Development of module-script generator for lr-mess, lr-mame and mame standalone
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@profiteer said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly It look QUITE a bit of finessing, but I did manage to get Hotel Mario to work. Not sure when or how, but the sha1 did change on the CHD. So, I just hopped into the xml file, changed it to the current sha1 of the rom, had to rename and relocate some bios files (this was a big roadblock due to unforeseen renaming as a result of duplicate unzipping), and then it FINALLY got up and running.
Ok, good for you.
Doing this make you learn a lot.
I would recommend to find the correct CHD if you can, as the hash tables will be overwritten when mame updates.
But what the heck if it works for you, so be it, just remember to change it next time again.Can you explain to me a bit more about the mpeg cartridge compatibility issue? I've been trying to get a couple of other obscure titles loaded on, but the xml says they need the DVC.
Well DVC support is not added in the mame driver so the games will not work.
There have been some improvements added lately but I don't think DVC support is going to be added soon.
I want to ask you something.
Did you came across the patch-fix message when installing cdimono1 from the script ?
Do the controls work like expected ? -
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Yeah, it's a bit of a shame. They said it's been in the works since nearly a decade ago, but nothing's really came of it. When I said I'd love to pick it up and maybe help brainstorm some ideas, I got met with some rather uncalled for hostility. I think they're hoping for interest to simply die off and people not bring it up, tbh.
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Installing cdimono1 was probably the most seamless part of the whole process. I did see the message saying a patch was being installed to make everything work.
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Controls for Hotel Mario are a bit hit-or-miss. Moving left and right are pseudorandom when using the mouse and keyboard and my PS4 and Xbox controllers simply don't remap properly. Clicking the mouse does register as the correct button press and allows me to jump, but I've died on level 1 more times than I care to count simply because I sat there and watched Mario do a swan dive off the edge of the platform.
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@profiteer said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
- Yeah, it's a bit of a shame. They said it's been in the works since nearly a decade ago, but nothing's really came of it. When I said I'd love to pick it up and maybe help brainstorm some ideas, I got met with some rather uncalled for hostility. I think they're hoping for interest to simply die off and people not bring it up, tbh.
Indeed they are not that friendly on that forum, experienced the same sort of things sadly.
- Installing cdimono1 was probably the most seamless part of the whole process. I did see the message saying a patch was being installed to make everything work.
Ok, that's a good sign for me.
It basically means that the basics of the script is how it should be ;-)- Controls for Hotel Mario are a bit hit-or-miss. Moving left and right are pseudorandom when using the mouse and keyboard and my PS4 and Xbox controllers simply don't remap properly. Clicking the mouse does register as the correct button press and allows me to jump, but I've died on level 1 more times than I care to count simply because I sat there and watched Mario do a swan dive off the edge of the platform.
Haha, yes it needs some getting used to.
I have to look into it is the patches still work like it should.
I noticed that all input settings of standalone mame were at the default settings although I noticed that the screen patch was applied in the config. So I think it still works.
I think the joy/mouse patch was mainly for lr-mess. -
What is your sha1sum of the hotmario.chd ?
I managed to softload without changing the sha1 in the hash.
Although working it's indeed a bit of a hassle to get it working.
Found from the runcommand.log that the chd searches a specific name in a specific folder.
If you want a clean roms/cdimono1 roms folder with only hotmario.chd then that file need to be a link of :
/home/pi/RetroPie/BIOS/mame/cdi/hotmario/hotel mario (1994)(philips)(eu).chd
or (not ideal but will work technically)
/home/pi/RetroPie/roms/cdimono1/cdi/hotmario/hotel mario (1994)(philips)(eu).chdAs both paths are added in the runcommand as search paths.
You can also make a dummy file but then the checksum is not correct for scraping gamelists.
Hope you understand this information.
