER
                                  	uiEnterDebugger    = AddSwitchInput("UIEnterDebugger",    "Enter Debugger",        GAME_INPUT_UI, "KEY_ALT+KEY_B");
                                  #endif
                                  
                                  1 Reply Last reply Reply Quote 0
                                  • Red_TrevR
                                    Red_Trev @mechafatnick
                                    last edited by

                                    @mechafatnick said in Sega model 3 #segamodel3:

                                    The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.

                                    I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.

                                    thanks ! one last question ... if i wanted to play this on retroarch, is it a matter of copying over the sane files u created or is it a whole new method ?

                                    I have retroarch installed on my Xbox one S and the graphics performance boost it gives to Dreamcast / PSP is amazing . would love to get supermodel on it too !

                                    M 1 Reply Last reply Reply Quote 0
                                    • M
                                      mechafatnick @Red_Trev
                                      last edited by

                                      @red_trev another method. Unfortunately this version is a Linux executable, so won't work on the Xbox. It looks like work was started on a Retroarch version but it doesn't seem to have gone anywhere.

                                      I don't know if you could install the windows version if the Xbox is in Dev mode?

                                      Red_TrevR 1 Reply Last reply Reply Quote 0
                                      • Red_TrevR
                                        Red_Trev @mechafatnick
                                        last edited by

                                        @mechafatnick another option would be to convert the supermodel.exe to an app then load that in dev mode, though u would prob have to dev custom screens to input the options

                                        1 Reply Last reply Reply Quote 0
                                        • Red_TrevR
                                          Red_Trev @mechafatnick
                                          last edited by

                                          @mechafatnick said in Sega model 3 #segamodel3:

                                          The command begin XINIT is just that - a command. You could quit out of ES and launch it by copying and pasting it into the command prompt.

                                          I'm not sure if you could go much bigger than that, mind you. i used 496 x 384 because it's the native resolution of the M3 hardware.

                                          tried that but it threw an error:
                                          bash:XINIT:/opt/retropie/emulators/supermodel/bin/supermodel : no such file or directory

                                          even though I can navigate to that exact file via cmd line & have full rwxr permissions

                                          M 1 Reply Last reply Reply Quote 0
                                          • M
                                            mechafatnick @Red_Trev
                                            last edited by

                                            @red_trev That's weird! Maybe navigate to /opt/retropie/emulators/supermodel/bin/
                                            and xinit supermodel, without the rest of the directory structure

                                            Red_TrevR 1 Reply Last reply Reply Quote 0
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