RetroPie forum home
    • Recent
    • Tags
    • Popular
    • Home
    • Docs
    • Register
    • Login

    (REQUEST) Add Daphne Singe emulator?

    Scheduled Pinned Locked Moved Ideas and Development
    daphnesinge
    298 Posts 21 Posters 98.6k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S
      shift @shift
      last edited by

      @dirtbagxon

      Now I want to try ActionMax.

      I can confirm that the Action Max games work perfectly!

      1 Reply Last reply Reply Quote 1
      • pjftP
        pjft @DirtBagXon
        last edited by

        @dirtbagxon Thanks for tagging me here.

        @shift the joysticks should work by default out of the box. They are not, however, mapped to the mouse but rather to the directions so if you're going to try that I'd recommend exploring the depths and wonders of https://retropie.org.uk/docs/Universal-Controller-Calibration-%26-Mapping-Using-xboxdrv/ - something I have never been able to do myself but that many speak wonders of.

        S 1 Reply Last reply Reply Quote 0
        • S
          shift @pjft
          last edited by

          @pjft said in (REQUEST) Add Daphne Singe emulator?:

          @shift the joysticks should work by default out of the box. They are not, however, mapped to the mouse but rather to the directions so if you're going to try that I'd recommend exploring the depths and wonders of https://retropie.org.uk/docs/Universal-Controller-Calibration-%26-Mapping-Using-xboxdrv/ - something I have never been able to do myself but that many speak wonders of.

          Thanks for the information, as soon as I have some time I dedicate myself to it.

          I only noticed now that you have created some fixes to run badlands and bega's battle with daphne, but I don't quite understand the changes I should make, I guess I should install Daphne from source, but before installing it I should modify some source. Have you already tried to see if it can also work on Raspberry? Thanks

          pjftP 1 Reply Last reply Reply Quote 0
          • pjftP
            pjft @shift
            last edited by

            @shift The changes were done to support the Raspberry Pi, so they'd better :) More seriously, yes, just install from source from the RetroPie menu and it should be good to go.

            S 1 Reply Last reply Reply Quote 0
            • S
              shift @pjft
              last edited by

              @pjft said in (REQUEST) Add Daphne Singe emulator?:

              @shift The changes were done to support the Raspberry Pi, so they'd better :) More seriously, yes, just install from source from the RetroPie menu and it should be good to go.

              Badlands, Bega's Battle, and Road Blaster work too!

              1 Reply Last reply Reply Quote 0
              • S
                shift
                last edited by

                @pjft @dirtbagxon

                Is there a command to check which roms daphne can run? I have searched around but there are no official lists of alternative roms it can run.

                DirtBagXonD 1 Reply Last reply Reply Quote 0
                • DirtBagXonD
                  DirtBagXon @shift
                  last edited by DirtBagXon

                  @shift said in (REQUEST) Add Daphne Singe emulator?:

                  @pjft @dirtbagxon

                  Is there a command to check which roms daphne can run? I have searched around but there are no official lists of alternative roms it can run.

                  @shift - Take a look at the Game Types here:

                  http://www.daphne-emu.com/mediawiki/index.php/CmdLine

                  Retropie, seems to have a compatibility list here too:

                  https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md

                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                  S 1 Reply Last reply Reply Quote 0
                  • S
                    shift @DirtBagXon
                    last edited by

                    @dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:

                    @shift - Take a look at the Game Types here:

                    http://www.daphne-emu.com/mediawiki/index.php/CmdLine

                    Retropie, seems to have a compatibility list here too:

                    https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md

                    Thanks, but unfortunately in those pages there is a lot of approximation, for example the rom dle20, which I know for sure that it works, is not even mentioned there. I would like to understand if it is possible to extrapolate from the code a precise list of roms that can be launched (not that they have to work, only that they can be launched).

                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                    • DirtBagXonD
                      DirtBagXon @shift
                      last edited by DirtBagXon

                      @shift said in (REQUEST) Add Daphne Singe emulator?:

                      @dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:

                      @shift - Take a look at the Game Types here:

                      http://www.daphne-emu.com/mediawiki/index.php/CmdLine

                      Retropie, seems to have a compatibility list here too:

                      https://github.com/RetroPie/RetroPie-Docs/blob/master/docs/Daphne.md

                      Thanks, but unfortunately in those pages there is a lot of approximation, for example the rom dle20, which I know for sure that it works, is not even mentioned there. I would like to understand if it is possible to extrapolate from the code a precise list of roms that can be launched (not that they have to work, only that they can be launched).