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Apologies for a bit of a bump, but I see most recent Mame version has fixed a bunch of Sega Model 2 games such as Daytona USA and House of the dead, so that's pretty cool to see, especially if the pi 5 can handle it
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No problem.
Indeed, seems to be a nice update again.
Will make a binary asap.Edit :
Added the binary.
Can you let us know what your experience is ? -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
No problem.
Indeed, seems to be a nice update again.
Will make a binary asap.Edit :
Added the binary.
Can you let us know what your experience is ?For sure, I'll have a mess with the pi 5, although it's worth noting my install has mesa 25.1.4 so it might be a little your milage may vary.
I did have a quick go on my MacBook M1 and everything Sega model 2 I threw at it was perfect. house of the dead, Virtua cop, Virtua fighter 2, Daytona, it all seems good to me. But I'll try pi 5 and report back
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@retropieuser555 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
I did have a quick go on my MacBook M1
Assuming on linux via a Virtual Machine, right ?
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@Folly No sorry I meant the OSX Mame nightly built of 0.278. so standalone Mame works and boots up on my Raspberry pi 5. Games like Daytona USA, Dynamite Cop I tried and they booted. Only problem is I'm not getting audio, I imagine I need to add some dependancies or change some settings to get it to look for alsa
Anyway, I'm building lr-mame first and if that works as well or if the fps is a significantly lower
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@retropieuser555 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly No sorry I meant the OSX Mame nightly built of 0.278. so standalone Mame works and boots up on my Raspberry pi 5. Games like Daytona USA, Dynamite Cop I tried and they booted. Only problem is I'm not getting audio, I imagine I need to add some dependancies or change some settings to get it to look for alsa
Anyway, I'm building lr-mame first and if that works as well or if the fps is a significantly lower
No problem running it directly on OSX.
But if you like and can then try to run debian12 or above with mate desktop on your M1 and you can just install RetroPie on top. You can even use the raspberry pi binaries and you can also make the binaries for the rpi on your M1 (only 64bit though). mame compiles within an hour on the M1. If you have enough ram (16Mb+) then half an hour can be possible (vs 4-5 hours on an rpi).
That is how I do it and these binaries are placed on the gdrives to share within the script. So if you want you could help me with that building lr-mame versions for example.I added code for creating model2/model3 ini files containing the systems that are model2 or model3 systems. that way the systems can be added to the next databases to be able to categorize model2 and model3 into separate roms folders.
The commit of model2.ini can be found here.I also added the model2 data to the old 277 database here, so it's possible now to install model2 as a category and easily link the roms using the 277 database.
Remember to update the script, then it will get the updated database too.With linking the roms remember to remove (&& /@good@/) in the search input option to link all model2 roms as most of them are marked "preliminary".
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Here's the list of new handhelds for us (based on MAME 0.278). It's a lot for a MAME new version.
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My script detected also these 2 for classich :
uchitari (Uchitel' arifmetiki (prototype?)) Elektronika
vesarif (Vesolaya arifmetika) ElektronikaFor jakks these 2 are also detected :
jak_mpaco (Ms. Pac-Man Collection 5-in-1 (JAKKS Pacific TV Game) (01 APR 2004 A))
jak_mpacq (Ms. Pac-Man Collection 7-in-1 (JAKKS Pacific TV Game) (QVC version, 12 JUL 2004 A))I will add these too.
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
uchitari (Uchitel' arifmetiki (prototype?)) Elektronika
vesarif (Vesolaya arifmetika) ElektronikaRead this post and the one after
https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=124522#Post124522
no evidence of a real unit yet. Not sure we should add it for now. The other one is a clone
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I see what you mean.
I will keep manually removing those 2 until we think we should add it again. -
@Folly
I don't have the time to do it now, but someday, maybe we should add Elektronica as a system
https://en.wikipedia.org/wiki/Elektronika -
@DTEAM thing is, would you add Dendy as a system? As all these old Soviet games were basically clones of others (most of these like Nu pogodi are game and watch clones)
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