Sega model 3 #segamodel3
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Did you get the updated version from @mechafatnick
Normally, It should work.
Try this first:
XResolution=1024
YResolution=768
FullScreen=0
WideScreen=1
Stretch=0
WideBackground=0Have you deleted -res=496,384 in emulators.cfg ?
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@dteam said in Sega model 3 #segamodel3:
Did you get the updated version from @mechafatnick
Normally, It should work.
Try this first:
XResolution=1024
YResolution=768
FullScreen=0
WideScreen=1
Stretch=0
WideBackground=0Have you deleted -res=496,384 in emulators.cfg ?
yes I have deleted in emulators.cfg
sorry, didnt know there was a new version of supermodel, i will install ....
so i must modify the Supermodel.ini file that is in the new supermodel\bin\Config (pic below) and add those values ?
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Yes, under [Global]
You should use Notepad ++ (it's free) instead of notepad.Better for program files
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@dteam when i try running a game it fails, looking at the error log says :
opt/retropie/emulators/supermodel/bin/supermodel:
error while loading shared libraries libsdl2-2.0.so.0:
cannot open shared object for file:
no such file or directorywhen i try to sudo apt install libsdl2-dev it says the latest version is already installed
@mechafatnick can you please confirm the zip available for download off your original webpage is the correct emulator version to install ?
it has only one folder called bin , here is the contents
here is whats inside Config
the only changes to Supermodel.ini was the first few lines, it has full rwx permissions & i uploaded the same file to the home/pi/Config folder
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Yeah that's all correct. If you set up the symbolic links those are the only files you need. I think you need this one too:
sudo apt-get install libsdl2-net-dev
Also the emulator is setup with mappable save states/quit/screenshot controls so make sure they're mapped how you want them!
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@mechafatnick said in Sega model 3 #segamodel3:
@dteam there's a hard-wired save state selection key that may need to be rebound. Try using it and then see if it will load (would be an easy update if it solves the issue. Not sure there are any games that really need save states though)
I've set those lines but I'm not able to load savestates:
;my personnal setup InputUISaveState = JOY1_BUTTON1+JOY1_BUTTON13 InputUILoadState = JOY1_BUTTON1+JOY1_BUTTON11 InputUIChangeSlot = JOY1_BUTTON1+JOY1_BUTTON12 InputUIDumpInputState = JOY1_BUTTON1+JOY1_BUTTON5
When you talk about "hard-wired save state selection key" , is it one of those InputUI option
NEW EDIT:
in Supermodel.log we can see InitStateFile= <-----(NOTHING, maybe missing value)
See below
[Info] Supermodel Version 0.3a-WIP [Info] Started as: [Info] argv[0] = ./supermodel [Info] argv[1] = -config-inputs [Info] Runtime configuration: [Info] GameXMLFile=Config/Games.xml [Info] InitStateFile= [Info] MultiThreaded=1 [Info] GPUMultiThreaded=1 [Info] PowerPCFrequency=50 [Info] MultiTexture=0 [Info] VertexShader= [Info] FragmentShader= [Info] VertexShaderFog=
@folly @mechafatnick Could it be the loadstate problem?
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@mechafatnick said in Sega model 3 #segamodel3:
Yeah that's all correct. If you set up the symbolic links those are the only files you need. I think you need this one too:
sudo apt-get install libsdl2-net-dev
Also the emulator is setup with mappable save states/quit/screenshot controls so make sure they're mapped how you want them!
that update did the trick, now I can play in full screen
thanks for all your help :)
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@dteam no - init save state loads a save state on load.
Turns out i'd mucked up when i was setting the load state to be remappable. It works now.
I haven't updated the zips yet, but i'vejust pushed out the small source code change. I also made the cross hair toggle remappable to so you can see what you're shooting in The Lost World.
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@mechafatnick said in Sega model 3 #segamodel3:
no - init save state loads a save state on load.
Turns out i'd mucked up when i was setting the load state to be remappable. It works now.
I haven't updated the zips yet, but i'vejust pushed out the small source code change. I also made the cross hair toggle remappable to so you can see what you're shooting in The Lost World.Thank you, the puzzle is over !!! Thanks also for optimizing the games, it's really appreciated.
The next step for you, is it a conversion to libretro cores: lr-supermodel 😉When you make any updates or if you update your zip, could you let us know in this thread. I want to be aware of your changes and I can test it for you if you want. Thanks again.
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Does it now mean that save-states and load-states is now possible/working ?
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@folly yep! Save and load work. As does the shortcut for showing lightgun cross hairs on screen.
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Yesterday I made a module-script for the supermodel :
https://raw.githubusercontent.com/FollyMaddy/RetroPie-Share/main/00-scriptmodules-00/emulators/supermodel-mechafatnick.sh
Not yet perfect, but I think it's a nice base.
Perhaps it's something you could improve with your knowledge. -
@folly
It's nice, because we don't need the zipped file anymore. Your script make the file with MakeFile !! -
Indeed it does.
I structured it a bit differently.
So the emulator binary, configs, Saves map and NVRAM map don't mix up with other installs (if not using the same names btw.)I did not add extra settings Supermodel.ini in the script and I only implemented one emulators.cfg line.
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@folly
Is It better to uninstall my old files before using your script or that's okay. -
@dteam said in Sega model 3 #segamodel3:
@folly
Is It better to uninstall my old files before using your script or that's okay.This is the reason I created it in such a way that it should be a complete install on it's own and you should be able to keep using your old install for comparison.
This will make it easier to compare and improve or copy and paste configs or files.So only for this module-script the emulator files come in :
/opt/retropie/emulators/supermodel-mechafatnickIt will create symlinks in above directory of NVRAM, Saves, Supermodel.ini and Supermodel.log.
These real directories and files, with normal user permissions, come in :
/home/pi/RetroPie/roms/supermodel/model3emu/mechafatnickThese directories are shared with other installs :
/home/pi/RetroPie/roms/supermodel
/opt/retropie/configs/supermodelSo it uses the same emulators.cfg file for adding the lines.
(but I gave the lines a specific name btw.) -
@dteam is there for global input to toggle Crosshairs (for light gun games) that i can put in supermodel.ini ? the keyboard command for it is Alt-I
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@folly oh wow good job! I've never actually messed around with Retropue modules so thanks for creating that. We have the make files for Windows and Mac in there too. Would it be difficult to make them compatible with those platforms? I've never seen Retropie installed in Windows.
I would say it's worth including the variants with under locked PPC settings. So far 40hz, 48hz and 45hz seem to get the best results in certain games.
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@red_trev yep - latest build gas the option in. Folly's script should capture it
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@mechafatnick said in Sega model 3 #segamodel3:
@folly oh wow good job!
Thanks.
I've never actually messed around with Retropue modules so thanks for creating that.
I had to learn too, but once you know it, it can be quite simple.
We have the make files for Windows and Mac in there too. Would it be difficult to make them compatible with those platforms? I've never seen Retropie installed in Windows.
Not sure what you ask here.
Btw. I never compiled stuff on mac and windows.
So I can't help with this one, I think.I would say it's worth including the variants with under locked PPC settings. So far 40hz, 48hz and 45hz seem to get the best results in certain games.
Underclock lines are added in the module-script !
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