                      If you want every game listed with a ROM entry in the codebase, then I would do: git grep m_shortgamename

                      git grep m_shortgamename
                      src/game/astron.cpp:    m_shortgamename = "astronp";
                      src/game/astron.cpp:    m_shortgamename = "blazer";
                      src/game/astron.cpp:    m_shortgamename = "galaxyp";
                      src/game/astron.cpp:    m_shortgamename = "astron";
                      src/game/astron.cpp:    m_shortgamename = "galaxy";
                      src/game/astron.cpp:    m_shortgamename = "cobraab";
                      src/game/badlands.cpp:  m_shortgamename = "badlands";   
                      src/game/badlands.cpp:  m_shortgamename = "badlandp";   
                      src/game/bega.cpp:   m_shortgamename = "bega";
                      src/game/bega.cpp:         m_shortgamename = "begar1";
                      src/game/bega.cpp:   m_shortgamename = "cobra";
                      src/game/bega.cpp:   m_shortgamename = "roadblaster";
                      src/game/cliff.cpp:     m_shortgamename = "cliff";
                      src/game/cliff.cpp:     m_shortgamename = "gtg";
                      src/game/cliff.cpp:     m_shortgamename = "cliffalt";
                      src/game/cliff.cpp:     m_shortgamename = "cliffalt2";
                      src/game/cobraconv.cpp: m_shortgamename = "cobraconv";
                      src/game/esh.cpp:       m_shortgamename = "esh";        
                      src/game/esh.cpp:               m_shortgamename = "eshalt";
                      src/game/esh.cpp:               m_shortgamename = "eshalt2";
                      src/game/esh.cpp:       m_shortgamename = "eshalt";
                      src/game/esh.cpp:       m_shortgamename = "eshalt2";
                      src/game/ffr.cpp:       m_shortgamename = "ffr";
                      src/game/firefox.cpp:   m_shortgamename = "firefox";
                      src/game/firefox.cpp:   m_shortgamename = "firefoxa";
                      src/game/gpworld.cpp:   m_shortgamename = "gpworld";
                      src/game/interstellar.cpp:      m_shortgamename = "interstellar";
                      src/game/lair.cpp:      m_shortgamename = "lair";
                      src/game/lair.cpp:                      m_shortgamename = "lair_f";
                      src/game/lair.cpp:                      m_shortgamename = "lair_e";
                      src/game/lair.cpp:      m_shortgamename = "dle11";
                      src/game/lair.cpp:      m_shortgamename = "dle21";
                      src/game/lair.cpp:              m_shortgamename = "dle20";
                      src/game/lair.cpp:      m_shortgamename = "ace";
                      src/game/lair.cpp:              m_shortgamename = "ace_a2";
                      src/game/lair.cpp:              m_shortgamename = "ace_a";
                      src/game/lair.cpp:      m_shortgamename = "sae";
                      src/game/lair.cpp:      m_shortgamename = "lair_a";
                      src/game/lair.cpp:              m_shortgamename = "lair_b";
                      src/game/lair.cpp:              m_shortgamename = "lair_c";
                      src/game/lair.cpp:              m_shortgamename = "lair_d";
                      src/game/lair.cpp:              m_shortgamename = "lair_n1";
                      src/game/lair.cpp:              m_shortgamename = "lair_x";
                      src/game/lair2.cpp:     m_shortgamename = "lair2";
                      src/game/lair2.cpp:     m_shortgamename = "ace91";
                      src/game/lair2.cpp:                     m_shortgamename = "ace91_euro";
                      src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_315";
                      src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_211";
                      src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_300";
                      src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_314";
                      src/game/lair2.cpp://                   m_nvram_filename = m_shortgamename = "lair2_317";
                      src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_318";
                      src/game/lair2.cpp:                     m_shortgamename = "lair2";      // default version, so it gets the default name
                      src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_316_euro";
                      src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_319_euro";
                      src/game/lair2.cpp:                     m_nvram_filename = m_shortgamename = "lair2_319_span";
                      src/game/laireuro.cpp:  m_shortgamename = "laireuro";
                      src/game/laireuro.cpp:  m_shortgamename = "aceeuro";
                      src/game/laireuro.cpp:          m_shortgamename = "lair_ita";
                      src/game/laireuro.cpp:          m_shortgamename = "lair_d2";
                      src/game/lgp.cpp:       m_shortgamename = "lgp";
                      src/game/mach3.cpp:     m_shortgamename = "mach3";
                      src/game/mach3.cpp:     m_shortgamename = "uvt";
                      src/game/mach3.cpp:     m_shortgamename = "cobram3";
                      src/game/starrider.cpp: m_shortgamename = "starrider";
                      src/game/superd.cpp:    m_shortgamename = "sdq";
                      src/game/superd.cpp:    m_shortgamename = "sdqshort";
                      src/game/superd.cpp:    m_shortgamename = "sdqshortalt";
                      src/game/thayers.cpp:   m_shortgamename = "tq";
                      src/game/thayers.cpp:           m_shortgamename = "tq_alt";
                      src/game/thayers.cpp:           m_shortgamename = "tq_swear";
                      src/game/timetrav.cpp:  m_shortgamename = "timetrav";
                      

                      But I know for a fact that quite a few aren't in a working state.

                      http://www.dragons-lair-project.com/tech/

                      Feel free to create a list, no one is actively working on this any more ;)

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      S 1 Reply Last reply Reply Quote 0
                      • S
                        shift @DirtBagXon
                        last edited by

                        @dirtbagxon said in (REQUEST) Add Daphne Singe emulator?:

                        But I know for a fact that quite a few aren't in a working state.
                        http://www.dragons-lair-project.com/tech/
                        Feel free to create a list, no one is actively working on this any more ;)

                        Thanks! This is the list I was looking for.

                        S 1 Reply Last reply Reply Quote 0
                        • S
                          shift @shift
                          last edited by

                          @DirtBagXon @pjft

                          I was finally able to run singe2 on my 4GB raspberry pi 4, but among the singe 2 games I have tried there is not one that is minimally playable, everything is slow. Has anyone tried singe2 maybe on an 8GB pi4 and it works better? Are there any special settings to minimize the resources required to run discreetly?

                          pjftP 1 Reply Last reply Reply Quote 0
                          • pjftP
                            pjft @shift
                            last edited by

                            @shift Actually I have, and an 8GB will do nothing about it. It's because the videos included in most games are 1080p, and the rendering is not hardware accelerated. I believe you can play the ActionMax games/older games, as their native resolution is 480p there, but I can't say for sure.

                            Download Handbrake and convert all the videos to 480p. 576p might work as well, but still stutter a bit. Or try to find 480p versions of the videos that I believe are available for some of the games, but I converted mine myself and it worked just fine. Just be sure to keep the same frame rate in the converted video, as Singe depends on the framerate to know when to expect the inputs.

                            You might then need to resize the files in the Overlay on some of the games if they render too big for your liking, but that's a second step. I think I only resized them for Cliff Hanger, as I can live with the "level selection screen" not being quite aligned in the other games.

                            S DirtBagXonD 2 Replies Last reply Reply Quote 0
                            • S
                              shift @pjft
                              last edited by

                              @pjft said in (REQUEST) Add Daphne Singe emulator?:

                              Download Handbrake and convert all the videos to 480p. 576p might work as well, but still stutter a bit. Or try to find 480p versions of the videos that I believe are available for some of the games, but I converted mine myself and it worked just fine. Just be sure to keep the same frame rate in the converted video, as Singe depends on the framerate to know when to expect the inputs.

                              You gave me an interesting tip, I'll do as you said. Thanks

                              DarksaviorD 1 Reply Last reply Reply Quote 0
                              • DarksaviorD
                                Darksavior @shift
                                last edited by

                                Has anyone gotten singe2.0 working with v1 timegal?

                                 ./Singe-v2.00-Pi-armv6 -v ~/singe2/timegal/timegal.txt ~/singe2/timegal/timegal.singe
                                Error compiling script:  /home/pi/singe2/timegal/timegal.singe: version mismatch in precompiled chunk
                                

                                I tried the v2 of timegal and it runs too slow but that's besides the point. Whoever encoded this did a horrendous job with whatever filters they used.

                                pjftP DirtBagXonD 2 Replies Last reply Reply Quote 0
                                • pjftP
                                  pjft @Darksavior
                                  last edited by

                                  @darksavior I agree, looks terrible. I keep singe1 around to play Timegal.

                                  1 Reply Last reply Reply Quote 0
                                  • DirtBagXonD
                                    DirtBagXon @Darksavior
                                    last edited by DirtBagXon

                                    @darksavior said in (REQUEST) Add Daphne Singe emulator?:

                                    /home/pi/singe2/timegal/timegal.singe: version mismatch in precompiled chunk

                                    This is a 32/64bit error - I worked around this in the Singe v1 codebase.

                                    It is because Time Gal (v1) uses compiled 32bit bytecode, not a plain LUA script.

                                    Try:

                                    file /home/pi/singe2/timegal/timegal.singe
                                    

                                    Use the 'file' command on any other .singe files, except Ninja Hayate which also uses byecode, you will see the difference.

                                    https://github.com/DirtBagXon/singe/tree/master/bytecode

                                    Why these were 'special cases', I don't know....

                                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                    DarksaviorD 1 Reply Last reply Reply Quote 1
                                    • DirtBagXonD
                                      DirtBagXon @pjft
                                      last edited by DirtBagXon

                                      @pjft said in (REQUEST) Add Daphne Singe emulator?:

                                      @shift Actually I have, and an 8GB will do nothing about it. It's because the videos included in most games are 1080p, and the rendering is not hardware accelerated. I believe you can play the ActionMax games/older games, as their native resolution is 480p there, but I can't say for sure.

                                      Download Handbrake and convert all the videos to 480p. 576p might work as well, but still stutter a bit. Or try to find 480p versions of the videos that I believe are available for some of the games, but I converted mine myself and it worked just fine. Just be sure to keep the same frame rate in the converted video, as Singe depends on the framerate to know when to expect the inputs.

                                      You might then need to resize the files in the Overlay on some of the games if they render too big for your liking, but that's a second step. I think I only resized them for Cliff Hanger, as I can live with the "level selection screen" not being quite aligned in the other games.

                                      My understanding of Singe v2 was to allow custom game designers to utilise sprites and mouse coordinates above the 356x240 range which was forced in v1.

                                      Out of interest, with decreasing the size of the videos and overlays, are you actually seeing any benefit on these older games?

                                      In the new games coming out over at http://www.emuline.org I see the requirement for v2.

                                      Not trying to push v1 here, just interested in the gaming communities response to v2.....

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      pjftP S 2 Replies Last reply Reply Quote 0
                                      • pjftP
                                        pjft @DirtBagXon
                                        last edited by

                                        @dirtbagxon Well, I don't have a preference between v1 and v2 - it's just what games I can play there. I use v1 for TimeGal and I'm not going to change. Same for Ninja Hayate.

                                        V2 has a lot of other fan-made games (Samurai Jack, Daitarn, etc) which I can't find for v1, so that's why I'm using it.

                                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                                        • DirtBagXonD
                                          DirtBagXon @pjft
                                          last edited by DirtBagXon

                                          @pjft said in (REQUEST) Add Daphne Singe emulator?:

                                          V2 has a lot of other fan-made games

                                          And I believe the new fan-made games use the larger resolutions in sprite and mouse handling, so totally get that.

                                          The Time Gal overlays on v2 look totally different to v1, nice but different.

                                          I am a traditionalist here, and want retro games to look, well 'retro', like the arcades.

                                          Interesting...

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          pjftP 1 Reply Last reply Reply Quote 0
                                          • pjftP
                                            pjft @DirtBagXon
                                            last edited by pjft

                                            @dirtbagxon Agree about Time Crisis Gal (sorry, had my mind elsewhere) and the older games in general.

                                            There are, however, people still developing fan-made games that make for interesting experiences in this space. I personally am dabbling in re-creating Road Blaster based on higher quality footage. I'll see if that ever gets done :)

                                            DirtBagXonD 1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here.

                                            Hosting provided by Mythic-Beasts. See the Hosting Information page for more information.